Add subdirectories to data/ similar to pokecrystal

Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
This commit is contained in:
Rangi 2020-07-03 11:51:00 -04:00
parent c85050497c
commit b29e5ee203
564 changed files with 3511 additions and 3505 deletions

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; Format: Special Effect ID (1 byte), Address (2 bytes)
SpecialEffectPointers:
db SE_DARK_SCREEN_FLASH ; $FE
dw AnimationFlashScreen
db SE_DARK_SCREEN_PALETTE ; $FD
dw AnimationDarkScreenPalette
db SE_RESET_SCREEN_PALETTE ; $FC
dw AnimationResetScreenPalette
db SE_SHAKE_SCREEN ; $FB
dw AnimationShakeScreen
db SE_WATER_DROPLETS_EVERYWHERE ; $FA
dw AnimationWaterDropletsEverywhere
db SE_DARKEN_MON_PALETTE ; $F9
dw AnimationDarkenMonPalette
db SE_FLASH_SCREEN_LONG ; $F8
dw AnimationFlashScreenLong
db SE_SLIDE_MON_UP ; $F7
dw AnimationSlideMonUp
db SE_SLIDE_MON_DOWN ; $F6
dw AnimationSlideMonDown
db SE_FLASH_MON_PIC ; $F5
dw AnimationFlashMonPic
db SE_SLIDE_MON_OFF ; $F4
dw AnimationSlideMonOff
db SE_BLINK_MON ; $F3
dw AnimationBlinkMon
db SE_MOVE_MON_HORIZONTALLY ; $F2
dw AnimationMoveMonHorizontally
db SE_RESET_MON_POSITION ; $F1
dw AnimationResetMonPosition
db SE_LIGHT_SCREEN_PALETTE ; $F0
dw AnimationLightScreenPalette
db SE_HIDE_MON_PIC ; $EF
dw AnimationHideMonPic
db SE_SQUISH_MON_PIC ; $EE
dw AnimationSquishMonPic
db SE_SHOOT_BALLS_UPWARD ; $ED
dw AnimationShootBallsUpward
db SE_SHOOT_MANY_BALLS_UPWARD ; $EC
dw AnimationShootManyBallsUpward
db SE_BOUNCE_UP_AND_DOWN ; $EB
dw AnimationBoundUpAndDown
db SE_MINIMIZE_MON ; $EA
dw AnimationMinimizeMon
db SE_SLIDE_MON_DOWN_AND_HIDE ; $E9
dw AnimationSlideMonDownAndHide
db SE_TRANSFORM_MON ; $E8
dw AnimationTransformMon
db SE_LEAVES_FALLING ; $E7
dw AnimationLeavesFalling
db SE_PETALS_FALLING ; $E6
dw AnimationPetalsFalling
db SE_SLIDE_MON_HALF_OFF ; $E5
dw AnimationSlideMonHalfOff
db SE_SHAKE_ENEMY_HUD ; $E4
dw AnimationShakeEnemyHUD
db SE_SHAKE_ENEMY_HUD_2 ; unused--same pointer as SE_SHAKE_ENEMY_HUD ($E4)
dw AnimationShakeEnemyHUD
db SE_SPIRAL_BALLS_INWARD ; $E2
dw AnimationSpiralBallsInward
db SE_DELAY_ANIMATION_10 ; $E1
dw AnimationDelay10
db SE_FLASH_ENEMY_MON_PIC ; unused--same as SE_FLASH_MON_PIC ($F5), but for the enemy mon
dw AnimationFlashEnemyMonPic
db SE_HIDE_ENEMY_MON_PIC ; $DF
dw AnimationHideEnemyMonPic
db SE_BLINK_ENEMY_MON ; $DE
dw AnimationBlinkEnemyMon
db SE_SHOW_MON_PIC ; $DD
dw AnimationShowMonPic
db SE_SHOW_ENEMY_MON_PIC ; $DC
dw AnimationShowEnemyMonPic
db SE_SLIDE_ENEMY_MON_OFF ; $DB
dw AnimationSlideEnemyMonOff
db SE_SHAKE_BACK_AND_FORTH ; $DA
dw AnimationShakeBackAndForth
db SE_SUBSTITUTE_MON ; $D9
dw AnimationSubstitute
db SE_WAVY_SCREEN ; $D8
dw AnimationWavyScreen
db $FF

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; Format: Animation ID (1 byte), Address (2 bytes)
AnimationIdSpecialEffects:
db MEGA_PUNCH
dw AnimationFlashScreen
db GUILLOTINE
dw AnimationFlashScreen
db MEGA_KICK
dw AnimationFlashScreen
db HEADBUTT
dw AnimationFlashScreen
db TAIL_WHIP
dw TailWhipAnimationUnused
db GROWL
dw DoGrowlSpecialEffects
db DISABLE
dw AnimationFlashScreen
db BLIZZARD
dw DoBlizzardSpecialEffects
db BUBBLEBEAM
dw AnimationFlashScreen
db HYPER_BEAM
dw FlashScreenEveryFourFrameBlocks
db THUNDERBOLT
dw FlashScreenEveryEightFrameBlocks
db REFLECT
dw AnimationFlashScreen
db SELFDESTRUCT
dw DoExplodeSpecialEffects
db SPORE
dw AnimationFlashScreen
db EXPLOSION
dw DoExplodeSpecialEffects
db ROCK_SLIDE
dw DoRockSlideSpecialEffects
db TRADE_BALL_DROP_ANIM
dw TradeHidePokemon
db TRADE_BALL_SHAKE_ANIM
dw TradeShakePokeball
db TRADE_BALL_TILT_ANIM
dw TradeJumpPokeball
db TOSS_ANIM
dw DoBallTossSpecialEffects
db SHAKE_ANIM
dw DoBallShakeSpecialEffects
db POOF_ANIM
dw DoPoofSpecialEffects
db GREATTOSS_ANIM
dw DoBallTossSpecialEffects
db ULTRATOSS_ANIM
dw DoBallTossSpecialEffects
db $FF ; terminator

3628
data/moves/animations.asm Executable file

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MoveEffectPointerTable:
dw SleepEffect ; unused effect
dw PoisonEffect ; POISON_SIDE_EFFECT1
dw DrainHPEffect ; DRAIN_HP_EFFECT
dw FreezeBurnParalyzeEffect ; BURN_SIDE_EFFECT1
dw FreezeBurnParalyzeEffect ; FREEZE_SIDE_EFFECT
dw FreezeBurnParalyzeEffect ; PARALYZE_SIDE_EFFECT1
dw ExplodeEffect ; EXPLODE_EFFECT
dw DrainHPEffect ; DREAM_EATER_EFFECT
dw $0000 ; MIRROR_MOVE_EFFECT
dw StatModifierUpEffect ; ATTACK_UP1_EFFECT
dw StatModifierUpEffect ; DEFENSE_UP1_EFFECT
dw StatModifierUpEffect ; SPEED_UP1_EFFECT
dw StatModifierUpEffect ; SPECIAL_UP1_EFFECT
dw StatModifierUpEffect ; ACCURACY_UP1_EFFECT
dw StatModifierUpEffect ; EVASION_UP1_EFFECT
dw PayDayEffect ; PAY_DAY_EFFECT
dw $0000 ; SWIFT_EFFECT
dw StatModifierDownEffect ; ATTACK_DOWN1_EFFECT
dw StatModifierDownEffect ; DEFENSE_DOWN1_EFFECT
dw StatModifierDownEffect ; SPEED_DOWN1_EFFECT
dw StatModifierDownEffect ; SPECIAL_DOWN1_EFFECT
dw StatModifierDownEffect ; ACCURACY_DOWN1_EFFECT
dw StatModifierDownEffect ; EVASION_DOWN1_EFFECT
dw ConversionEffect ; CONVERSION_EFFECT
dw HazeEffect ; HAZE_EFFECT
dw BideEffect ; BIDE_EFFECT
dw ThrashPetalDanceEffect ; THRASH_PETAL_DANCE_EFFECT
dw SwitchAndTeleportEffect ; SWITCH_AND_TELEPORT_EFFECT
dw TwoToFiveAttacksEffect ; TWO_TO_FIVE_ATTACKS_EFFECT
dw TwoToFiveAttacksEffect ; unused effect
dw FlinchSideEffect ; FLINCH_SIDE_EFFECT1
dw SleepEffect ; SLEEP_EFFECT
dw PoisonEffect ; POISON_SIDE_EFFECT2
dw FreezeBurnParalyzeEffect ; BURN_SIDE_EFFECT2
dw FreezeBurnParalyzeEffect ; unused effect
dw FreezeBurnParalyzeEffect ; PARALYZE_SIDE_EFFECT2
dw FlinchSideEffect ; FLINCH_SIDE_EFFECT2
dw OneHitKOEffect ; OHKO_EFFECT
dw ChargeEffect ; CHARGE_EFFECT
dw $0000 ; SUPER_FANG_EFFECT
dw $0000 ; SPECIAL_DAMAGE_EFFECT
dw TrappingEffect ; TRAPPING_EFFECT
dw ChargeEffect ; FLY_EFFECT
dw TwoToFiveAttacksEffect ; ATTACK_TWICE_EFFECT
dw $0000 ; JUMP_KICK_EFFECT
dw MistEffect ; MIST_EFFECT
dw FocusEnergyEffect ; FOCUS_ENERGY_EFFECT
dw RecoilEffect ; RECOIL_EFFECT
dw ConfusionEffect ; CONFUSION_EFFECT
dw StatModifierUpEffect ; ATTACK_UP2_EFFECT
dw StatModifierUpEffect ; DEFENSE_UP2_EFFECT
dw StatModifierUpEffect ; SPEED_UP2_EFFECT
dw StatModifierUpEffect ; SPECIAL_UP2_EFFECT
dw StatModifierUpEffect ; ACCURACY_UP2_EFFECT
dw StatModifierUpEffect ; EVASION_UP2_EFFECT
dw HealEffect ; HEAL_EFFECT
dw TransformEffect ; TRANSFORM_EFFECT
dw StatModifierDownEffect ; ATTACK_DOWN2_EFFECT
dw StatModifierDownEffect ; DEFENSE_DOWN2_EFFECT
dw StatModifierDownEffect ; SPEED_DOWN2_EFFECT
dw StatModifierDownEffect ; SPECIAL_DOWN2_EFFECT
dw StatModifierDownEffect ; ACCURACY_DOWN2_EFFECT
dw StatModifierDownEffect ; EVASION_DOWN2_EFFECT
dw ReflectLightScreenEffect ; LIGHT_SCREEN_EFFECT
dw ReflectLightScreenEffect ; REFLECT_EFFECT
dw PoisonEffect ; POISON_EFFECT
dw ParalyzeEffect ; PARALYZE_EFFECT
dw StatModifierDownEffect ; ATTACK_DOWN_SIDE_EFFECT
dw StatModifierDownEffect ; DEFENSE_DOWN_SIDE_EFFECT
dw StatModifierDownEffect ; SPEED_DOWN_SIDE_EFFECT
dw StatModifierDownEffect ; SPECIAL_DOWN_SIDE_EFFECT
dw StatModifierDownEffect ; unused effect
dw StatModifierDownEffect ; unused effect
dw StatModifierDownEffect ; unused effect
dw StatModifierDownEffect ; unused effect
dw ConfusionSideEffect ; CONFUSION_SIDE_EFFECT
dw TwoToFiveAttacksEffect ; TWINEEDLE_EFFECT
dw $0000 ; unused effect
dw SubstituteEffect ; SUBSTITUTE_EFFECT
dw HyperBeamEffect ; HYPER_BEAM_EFFECT
dw RageEffect ; RAGE_EFFECT
dw MimicEffect ; MIMIC_EFFECT
dw $0000 ; METRONOME_EFFECT
dw LeechSeedEffect ; LEECH_SEED_EFFECT
dw SplashEffect ; SPLASH_EFFECT
dw DisableEffect ; DISABLE_EFFECT

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data/moves/grammar.asm Normal file
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ExclamationPointMoveSets:
db SWORDS_DANCE, GROWTH
db $00
db RECOVER, BIDE, SELFDESTRUCT, AMNESIA
db $00
db MEDITATE, AGILITY, TELEPORT, MIMIC, DOUBLE_TEAM, BARRAGE
db $00
db POUND, SCRATCH, VICEGRIP, WING_ATTACK, FLY, BIND, SLAM, HORN_ATTACK, BODY_SLAM
db WRAP, THRASH, TAIL_WHIP, LEER, BITE, GROWL, ROAR, SING, PECK, COUNTER
db STRENGTH, ABSORB, STRING_SHOT, EARTHQUAKE, FISSURE, DIG, TOXIC, SCREECH, HARDEN
db MINIMIZE, WITHDRAW, DEFENSE_CURL, METRONOME, LICK, CLAMP, CONSTRICT, POISON_GAS
db LEECH_LIFE, BUBBLE, FLASH, SPLASH, ACID_ARMOR, FURY_SWIPES, REST, SHARPEN, SLASH, SUBSTITUTE
db $00
db $FF ; terminator

7
data/moves/hm_moves.asm Normal file
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HMMoveArray:
db CUT
db FLY
db SURF
db STRENGTH
db FLASH
db -1

178
data/moves/moves.asm Executable file
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Moves:
; Characteristics of each move.
move: macro
db \1 ; animation (interchangeable with move id)
db \2 ; effect
db \3 ; power
db \4 ; type
db \5 percent ; accuracy
db \6 ; pp
endm
move POUND, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35
MoveEnd:
move KARATE_CHOP, NO_ADDITIONAL_EFFECT, 50, NORMAL, 100, 25
move DOUBLESLAP, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 10
move COMET_PUNCH, TWO_TO_FIVE_ATTACKS_EFFECT, 18, NORMAL, 85, 15
move MEGA_PUNCH, NO_ADDITIONAL_EFFECT, 80, NORMAL, 85, 20
move PAY_DAY, PAY_DAY_EFFECT, 40, NORMAL, 100, 20
move FIRE_PUNCH, BURN_SIDE_EFFECT1, 75, FIRE, 100, 15
move ICE_PUNCH, FREEZE_SIDE_EFFECT, 75, ICE, 100, 15
move THUNDERPUNCH, PARALYZE_SIDE_EFFECT1, 75, ELECTRIC, 100, 15
move SCRATCH, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35
move VICEGRIP, NO_ADDITIONAL_EFFECT, 55, NORMAL, 100, 30
move GUILLOTINE, OHKO_EFFECT, 1, NORMAL, 30, 5
move RAZOR_WIND, CHARGE_EFFECT, 80, NORMAL, 75, 10
move SWORDS_DANCE, ATTACK_UP2_EFFECT, 0, NORMAL, 100, 30
move CUT, NO_ADDITIONAL_EFFECT, 50, NORMAL, 95, 30
move GUST, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35
move WING_ATTACK, NO_ADDITIONAL_EFFECT, 35, FLYING, 100, 35
move WHIRLWIND, SWITCH_AND_TELEPORT_EFFECT, 0, NORMAL, 85, 20
move FLY, FLY_EFFECT, 70, FLYING, 95, 15
move BIND, TRAPPING_EFFECT, 15, NORMAL, 75, 20
move SLAM, NO_ADDITIONAL_EFFECT, 80, NORMAL, 75, 20
move VINE_WHIP, NO_ADDITIONAL_EFFECT, 35, GRASS, 100, 10
move STOMP, FLINCH_SIDE_EFFECT2, 65, NORMAL, 100, 20
move DOUBLE_KICK, ATTACK_TWICE_EFFECT, 30, FIGHTING, 100, 30
move MEGA_KICK, NO_ADDITIONAL_EFFECT, 120, NORMAL, 75, 5
move JUMP_KICK, JUMP_KICK_EFFECT, 70, FIGHTING, 95, 25
move ROLLING_KICK, FLINCH_SIDE_EFFECT2, 60, FIGHTING, 85, 15
move SAND_ATTACK, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 100, 15
move HEADBUTT, FLINCH_SIDE_EFFECT2, 70, NORMAL, 100, 15
move HORN_ATTACK, NO_ADDITIONAL_EFFECT, 65, NORMAL, 100, 25
move FURY_ATTACK, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 20
move HORN_DRILL, OHKO_EFFECT, 1, NORMAL, 30, 5
move TACKLE, NO_ADDITIONAL_EFFECT, 35, NORMAL, 95, 35
move BODY_SLAM, PARALYZE_SIDE_EFFECT2, 85, NORMAL, 100, 15
move WRAP, TRAPPING_EFFECT, 15, NORMAL, 85, 20
move TAKE_DOWN, RECOIL_EFFECT, 90, NORMAL, 85, 20
move THRASH, THRASH_PETAL_DANCE_EFFECT, 90, NORMAL, 100, 20
move DOUBLE_EDGE, RECOIL_EFFECT, 100, NORMAL, 100, 15
move TAIL_WHIP, DEFENSE_DOWN1_EFFECT, 0, NORMAL, 100, 30
move POISON_STING, POISON_SIDE_EFFECT1, 15, POISON, 100, 35
move TWINEEDLE, TWINEEDLE_EFFECT, 25, BUG, 100, 20
move PIN_MISSILE, TWO_TO_FIVE_ATTACKS_EFFECT, 14, BUG, 85, 20
move LEER, DEFENSE_DOWN1_EFFECT, 0, NORMAL, 100, 30
move BITE, FLINCH_SIDE_EFFECT1, 60, NORMAL, 100, 25
move GROWL, ATTACK_DOWN1_EFFECT, 0, NORMAL, 100, 40
move ROAR, SWITCH_AND_TELEPORT_EFFECT, 0, NORMAL, 100, 20
move SING, SLEEP_EFFECT, 0, NORMAL, 55, 15
move SUPERSONIC, CONFUSION_EFFECT, 0, NORMAL, 55, 20
move SONICBOOM, SPECIAL_DAMAGE_EFFECT, 1, NORMAL, 90, 20
move DISABLE, DISABLE_EFFECT, 0, NORMAL, 55, 20
move ACID, DEFENSE_DOWN_SIDE_EFFECT, 40, POISON, 100, 30
move EMBER, BURN_SIDE_EFFECT1, 40, FIRE, 100, 25
move FLAMETHROWER, BURN_SIDE_EFFECT1, 95, FIRE, 100, 15
move MIST, MIST_EFFECT, 0, ICE, 100, 30
move WATER_GUN, NO_ADDITIONAL_EFFECT, 40, WATER, 100, 25
move HYDRO_PUMP, NO_ADDITIONAL_EFFECT, 120, WATER, 80, 5
move SURF, NO_ADDITIONAL_EFFECT, 95, WATER, 100, 15
move ICE_BEAM, FREEZE_SIDE_EFFECT, 95, ICE, 100, 10
move BLIZZARD, FREEZE_SIDE_EFFECT, 120, ICE, 90, 5
move PSYBEAM, CONFUSION_SIDE_EFFECT, 65, PSYCHIC, 100, 20
move BUBBLEBEAM, SPEED_DOWN_SIDE_EFFECT, 65, WATER, 100, 20
move AURORA_BEAM, ATTACK_DOWN_SIDE_EFFECT, 65, ICE, 100, 20
move HYPER_BEAM, HYPER_BEAM_EFFECT, 150, NORMAL, 90, 5
move PECK, NO_ADDITIONAL_EFFECT, 35, FLYING, 100, 35
move DRILL_PECK, NO_ADDITIONAL_EFFECT, 80, FLYING, 100, 20
move SUBMISSION, RECOIL_EFFECT, 80, FIGHTING, 80, 25
move LOW_KICK, FLINCH_SIDE_EFFECT2, 50, FIGHTING, 90, 20
move COUNTER, NO_ADDITIONAL_EFFECT, 1, FIGHTING, 100, 20
move SEISMIC_TOSS, SPECIAL_DAMAGE_EFFECT, 1, FIGHTING, 100, 20
move STRENGTH, NO_ADDITIONAL_EFFECT, 80, NORMAL, 100, 15
move ABSORB, DRAIN_HP_EFFECT, 20, GRASS, 100, 20
move MEGA_DRAIN, DRAIN_HP_EFFECT, 40, GRASS, 100, 10
move LEECH_SEED, LEECH_SEED_EFFECT, 0, GRASS, 90, 10
move GROWTH, SPECIAL_UP1_EFFECT, 0, NORMAL, 100, 40
move RAZOR_LEAF, NO_ADDITIONAL_EFFECT, 55, GRASS, 95, 25
move SOLARBEAM, CHARGE_EFFECT, 120, GRASS, 100, 10
move POISONPOWDER, POISON_EFFECT, 0, POISON, 75, 35
move STUN_SPORE, PARALYZE_EFFECT, 0, GRASS, 75, 30
move SLEEP_POWDER, SLEEP_EFFECT, 0, GRASS, 75, 15
move PETAL_DANCE, THRASH_PETAL_DANCE_EFFECT, 70, GRASS, 100, 20
move STRING_SHOT, SPEED_DOWN1_EFFECT, 0, BUG, 95, 40
move DRAGON_RAGE, SPECIAL_DAMAGE_EFFECT, 1, DRAGON, 100, 10
move FIRE_SPIN, TRAPPING_EFFECT, 15, FIRE, 70, 15
move THUNDERSHOCK, PARALYZE_SIDE_EFFECT1, 40, ELECTRIC, 100, 30
move THUNDERBOLT, PARALYZE_SIDE_EFFECT1, 95, ELECTRIC, 100, 15
move THUNDER_WAVE, PARALYZE_EFFECT, 0, ELECTRIC, 100, 20
move THUNDER, PARALYZE_SIDE_EFFECT1, 120, ELECTRIC, 70, 10
move ROCK_THROW, NO_ADDITIONAL_EFFECT, 50, ROCK, 65, 15
move EARTHQUAKE, NO_ADDITIONAL_EFFECT, 100, GROUND, 100, 10
move FISSURE, OHKO_EFFECT, 1, GROUND, 30, 5
move DIG, CHARGE_EFFECT, 100, GROUND, 100, 10
move TOXIC, POISON_EFFECT, 0, POISON, 85, 10
move CONFUSION, CONFUSION_SIDE_EFFECT, 50, PSYCHIC, 100, 25
move PSYCHIC_M, SPECIAL_DOWN_SIDE_EFFECT, 90, PSYCHIC, 100, 10
move HYPNOSIS, SLEEP_EFFECT, 0, PSYCHIC, 60, 20
move MEDITATE, ATTACK_UP1_EFFECT, 0, PSYCHIC, 100, 40
move AGILITY, SPEED_UP2_EFFECT, 0, PSYCHIC, 100, 30
move QUICK_ATTACK, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 30
move RAGE, RAGE_EFFECT, 20, NORMAL, 100, 20
move TELEPORT, SWITCH_AND_TELEPORT_EFFECT, 0, PSYCHIC, 100, 20
move NIGHT_SHADE, SPECIAL_DAMAGE_EFFECT, 0, GHOST, 100, 15
move MIMIC, MIMIC_EFFECT, 0, NORMAL, 100, 10
move SCREECH, DEFENSE_DOWN2_EFFECT, 0, NORMAL, 85, 40
move DOUBLE_TEAM, EVASION_UP1_EFFECT, 0, NORMAL, 100, 15
move RECOVER, HEAL_EFFECT, 0, NORMAL, 100, 20
move HARDEN, DEFENSE_UP1_EFFECT, 0, NORMAL, 100, 30
move MINIMIZE, EVASION_UP1_EFFECT, 0, NORMAL, 100, 20
move SMOKESCREEN, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 100, 20
move CONFUSE_RAY, CONFUSION_EFFECT, 0, GHOST, 100, 10
move WITHDRAW, DEFENSE_UP1_EFFECT, 0, WATER, 100, 40
move DEFENSE_CURL, DEFENSE_UP1_EFFECT, 0, NORMAL, 100, 40
move BARRIER, DEFENSE_UP2_EFFECT, 0, PSYCHIC, 100, 30
move LIGHT_SCREEN, LIGHT_SCREEN_EFFECT, 0, PSYCHIC, 100, 30
move HAZE, HAZE_EFFECT, 0, ICE, 100, 30
move REFLECT, REFLECT_EFFECT, 0, PSYCHIC, 100, 20
move FOCUS_ENERGY, FOCUS_ENERGY_EFFECT, 0, NORMAL, 100, 30
move BIDE, BIDE_EFFECT, 0, NORMAL, 100, 10
move METRONOME, METRONOME_EFFECT, 0, NORMAL, 100, 10
move MIRROR_MOVE, MIRROR_MOVE_EFFECT, 0, FLYING, 100, 20
move SELFDESTRUCT, EXPLODE_EFFECT, 130, NORMAL, 100, 5
move EGG_BOMB, NO_ADDITIONAL_EFFECT, 100, NORMAL, 75, 10
move LICK, PARALYZE_SIDE_EFFECT2, 20, GHOST, 100, 30
move SMOG, POISON_SIDE_EFFECT2, 20, POISON, 70, 20
move SLUDGE, POISON_SIDE_EFFECT2, 65, POISON, 100, 20
move BONE_CLUB, FLINCH_SIDE_EFFECT1, 65, GROUND, 85, 20
move FIRE_BLAST, BURN_SIDE_EFFECT2, 120, FIRE, 85, 5
move WATERFALL, NO_ADDITIONAL_EFFECT, 80, WATER, 100, 15
move CLAMP, TRAPPING_EFFECT, 35, WATER, 75, 10
move SWIFT, SWIFT_EFFECT, 60, NORMAL, 100, 20
move SKULL_BASH, CHARGE_EFFECT, 100, NORMAL, 100, 15
move SPIKE_CANNON, TWO_TO_FIVE_ATTACKS_EFFECT, 20, NORMAL, 100, 15
move CONSTRICT, SPEED_DOWN_SIDE_EFFECT, 10, NORMAL, 100, 35
move AMNESIA, SPECIAL_UP2_EFFECT, 0, PSYCHIC, 100, 20
move KINESIS, ACCURACY_DOWN1_EFFECT, 0, PSYCHIC, 80, 15
move SOFTBOILED, HEAL_EFFECT, 0, NORMAL, 100, 10
move HI_JUMP_KICK, JUMP_KICK_EFFECT, 85, FIGHTING, 90, 20
move GLARE, PARALYZE_EFFECT, 0, NORMAL, 75, 30
move DREAM_EATER, DREAM_EATER_EFFECT, 100, PSYCHIC, 100, 15
move POISON_GAS, POISON_EFFECT, 0, POISON, 55, 40
move BARRAGE, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 20
move LEECH_LIFE, DRAIN_HP_EFFECT, 20, BUG, 100, 15
move LOVELY_KISS, SLEEP_EFFECT, 0, NORMAL, 75, 10
move SKY_ATTACK, CHARGE_EFFECT, 140, FLYING, 90, 5
move TRANSFORM, TRANSFORM_EFFECT, 0, NORMAL, 100, 10
move BUBBLE, SPEED_DOWN_SIDE_EFFECT, 20, WATER, 100, 30
move DIZZY_PUNCH, NO_ADDITIONAL_EFFECT, 70, NORMAL, 100, 10
move SPORE, SLEEP_EFFECT, 0, GRASS, 100, 15
move FLASH, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 70, 20
move PSYWAVE, SPECIAL_DAMAGE_EFFECT, 1, PSYCHIC, 80, 15
move SPLASH, SPLASH_EFFECT, 0, NORMAL, 100, 40
move ACID_ARMOR, DEFENSE_UP2_EFFECT, 0, POISON, 100, 40
move CRABHAMMER, NO_ADDITIONAL_EFFECT, 90, WATER, 85, 10
move EXPLOSION, EXPLODE_EFFECT, 170, NORMAL, 100, 5
move FURY_SWIPES, TWO_TO_FIVE_ATTACKS_EFFECT, 18, NORMAL, 80, 15
move BONEMERANG, ATTACK_TWICE_EFFECT, 50, GROUND, 90, 10
move REST, HEAL_EFFECT, 0, PSYCHIC, 100, 10
move ROCK_SLIDE, NO_ADDITIONAL_EFFECT, 75, ROCK, 90, 10
move HYPER_FANG, FLINCH_SIDE_EFFECT1, 80, NORMAL, 90, 15
move SHARPEN, ATTACK_UP1_EFFECT, 0, NORMAL, 100, 30
move CONVERSION, CONVERSION_EFFECT, 0, NORMAL, 100, 30
move TRI_ATTACK, NO_ADDITIONAL_EFFECT, 80, NORMAL, 100, 10
move SUPER_FANG, SUPER_FANG_EFFECT, 1, NORMAL, 90, 10
move SLASH, NO_ADDITIONAL_EFFECT, 70, NORMAL, 100, 20
move SUBSTITUTE, SUBSTITUTE_EFFECT, 0, NORMAL, 100, 10
move STRUGGLE, RECOIL_EFFECT, 50, NORMAL, 100, 10

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data/moves/names.asm Normal file
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MoveNames::
db "POUND@"
db "KARATE CHOP@"
db "DOUBLESLAP@"
db "COMET PUNCH@"
db "MEGA PUNCH@"
db "PAY DAY@"
db "FIRE PUNCH@"
db "ICE PUNCH@"
db "THUNDERPUNCH@"
db "SCRATCH@"
db "VICEGRIP@"
db "GUILLOTINE@"
db "RAZOR WIND@"
db "SWORDS DANCE@"
db "CUT@"
db "GUST@"
db "WING ATTACK@"
db "WHIRLWIND@"
db "FLY@"
db "BIND@"
db "SLAM@"
db "VINE WHIP@"
db "STOMP@"
db "DOUBLE KICK@"
db "MEGA KICK@"
db "JUMP KICK@"
db "ROLLING KICK@"
db "SAND-ATTACK@"
db "HEADBUTT@"
db "HORN ATTACK@"
db "FURY ATTACK@"
db "HORN DRILL@"
db "TACKLE@"
db "BODY SLAM@"
db "WRAP@"
db "TAKE DOWN@"
db "THRASH@"
db "DOUBLE-EDGE@"
db "TAIL WHIP@"
db "POISON STING@"
db "TWINEEDLE@"
db "PIN MISSILE@"
db "LEER@"
db "BITE@"
db "GROWL@"
db "ROAR@"
db "SING@"
db "SUPERSONIC@"
db "SONICBOOM@"
db "DISABLE@"
db "ACID@"
db "EMBER@"
db "FLAMETHROWER@"
db "MIST@"
db "WATER GUN@"
db "HYDRO PUMP@"
db "SURF@"
db "ICE BEAM@"
db "BLIZZARD@"
db "PSYBEAM@"
db "BUBBLEBEAM@"
db "AURORA BEAM@"
db "HYPER BEAM@"
db "PECK@"
db "DRILL PECK@"
db "SUBMISSION@"
db "LOW KICK@"
db "COUNTER@"
db "SEISMIC TOSS@"
db "STRENGTH@"
db "ABSORB@"
db "MEGA DRAIN@"
db "LEECH SEED@"
db "GROWTH@"
db "RAZOR LEAF@"
db "SOLARBEAM@"
db "POISONPOWDER@"
db "STUN SPORE@"
db "SLEEP POWDER@"
db "PETAL DANCE@"
db "STRING SHOT@"
db "DRAGON RAGE@"
db "FIRE SPIN@"
db "THUNDERSHOCK@"
db "THUNDERBOLT@"
db "THUNDER WAVE@"
db "THUNDER@"
db "ROCK THROW@"
db "EARTHQUAKE@"
db "FISSURE@"
db "DIG@"
db "TOXIC@"
db "CONFUSION@"
db "PSYCHIC@"
db "HYPNOSIS@"
db "MEDITATE@"
db "AGILITY@"
db "QUICK ATTACK@"
db "RAGE@"
db "TELEPORT@"
db "NIGHT SHADE@"
db "MIMIC@"
db "SCREECH@"
db "DOUBLE TEAM@"
db "RECOVER@"
db "HARDEN@"
db "MINIMIZE@"
db "SMOKESCREEN@"
db "CONFUSE RAY@"
db "WITHDRAW@"
db "DEFENSE CURL@"
db "BARRIER@"
db "LIGHT SCREEN@"
db "HAZE@"
db "REFLECT@"
db "FOCUS ENERGY@"
db "BIDE@"
db "METRONOME@"
db "MIRROR MOVE@"
db "SELFDESTRUCT@"
db "EGG BOMB@"
db "LICK@"
db "SMOG@"
db "SLUDGE@"
db "BONE CLUB@"
db "FIRE BLAST@"
db "WATERFALL@"
db "CLAMP@"
db "SWIFT@"
db "SKULL BASH@"
db "SPIKE CANNON@"
db "CONSTRICT@"
db "AMNESIA@"
db "KINESIS@"
db "SOFTBOILED@"
db "HI JUMP KICK@"
db "GLARE@"
db "DREAM EATER@"
db "POISON GAS@"
db "BARRAGE@"
db "LEECH LIFE@"
db "LOVELY KISS@"
db "SKY ATTACK@"
db "TRANSFORM@"
db "BUBBLE@"
db "DIZZY PUNCH@"
db "SPORE@"
db "FLASH@"
db "PSYWAVE@"
db "SPLASH@"
db "ACID ARMOR@"
db "CRABHAMMER@"
db "EXPLOSION@"
db "FURY SWIPES@"
db "BONEMERANG@"
db "REST@"
db "ROCK SLIDE@"
db "HYPER FANG@"
db "SHARPEN@"
db "CONVERSION@"
db "TRI ATTACK@"
db "SUPER FANG@"
db "SLASH@"
db "SUBSTITUTE@"
db "STRUGGLE@"

168
data/moves/sfx.asm Normal file
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MoveSoundTable:
; ID, pitch mod, tempo mod
db SFX_POUND, $00,$80 ; POUND
db SFX_BATTLE_0C, $10,$80 ; KARATE_CHOP
db SFX_DOUBLESLAP, $00,$80 ; DOUBLESLAP
db SFX_BATTLE_0B, $01,$80 ; COMET_PUNCH
db SFX_BATTLE_0D, $00,$40 ; MEGA_PUNCH
db SFX_SILPH_SCOPE, $00,$ff ; PAY_DAY
db SFX_BATTLE_0D, $10,$60 ; FIRE_PUNCH
db SFX_BATTLE_0D, $20,$80 ; ICE_PUNCH
db SFX_BATTLE_0D, $00,$a0 ; THUNDERPUNCH
db SFX_DAMAGE, $00,$80 ; SCRATCH
db SFX_BATTLE_0F, $20,$40 ; VICEGRIP
db SFX_BATTLE_0F, $00,$80 ; GUILLOTINE
db SFX_BATTLE_0E, $00,$a0 ; RAZOR_WIND
db SFX_NOT_VERY_EFFECTIVE,$10,$c0 ; SWORDS_DANCE
db SFX_NOT_VERY_EFFECTIVE,$00,$a0 ; CUT
db SFX_BATTLE_12, $00,$c0 ; GUST
db SFX_BATTLE_12, $10,$a0 ; WING_ATTACK
db SFX_BATTLE_13, $00,$e0 ; WHIRLWIND
db SFX_NOT_VERY_EFFECTIVE,$20,$c0 ; FLY
db SFX_BATTLE_14, $00,$80 ; BIND
db SFX_BATTLE_22, $00,$80 ; SLAM
db SFX_VINE_WHIP, $01,$80 ; VINE_WHIP
db SFX_BATTLE_20, $00,$80 ; STOMP
db SFX_BATTLE_17, $f0,$40 ; DOUBLE_KICK
db SFX_SUPER_EFFECTIVE, $00,$80 ; MEGA_KICK
db SFX_BATTLE_17, $00,$80 ; JUMP_KICK
db SFX_BATTLE_21, $10,$80 ; ROLLING_KICK
db SFX_BATTLE_1B, $01,$a0 ; SAND_ATTACK
db SFX_BATTLE_18, $00,$80 ; HEADBUTT
db SFX_BATTLE_1E, $00,$60 ; HORN_ATTACK
db SFX_BATTLE_1E, $01,$40 ; FURY_ATTACK
db SFX_HORN_DRILL, $00,$a0 ; HORN_DRILL
db SFX_SUPER_EFFECTIVE, $10,$a0 ; TACKLE
db SFX_BATTLE_20, $00,$c0 ; BODY_SLAM
db SFX_BATTLE_14, $10,$60 ; WRAP
db SFX_SUPER_EFFECTIVE, $00,$a0 ; TAKE_DOWN
db SFX_BATTLE_22, $11,$c0 ; THRASH
db SFX_SUPER_EFFECTIVE, $20,$c0 ; DOUBLE_EDGE
db SFX_BATTLE_21, $00,$80 ; TAIL_WHIP
db SFX_BATTLE_1B, $00,$80 ; POISON_STING
db SFX_BATTLE_1B, $20,$c0 ; TWINEEDLE
db SFX_BATTLE_19, $00,$80 ; PIN_MISSILE
db SFX_BATTLE_31, $ff,$40 ; LEER
db SFX_BATTLE_1E, $00,$80 ; BITE
db SFX_BATTLE_0B, $00,$c0 ; GROWL
db SFX_BATTLE_0B, $00,$40 ; ROAR
db SFX_BATTLE_35, $00,$80 ; SING
db SFX_BATTLE_27, $40,$60 ; SUPERSONIC
db SFX_BATTLE_27, $00,$80 ; SONICBOOM
db SFX_BATTLE_27, $ff,$40 ; DISABLE
db SFX_BATTLE_2A, $80,$c0 ; ACID
db SFX_BATTLE_19, $10,$a0 ; EMBER
db SFX_BATTLE_19, $21,$e0 ; FLAMETHROWER
db SFX_BATTLE_29, $00,$80 ; MIST
db SFX_BATTLE_24, $20,$60 ; WATER_GUN
db SFX_BATTLE_2A, $00,$80 ; HYDRO_PUMP
db SFX_BATTLE_2C, $00,$80 ; SURF
db SFX_BATTLE_28, $40,$80 ; ICE_BEAM
db SFX_BATTLE_29, $f0,$e0 ; BLIZZARD
db SFX_PSYBEAM, $00,$80 ; PSYBEAM
db SFX_BATTLE_2A, $f0,$60 ; BUBBLEBEAM
db SFX_BATTLE_28, $00,$80 ; AURORA_BEAM
db SFX_BATTLE_36, $00,$80 ; HYPER_BEAM
db SFX_PECK, $01,$a0 ; PECK
db SFX_BATTLE_13, $f0,$20 ; DRILL_PECK
db SFX_BATTLE_23, $01,$c0 ; SUBMISSION
db SFX_BATTLE_23, $00,$80 ; LOW_KICK
db SFX_SUPER_EFFECTIVE, $00,$e0 ; COUNTER
db SFX_BATTLE_26, $01,$60 ; SEISMIC_TOSS
db SFX_BATTLE_26, $20,$40 ; STRENGTH
db SFX_BATTLE_24, $00,$80 ; ABSORB
db SFX_BATTLE_24, $40,$c0 ; MEGA_DRAIN
db SFX_BATTLE_1B, $03,$60 ; LEECH_SEED
db SFX_BATTLE_25, $11,$e0 ; GROWTH
db SFX_BATTLE_12, $20,$e0 ; RAZOR_LEAF
db SFX_BATTLE_2E, $00,$80 ; SOLARBEAM
db SFX_BATTLE_1C, $00,$80 ; POISONPOWDER
db SFX_BATTLE_1C, $11,$a0 ; STUN_SPORE
db SFX_BATTLE_1C, $01,$c0 ; SLEEP_POWDER
db SFX_BATTLE_13, $14,$c0 ; PETAL_DANCE
db SFX_BATTLE_1B, $02,$a0 ; STRING_SHOT
db SFX_BATTLE_29, $f0,$80 ; DRAGON_RAGE
db SFX_BATTLE_29, $20,$c0 ; FIRE_SPIN
db SFX_BATTLE_2F, $00,$20 ; THUNDERSHOCK
db SFX_BATTLE_2F, $20,$80 ; THUNDERBOLT
db SFX_BATTLE_2E, $12,$60 ; THUNDER_WAVE
db SFX_BATTLE_26, $00,$80 ; THUNDER
db SFX_BATTLE_14, $01,$e0 ; ROCK_THROW
db SFX_BATTLE_29, $0f,$e0 ; EARTHQUAKE
db SFX_BATTLE_29, $11,$20 ; FISSURE
db SFX_DAMAGE, $10,$40 ; DIG
db SFX_BATTLE_0F, $10,$c0 ; TOXIC
db SFX_BATTLE_14, $00,$20 ; CONFUSION
db SFX_PSYCHIC_M, $00,$80 ; PSYCHIC_M
db SFX_BATTLE_35, $11,$18 ; HYPNOSIS
db SFX_BATTLE_09, $20,$c0 ; MEDITATE
db SFX_FAINT_FALL, $20,$c0 ; AGILITY
db SFX_BATTLE_25, $00,$10 ; QUICK_ATTACK
db SFX_BATTLE_26, $f0,$20 ; RAGE
db SFX_BATTLE_33, $f0,$c0 ; TELEPORT
db SFX_NOT_VERY_EFFECTIVE,$f0,$e0 ; NIGHT_SHADE
db SFX_BATTLE_09, $f0,$40 ; MIMIC
db SFX_BATTLE_31, $00,$80 ; SCREECH
db SFX_BATTLE_33, $80,$40 ; DOUBLE_TEAM
db SFX_BATTLE_33, $00,$80 ; RECOVER
db SFX_BATTLE_14, $11,$20 ; HARDEN
db SFX_BATTLE_14, $22,$10 ; MINIMIZE
db SFX_BATTLE_1B, $f1,$ff ; SMOKESCREEN
db SFX_BATTLE_13, $f1,$ff ; CONFUSE_RAY
db SFX_BATTLE_14, $33,$30 ; WITHDRAW
db SFX_BATTLE_32, $40,$c0 ; DEFENSE_CURL
db SFX_BATTLE_0E, $20,$20 ; BARRIER
db SFX_BATTLE_0E, $f0,$10 ; LIGHT_SCREEN
db SFX_BATTLE_0F, $f8,$10 ; HAZE
db SFX_NOT_VERY_EFFECTIVE,$f0,$10 ; REFLECT
db SFX_BATTLE_25, $00,$80 ; FOCUS_ENERGY
db SFX_BATTLE_18, $00,$c0 ; BIDE
db SFX_BATTLE_32, $c0,$ff ; METRONOME
db SFX_BATTLE_09, $f2,$20 ; MIRROR_MOVE
db SFX_BATTLE_34, $00,$80 ; SELFDESTRUCT
db SFX_BATTLE_34, $00,$40 ; EGG_BOMB
db SFX_BATTLE_09, $00,$40 ; LICK
db SFX_NOT_VERY_EFFECTIVE,$10,$ff ; SMOG
db SFX_BATTLE_2A, $20,$20 ; SLUDGE
db SFX_BATTLE_32, $00,$80 ; BONE_CLUB
db SFX_BATTLE_29, $1f,$20 ; FIRE_BLAST
db SFX_BATTLE_25, $2f,$80 ; WATERFALL
db SFX_BATTLE_0F, $1f,$ff ; CLAMP
db SFX_BATTLE_2B, $1f,$60 ; SWIFT
db SFX_BATTLE_26, $1e,$20 ; SKULL_BASH
db SFX_BATTLE_26, $1f,$18 ; SPIKE_CANNON
db SFX_BATTLE_14, $0f,$80 ; CONSTRICT
db SFX_BATTLE_09, $f8,$10 ; AMNESIA
db SFX_FAINT_FALL, $18,$20 ; KINESIS
db SFX_BATTLE_32, $08,$40 ; SOFTBOILED
db SFX_BATTLE_17, $01,$e0 ; HI_JUMP_KICK
db SFX_NOT_VERY_EFFECTIVE,$09,$ff ; GLARE
db SFX_BATTLE_35, $42,$01 ; DREAM_EATER
db SFX_BATTLE_1C, $00,$ff ; POISON_GAS
db SFX_BATTLE_32, $08,$e0 ; BARRAGE
db SFX_BATTLE_24, $00,$80 ; LEECH_LIFE
db SFX_BATTLE_09, $88,$10 ; LOVELY_KISS
db SFX_BATTLE_25, $48,$ff ; SKY_ATTACK
db SFX_FAINT_FALL, $ff,$ff ; TRANSFORM
db SFX_BATTLE_24, $ff,$10 ; BUBBLE
db SFX_FAINT_FALL, $ff,$04 ; DIZZY_PUNCH
db SFX_BATTLE_1C, $01,$ff ; SPORE
db SFX_BATTLE_13, $f8,$ff ; FLASH
db SFX_BATTLE_0C, $f0,$f0 ; PSYWAVE
db SFX_BATTLE_0F, $08,$10 ; SPLASH
db SFX_BATTLE_0D, $f0,$ff ; ACID_ARMOR
db SFX_SUPER_EFFECTIVE, $f0,$ff ; CRABHAMMER
db SFX_BATTLE_34, $10,$ff ; EXPLOSION
db SFX_BATTLE_0E, $f0,$20 ; FURY_SWIPES
db SFX_BATTLE_2B, $f0,$60 ; BONEMERANG
db SFX_BATTLE_21, $12,$10 ; REST
db SFX_BATTLE_36, $f0,$20 ; ROCK_SLIDE
db SFX_BATTLE_1E, $12,$ff ; HYPER_FANG
db SFX_BATTLE_31, $80,$04 ; SHARPEN
db SFX_BATTLE_33, $f0,$10 ; CONVERSION
db SFX_BATTLE_29, $f8,$ff ; TRI_ATTACK
db SFX_BATTLE_26, $f0,$ff ; SUPER_FANG
db SFX_NOT_VERY_EFFECTIVE,$01,$ff ; SLASH
db SFX_BATTLE_2C, $d8,$04 ; SUBSTITUTE
db SFX_BATTLE_0B, $00,$80 ; STRUGGLE
db SFX_BATTLE_0B, $00,$80

56
data/moves/tmhm_moves.asm Executable file
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TechnicalMachines:
db MEGA_PUNCH
db RAZOR_WIND
db SWORDS_DANCE
db WHIRLWIND
db MEGA_KICK
db TOXIC
db HORN_DRILL
db BODY_SLAM
db TAKE_DOWN
db DOUBLE_EDGE
db BUBBLEBEAM
db WATER_GUN
db ICE_BEAM
db BLIZZARD
db HYPER_BEAM
db PAY_DAY
db SUBMISSION
db COUNTER
db SEISMIC_TOSS
db RAGE
db MEGA_DRAIN
db SOLARBEAM
db DRAGON_RAGE
db THUNDERBOLT
db THUNDER
db EARTHQUAKE
db FISSURE
db DIG
db PSYCHIC_M
db TELEPORT
db MIMIC
db DOUBLE_TEAM
db REFLECT
db BIDE
db METRONOME
db SELFDESTRUCT
db EGG_BOMB
db FIRE_BLAST
db SWIFT
db SKULL_BASH
db SOFTBOILED
db DREAM_EATER
db SKY_ATTACK
db REST
db THUNDER_WAVE
db PSYWAVE
db EXPLOSION
db ROCK_SLIDE
db TRI_ATTACK
db SUBSTITUTE
db CUT
db FLY
db SURF
db STRENGTH
db FLASH