mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
This commit is contained in:
parent
c85050497c
commit
b29e5ee203
564 changed files with 3511 additions and 3505 deletions
81
data/moves/animation_special_effect_pointers.asm
Normal file
81
data/moves/animation_special_effect_pointers.asm
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@ -0,0 +1,81 @@
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; Format: Special Effect ID (1 byte), Address (2 bytes)
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SpecialEffectPointers:
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db SE_DARK_SCREEN_FLASH ; $FE
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dw AnimationFlashScreen
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db SE_DARK_SCREEN_PALETTE ; $FD
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dw AnimationDarkScreenPalette
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db SE_RESET_SCREEN_PALETTE ; $FC
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dw AnimationResetScreenPalette
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db SE_SHAKE_SCREEN ; $FB
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dw AnimationShakeScreen
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db SE_WATER_DROPLETS_EVERYWHERE ; $FA
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dw AnimationWaterDropletsEverywhere
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db SE_DARKEN_MON_PALETTE ; $F9
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dw AnimationDarkenMonPalette
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db SE_FLASH_SCREEN_LONG ; $F8
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dw AnimationFlashScreenLong
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db SE_SLIDE_MON_UP ; $F7
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dw AnimationSlideMonUp
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db SE_SLIDE_MON_DOWN ; $F6
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dw AnimationSlideMonDown
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db SE_FLASH_MON_PIC ; $F5
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dw AnimationFlashMonPic
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db SE_SLIDE_MON_OFF ; $F4
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dw AnimationSlideMonOff
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db SE_BLINK_MON ; $F3
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dw AnimationBlinkMon
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db SE_MOVE_MON_HORIZONTALLY ; $F2
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dw AnimationMoveMonHorizontally
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db SE_RESET_MON_POSITION ; $F1
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dw AnimationResetMonPosition
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db SE_LIGHT_SCREEN_PALETTE ; $F0
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dw AnimationLightScreenPalette
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db SE_HIDE_MON_PIC ; $EF
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dw AnimationHideMonPic
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db SE_SQUISH_MON_PIC ; $EE
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dw AnimationSquishMonPic
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db SE_SHOOT_BALLS_UPWARD ; $ED
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dw AnimationShootBallsUpward
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db SE_SHOOT_MANY_BALLS_UPWARD ; $EC
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dw AnimationShootManyBallsUpward
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db SE_BOUNCE_UP_AND_DOWN ; $EB
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dw AnimationBoundUpAndDown
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db SE_MINIMIZE_MON ; $EA
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dw AnimationMinimizeMon
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db SE_SLIDE_MON_DOWN_AND_HIDE ; $E9
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dw AnimationSlideMonDownAndHide
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db SE_TRANSFORM_MON ; $E8
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dw AnimationTransformMon
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db SE_LEAVES_FALLING ; $E7
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dw AnimationLeavesFalling
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db SE_PETALS_FALLING ; $E6
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dw AnimationPetalsFalling
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db SE_SLIDE_MON_HALF_OFF ; $E5
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dw AnimationSlideMonHalfOff
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db SE_SHAKE_ENEMY_HUD ; $E4
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dw AnimationShakeEnemyHUD
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db SE_SHAKE_ENEMY_HUD_2 ; unused--same pointer as SE_SHAKE_ENEMY_HUD ($E4)
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dw AnimationShakeEnemyHUD
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db SE_SPIRAL_BALLS_INWARD ; $E2
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dw AnimationSpiralBallsInward
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db SE_DELAY_ANIMATION_10 ; $E1
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dw AnimationDelay10
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db SE_FLASH_ENEMY_MON_PIC ; unused--same as SE_FLASH_MON_PIC ($F5), but for the enemy mon
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dw AnimationFlashEnemyMonPic
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db SE_HIDE_ENEMY_MON_PIC ; $DF
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dw AnimationHideEnemyMonPic
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db SE_BLINK_ENEMY_MON ; $DE
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dw AnimationBlinkEnemyMon
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db SE_SHOW_MON_PIC ; $DD
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dw AnimationShowMonPic
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db SE_SHOW_ENEMY_MON_PIC ; $DC
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dw AnimationShowEnemyMonPic
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db SE_SLIDE_ENEMY_MON_OFF ; $DB
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dw AnimationSlideEnemyMonOff
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db SE_SHAKE_BACK_AND_FORTH ; $DA
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dw AnimationShakeBackAndForth
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db SE_SUBSTITUTE_MON ; $D9
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dw AnimationSubstitute
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db SE_WAVY_SCREEN ; $D8
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dw AnimationWavyScreen
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db $FF
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75
data/moves/animation_special_effects.asm
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75
data/moves/animation_special_effects.asm
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@ -0,0 +1,75 @@
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; Format: Animation ID (1 byte), Address (2 bytes)
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AnimationIdSpecialEffects:
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db MEGA_PUNCH
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dw AnimationFlashScreen
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db GUILLOTINE
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dw AnimationFlashScreen
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db MEGA_KICK
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dw AnimationFlashScreen
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db HEADBUTT
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dw AnimationFlashScreen
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db TAIL_WHIP
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dw TailWhipAnimationUnused
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db GROWL
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dw DoGrowlSpecialEffects
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db DISABLE
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dw AnimationFlashScreen
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db BLIZZARD
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dw DoBlizzardSpecialEffects
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db BUBBLEBEAM
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dw AnimationFlashScreen
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db HYPER_BEAM
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dw FlashScreenEveryFourFrameBlocks
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db THUNDERBOLT
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dw FlashScreenEveryEightFrameBlocks
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db REFLECT
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dw AnimationFlashScreen
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db SELFDESTRUCT
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dw DoExplodeSpecialEffects
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db SPORE
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dw AnimationFlashScreen
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db EXPLOSION
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dw DoExplodeSpecialEffects
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db ROCK_SLIDE
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dw DoRockSlideSpecialEffects
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db TRADE_BALL_DROP_ANIM
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dw TradeHidePokemon
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db TRADE_BALL_SHAKE_ANIM
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dw TradeShakePokeball
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db TRADE_BALL_TILT_ANIM
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dw TradeJumpPokeball
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db TOSS_ANIM
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dw DoBallTossSpecialEffects
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db SHAKE_ANIM
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dw DoBallShakeSpecialEffects
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db POOF_ANIM
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dw DoPoofSpecialEffects
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db GREATTOSS_ANIM
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dw DoBallTossSpecialEffects
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db ULTRATOSS_ANIM
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dw DoBallTossSpecialEffects
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db $FF ; terminator
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3628
data/moves/animations.asm
Executable file
3628
data/moves/animations.asm
Executable file
File diff suppressed because it is too large
Load diff
87
data/moves/effects_pointers.asm
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87
data/moves/effects_pointers.asm
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@ -0,0 +1,87 @@
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MoveEffectPointerTable:
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dw SleepEffect ; unused effect
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dw PoisonEffect ; POISON_SIDE_EFFECT1
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dw DrainHPEffect ; DRAIN_HP_EFFECT
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dw FreezeBurnParalyzeEffect ; BURN_SIDE_EFFECT1
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dw FreezeBurnParalyzeEffect ; FREEZE_SIDE_EFFECT
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dw FreezeBurnParalyzeEffect ; PARALYZE_SIDE_EFFECT1
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dw ExplodeEffect ; EXPLODE_EFFECT
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dw DrainHPEffect ; DREAM_EATER_EFFECT
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dw $0000 ; MIRROR_MOVE_EFFECT
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dw StatModifierUpEffect ; ATTACK_UP1_EFFECT
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dw StatModifierUpEffect ; DEFENSE_UP1_EFFECT
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dw StatModifierUpEffect ; SPEED_UP1_EFFECT
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dw StatModifierUpEffect ; SPECIAL_UP1_EFFECT
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dw StatModifierUpEffect ; ACCURACY_UP1_EFFECT
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dw StatModifierUpEffect ; EVASION_UP1_EFFECT
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dw PayDayEffect ; PAY_DAY_EFFECT
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dw $0000 ; SWIFT_EFFECT
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dw StatModifierDownEffect ; ATTACK_DOWN1_EFFECT
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dw StatModifierDownEffect ; DEFENSE_DOWN1_EFFECT
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dw StatModifierDownEffect ; SPEED_DOWN1_EFFECT
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dw StatModifierDownEffect ; SPECIAL_DOWN1_EFFECT
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dw StatModifierDownEffect ; ACCURACY_DOWN1_EFFECT
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dw StatModifierDownEffect ; EVASION_DOWN1_EFFECT
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dw ConversionEffect ; CONVERSION_EFFECT
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dw HazeEffect ; HAZE_EFFECT
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dw BideEffect ; BIDE_EFFECT
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dw ThrashPetalDanceEffect ; THRASH_PETAL_DANCE_EFFECT
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dw SwitchAndTeleportEffect ; SWITCH_AND_TELEPORT_EFFECT
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dw TwoToFiveAttacksEffect ; TWO_TO_FIVE_ATTACKS_EFFECT
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dw TwoToFiveAttacksEffect ; unused effect
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dw FlinchSideEffect ; FLINCH_SIDE_EFFECT1
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dw SleepEffect ; SLEEP_EFFECT
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dw PoisonEffect ; POISON_SIDE_EFFECT2
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dw FreezeBurnParalyzeEffect ; BURN_SIDE_EFFECT2
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dw FreezeBurnParalyzeEffect ; unused effect
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dw FreezeBurnParalyzeEffect ; PARALYZE_SIDE_EFFECT2
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dw FlinchSideEffect ; FLINCH_SIDE_EFFECT2
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dw OneHitKOEffect ; OHKO_EFFECT
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dw ChargeEffect ; CHARGE_EFFECT
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dw $0000 ; SUPER_FANG_EFFECT
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dw $0000 ; SPECIAL_DAMAGE_EFFECT
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dw TrappingEffect ; TRAPPING_EFFECT
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dw ChargeEffect ; FLY_EFFECT
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dw TwoToFiveAttacksEffect ; ATTACK_TWICE_EFFECT
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dw $0000 ; JUMP_KICK_EFFECT
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dw MistEffect ; MIST_EFFECT
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dw FocusEnergyEffect ; FOCUS_ENERGY_EFFECT
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dw RecoilEffect ; RECOIL_EFFECT
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dw ConfusionEffect ; CONFUSION_EFFECT
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dw StatModifierUpEffect ; ATTACK_UP2_EFFECT
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dw StatModifierUpEffect ; DEFENSE_UP2_EFFECT
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dw StatModifierUpEffect ; SPEED_UP2_EFFECT
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dw StatModifierUpEffect ; SPECIAL_UP2_EFFECT
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dw StatModifierUpEffect ; ACCURACY_UP2_EFFECT
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dw StatModifierUpEffect ; EVASION_UP2_EFFECT
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dw HealEffect ; HEAL_EFFECT
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dw TransformEffect ; TRANSFORM_EFFECT
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dw StatModifierDownEffect ; ATTACK_DOWN2_EFFECT
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dw StatModifierDownEffect ; DEFENSE_DOWN2_EFFECT
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dw StatModifierDownEffect ; SPEED_DOWN2_EFFECT
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dw StatModifierDownEffect ; SPECIAL_DOWN2_EFFECT
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dw StatModifierDownEffect ; ACCURACY_DOWN2_EFFECT
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dw StatModifierDownEffect ; EVASION_DOWN2_EFFECT
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dw ReflectLightScreenEffect ; LIGHT_SCREEN_EFFECT
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dw ReflectLightScreenEffect ; REFLECT_EFFECT
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dw PoisonEffect ; POISON_EFFECT
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dw ParalyzeEffect ; PARALYZE_EFFECT
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dw StatModifierDownEffect ; ATTACK_DOWN_SIDE_EFFECT
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dw StatModifierDownEffect ; DEFENSE_DOWN_SIDE_EFFECT
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dw StatModifierDownEffect ; SPEED_DOWN_SIDE_EFFECT
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dw StatModifierDownEffect ; SPECIAL_DOWN_SIDE_EFFECT
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dw StatModifierDownEffect ; unused effect
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dw StatModifierDownEffect ; unused effect
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dw StatModifierDownEffect ; unused effect
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dw StatModifierDownEffect ; unused effect
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dw ConfusionSideEffect ; CONFUSION_SIDE_EFFECT
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dw TwoToFiveAttacksEffect ; TWINEEDLE_EFFECT
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dw $0000 ; unused effect
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dw SubstituteEffect ; SUBSTITUTE_EFFECT
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dw HyperBeamEffect ; HYPER_BEAM_EFFECT
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dw RageEffect ; RAGE_EFFECT
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dw MimicEffect ; MIMIC_EFFECT
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dw $0000 ; METRONOME_EFFECT
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dw LeechSeedEffect ; LEECH_SEED_EFFECT
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dw SplashEffect ; SPLASH_EFFECT
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dw DisableEffect ; DISABLE_EFFECT
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14
data/moves/grammar.asm
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14
data/moves/grammar.asm
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@ -0,0 +1,14 @@
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ExclamationPointMoveSets:
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db SWORDS_DANCE, GROWTH
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db $00
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db RECOVER, BIDE, SELFDESTRUCT, AMNESIA
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db $00
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db MEDITATE, AGILITY, TELEPORT, MIMIC, DOUBLE_TEAM, BARRAGE
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db $00
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db POUND, SCRATCH, VICEGRIP, WING_ATTACK, FLY, BIND, SLAM, HORN_ATTACK, BODY_SLAM
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db WRAP, THRASH, TAIL_WHIP, LEER, BITE, GROWL, ROAR, SING, PECK, COUNTER
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db STRENGTH, ABSORB, STRING_SHOT, EARTHQUAKE, FISSURE, DIG, TOXIC, SCREECH, HARDEN
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db MINIMIZE, WITHDRAW, DEFENSE_CURL, METRONOME, LICK, CLAMP, CONSTRICT, POISON_GAS
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db LEECH_LIFE, BUBBLE, FLASH, SPLASH, ACID_ARMOR, FURY_SWIPES, REST, SHARPEN, SLASH, SUBSTITUTE
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db $00
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db $FF ; terminator
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7
data/moves/hm_moves.asm
Normal file
7
data/moves/hm_moves.asm
Normal file
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@ -0,0 +1,7 @@
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HMMoveArray:
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db CUT
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db FLY
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db SURF
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db STRENGTH
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db FLASH
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db -1
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178
data/moves/moves.asm
Executable file
178
data/moves/moves.asm
Executable file
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@ -0,0 +1,178 @@
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Moves:
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; Characteristics of each move.
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move: macro
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db \1 ; animation (interchangeable with move id)
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db \2 ; effect
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db \3 ; power
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db \4 ; type
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db \5 percent ; accuracy
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db \6 ; pp
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endm
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move POUND, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35
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MoveEnd:
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move KARATE_CHOP, NO_ADDITIONAL_EFFECT, 50, NORMAL, 100, 25
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move DOUBLESLAP, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 10
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move COMET_PUNCH, TWO_TO_FIVE_ATTACKS_EFFECT, 18, NORMAL, 85, 15
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move MEGA_PUNCH, NO_ADDITIONAL_EFFECT, 80, NORMAL, 85, 20
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move PAY_DAY, PAY_DAY_EFFECT, 40, NORMAL, 100, 20
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move FIRE_PUNCH, BURN_SIDE_EFFECT1, 75, FIRE, 100, 15
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move ICE_PUNCH, FREEZE_SIDE_EFFECT, 75, ICE, 100, 15
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move THUNDERPUNCH, PARALYZE_SIDE_EFFECT1, 75, ELECTRIC, 100, 15
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move SCRATCH, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35
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move VICEGRIP, NO_ADDITIONAL_EFFECT, 55, NORMAL, 100, 30
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move GUILLOTINE, OHKO_EFFECT, 1, NORMAL, 30, 5
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move RAZOR_WIND, CHARGE_EFFECT, 80, NORMAL, 75, 10
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move SWORDS_DANCE, ATTACK_UP2_EFFECT, 0, NORMAL, 100, 30
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move CUT, NO_ADDITIONAL_EFFECT, 50, NORMAL, 95, 30
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move GUST, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35
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move WING_ATTACK, NO_ADDITIONAL_EFFECT, 35, FLYING, 100, 35
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move WHIRLWIND, SWITCH_AND_TELEPORT_EFFECT, 0, NORMAL, 85, 20
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move FLY, FLY_EFFECT, 70, FLYING, 95, 15
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move BIND, TRAPPING_EFFECT, 15, NORMAL, 75, 20
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move SLAM, NO_ADDITIONAL_EFFECT, 80, NORMAL, 75, 20
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move VINE_WHIP, NO_ADDITIONAL_EFFECT, 35, GRASS, 100, 10
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move STOMP, FLINCH_SIDE_EFFECT2, 65, NORMAL, 100, 20
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move DOUBLE_KICK, ATTACK_TWICE_EFFECT, 30, FIGHTING, 100, 30
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move MEGA_KICK, NO_ADDITIONAL_EFFECT, 120, NORMAL, 75, 5
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move JUMP_KICK, JUMP_KICK_EFFECT, 70, FIGHTING, 95, 25
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move ROLLING_KICK, FLINCH_SIDE_EFFECT2, 60, FIGHTING, 85, 15
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move SAND_ATTACK, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 100, 15
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move HEADBUTT, FLINCH_SIDE_EFFECT2, 70, NORMAL, 100, 15
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move HORN_ATTACK, NO_ADDITIONAL_EFFECT, 65, NORMAL, 100, 25
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move FURY_ATTACK, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 20
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move HORN_DRILL, OHKO_EFFECT, 1, NORMAL, 30, 5
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move TACKLE, NO_ADDITIONAL_EFFECT, 35, NORMAL, 95, 35
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move BODY_SLAM, PARALYZE_SIDE_EFFECT2, 85, NORMAL, 100, 15
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move WRAP, TRAPPING_EFFECT, 15, NORMAL, 85, 20
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move TAKE_DOWN, RECOIL_EFFECT, 90, NORMAL, 85, 20
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move THRASH, THRASH_PETAL_DANCE_EFFECT, 90, NORMAL, 100, 20
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move DOUBLE_EDGE, RECOIL_EFFECT, 100, NORMAL, 100, 15
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move TAIL_WHIP, DEFENSE_DOWN1_EFFECT, 0, NORMAL, 100, 30
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move POISON_STING, POISON_SIDE_EFFECT1, 15, POISON, 100, 35
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move TWINEEDLE, TWINEEDLE_EFFECT, 25, BUG, 100, 20
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move PIN_MISSILE, TWO_TO_FIVE_ATTACKS_EFFECT, 14, BUG, 85, 20
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move LEER, DEFENSE_DOWN1_EFFECT, 0, NORMAL, 100, 30
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move BITE, FLINCH_SIDE_EFFECT1, 60, NORMAL, 100, 25
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move GROWL, ATTACK_DOWN1_EFFECT, 0, NORMAL, 100, 40
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move ROAR, SWITCH_AND_TELEPORT_EFFECT, 0, NORMAL, 100, 20
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move SING, SLEEP_EFFECT, 0, NORMAL, 55, 15
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move SUPERSONIC, CONFUSION_EFFECT, 0, NORMAL, 55, 20
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move SONICBOOM, SPECIAL_DAMAGE_EFFECT, 1, NORMAL, 90, 20
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move DISABLE, DISABLE_EFFECT, 0, NORMAL, 55, 20
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move ACID, DEFENSE_DOWN_SIDE_EFFECT, 40, POISON, 100, 30
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move EMBER, BURN_SIDE_EFFECT1, 40, FIRE, 100, 25
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move FLAMETHROWER, BURN_SIDE_EFFECT1, 95, FIRE, 100, 15
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move MIST, MIST_EFFECT, 0, ICE, 100, 30
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move WATER_GUN, NO_ADDITIONAL_EFFECT, 40, WATER, 100, 25
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move HYDRO_PUMP, NO_ADDITIONAL_EFFECT, 120, WATER, 80, 5
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move SURF, NO_ADDITIONAL_EFFECT, 95, WATER, 100, 15
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move ICE_BEAM, FREEZE_SIDE_EFFECT, 95, ICE, 100, 10
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move BLIZZARD, FREEZE_SIDE_EFFECT, 120, ICE, 90, 5
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move PSYBEAM, CONFUSION_SIDE_EFFECT, 65, PSYCHIC, 100, 20
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move BUBBLEBEAM, SPEED_DOWN_SIDE_EFFECT, 65, WATER, 100, 20
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move AURORA_BEAM, ATTACK_DOWN_SIDE_EFFECT, 65, ICE, 100, 20
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move HYPER_BEAM, HYPER_BEAM_EFFECT, 150, NORMAL, 90, 5
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move PECK, NO_ADDITIONAL_EFFECT, 35, FLYING, 100, 35
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move DRILL_PECK, NO_ADDITIONAL_EFFECT, 80, FLYING, 100, 20
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move SUBMISSION, RECOIL_EFFECT, 80, FIGHTING, 80, 25
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move LOW_KICK, FLINCH_SIDE_EFFECT2, 50, FIGHTING, 90, 20
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move COUNTER, NO_ADDITIONAL_EFFECT, 1, FIGHTING, 100, 20
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move SEISMIC_TOSS, SPECIAL_DAMAGE_EFFECT, 1, FIGHTING, 100, 20
|
||||
move STRENGTH, NO_ADDITIONAL_EFFECT, 80, NORMAL, 100, 15
|
||||
move ABSORB, DRAIN_HP_EFFECT, 20, GRASS, 100, 20
|
||||
move MEGA_DRAIN, DRAIN_HP_EFFECT, 40, GRASS, 100, 10
|
||||
move LEECH_SEED, LEECH_SEED_EFFECT, 0, GRASS, 90, 10
|
||||
move GROWTH, SPECIAL_UP1_EFFECT, 0, NORMAL, 100, 40
|
||||
move RAZOR_LEAF, NO_ADDITIONAL_EFFECT, 55, GRASS, 95, 25
|
||||
move SOLARBEAM, CHARGE_EFFECT, 120, GRASS, 100, 10
|
||||
move POISONPOWDER, POISON_EFFECT, 0, POISON, 75, 35
|
||||
move STUN_SPORE, PARALYZE_EFFECT, 0, GRASS, 75, 30
|
||||
move SLEEP_POWDER, SLEEP_EFFECT, 0, GRASS, 75, 15
|
||||
move PETAL_DANCE, THRASH_PETAL_DANCE_EFFECT, 70, GRASS, 100, 20
|
||||
move STRING_SHOT, SPEED_DOWN1_EFFECT, 0, BUG, 95, 40
|
||||
move DRAGON_RAGE, SPECIAL_DAMAGE_EFFECT, 1, DRAGON, 100, 10
|
||||
move FIRE_SPIN, TRAPPING_EFFECT, 15, FIRE, 70, 15
|
||||
move THUNDERSHOCK, PARALYZE_SIDE_EFFECT1, 40, ELECTRIC, 100, 30
|
||||
move THUNDERBOLT, PARALYZE_SIDE_EFFECT1, 95, ELECTRIC, 100, 15
|
||||
move THUNDER_WAVE, PARALYZE_EFFECT, 0, ELECTRIC, 100, 20
|
||||
move THUNDER, PARALYZE_SIDE_EFFECT1, 120, ELECTRIC, 70, 10
|
||||
move ROCK_THROW, NO_ADDITIONAL_EFFECT, 50, ROCK, 65, 15
|
||||
move EARTHQUAKE, NO_ADDITIONAL_EFFECT, 100, GROUND, 100, 10
|
||||
move FISSURE, OHKO_EFFECT, 1, GROUND, 30, 5
|
||||
move DIG, CHARGE_EFFECT, 100, GROUND, 100, 10
|
||||
move TOXIC, POISON_EFFECT, 0, POISON, 85, 10
|
||||
move CONFUSION, CONFUSION_SIDE_EFFECT, 50, PSYCHIC, 100, 25
|
||||
move PSYCHIC_M, SPECIAL_DOWN_SIDE_EFFECT, 90, PSYCHIC, 100, 10
|
||||
move HYPNOSIS, SLEEP_EFFECT, 0, PSYCHIC, 60, 20
|
||||
move MEDITATE, ATTACK_UP1_EFFECT, 0, PSYCHIC, 100, 40
|
||||
move AGILITY, SPEED_UP2_EFFECT, 0, PSYCHIC, 100, 30
|
||||
move QUICK_ATTACK, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 30
|
||||
move RAGE, RAGE_EFFECT, 20, NORMAL, 100, 20
|
||||
move TELEPORT, SWITCH_AND_TELEPORT_EFFECT, 0, PSYCHIC, 100, 20
|
||||
move NIGHT_SHADE, SPECIAL_DAMAGE_EFFECT, 0, GHOST, 100, 15
|
||||
move MIMIC, MIMIC_EFFECT, 0, NORMAL, 100, 10
|
||||
move SCREECH, DEFENSE_DOWN2_EFFECT, 0, NORMAL, 85, 40
|
||||
move DOUBLE_TEAM, EVASION_UP1_EFFECT, 0, NORMAL, 100, 15
|
||||
move RECOVER, HEAL_EFFECT, 0, NORMAL, 100, 20
|
||||
move HARDEN, DEFENSE_UP1_EFFECT, 0, NORMAL, 100, 30
|
||||
move MINIMIZE, EVASION_UP1_EFFECT, 0, NORMAL, 100, 20
|
||||
move SMOKESCREEN, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 100, 20
|
||||
move CONFUSE_RAY, CONFUSION_EFFECT, 0, GHOST, 100, 10
|
||||
move WITHDRAW, DEFENSE_UP1_EFFECT, 0, WATER, 100, 40
|
||||
move DEFENSE_CURL, DEFENSE_UP1_EFFECT, 0, NORMAL, 100, 40
|
||||
move BARRIER, DEFENSE_UP2_EFFECT, 0, PSYCHIC, 100, 30
|
||||
move LIGHT_SCREEN, LIGHT_SCREEN_EFFECT, 0, PSYCHIC, 100, 30
|
||||
move HAZE, HAZE_EFFECT, 0, ICE, 100, 30
|
||||
move REFLECT, REFLECT_EFFECT, 0, PSYCHIC, 100, 20
|
||||
move FOCUS_ENERGY, FOCUS_ENERGY_EFFECT, 0, NORMAL, 100, 30
|
||||
move BIDE, BIDE_EFFECT, 0, NORMAL, 100, 10
|
||||
move METRONOME, METRONOME_EFFECT, 0, NORMAL, 100, 10
|
||||
move MIRROR_MOVE, MIRROR_MOVE_EFFECT, 0, FLYING, 100, 20
|
||||
move SELFDESTRUCT, EXPLODE_EFFECT, 130, NORMAL, 100, 5
|
||||
move EGG_BOMB, NO_ADDITIONAL_EFFECT, 100, NORMAL, 75, 10
|
||||
move LICK, PARALYZE_SIDE_EFFECT2, 20, GHOST, 100, 30
|
||||
move SMOG, POISON_SIDE_EFFECT2, 20, POISON, 70, 20
|
||||
move SLUDGE, POISON_SIDE_EFFECT2, 65, POISON, 100, 20
|
||||
move BONE_CLUB, FLINCH_SIDE_EFFECT1, 65, GROUND, 85, 20
|
||||
move FIRE_BLAST, BURN_SIDE_EFFECT2, 120, FIRE, 85, 5
|
||||
move WATERFALL, NO_ADDITIONAL_EFFECT, 80, WATER, 100, 15
|
||||
move CLAMP, TRAPPING_EFFECT, 35, WATER, 75, 10
|
||||
move SWIFT, SWIFT_EFFECT, 60, NORMAL, 100, 20
|
||||
move SKULL_BASH, CHARGE_EFFECT, 100, NORMAL, 100, 15
|
||||
move SPIKE_CANNON, TWO_TO_FIVE_ATTACKS_EFFECT, 20, NORMAL, 100, 15
|
||||
move CONSTRICT, SPEED_DOWN_SIDE_EFFECT, 10, NORMAL, 100, 35
|
||||
move AMNESIA, SPECIAL_UP2_EFFECT, 0, PSYCHIC, 100, 20
|
||||
move KINESIS, ACCURACY_DOWN1_EFFECT, 0, PSYCHIC, 80, 15
|
||||
move SOFTBOILED, HEAL_EFFECT, 0, NORMAL, 100, 10
|
||||
move HI_JUMP_KICK, JUMP_KICK_EFFECT, 85, FIGHTING, 90, 20
|
||||
move GLARE, PARALYZE_EFFECT, 0, NORMAL, 75, 30
|
||||
move DREAM_EATER, DREAM_EATER_EFFECT, 100, PSYCHIC, 100, 15
|
||||
move POISON_GAS, POISON_EFFECT, 0, POISON, 55, 40
|
||||
move BARRAGE, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 20
|
||||
move LEECH_LIFE, DRAIN_HP_EFFECT, 20, BUG, 100, 15
|
||||
move LOVELY_KISS, SLEEP_EFFECT, 0, NORMAL, 75, 10
|
||||
move SKY_ATTACK, CHARGE_EFFECT, 140, FLYING, 90, 5
|
||||
move TRANSFORM, TRANSFORM_EFFECT, 0, NORMAL, 100, 10
|
||||
move BUBBLE, SPEED_DOWN_SIDE_EFFECT, 20, WATER, 100, 30
|
||||
move DIZZY_PUNCH, NO_ADDITIONAL_EFFECT, 70, NORMAL, 100, 10
|
||||
move SPORE, SLEEP_EFFECT, 0, GRASS, 100, 15
|
||||
move FLASH, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 70, 20
|
||||
move PSYWAVE, SPECIAL_DAMAGE_EFFECT, 1, PSYCHIC, 80, 15
|
||||
move SPLASH, SPLASH_EFFECT, 0, NORMAL, 100, 40
|
||||
move ACID_ARMOR, DEFENSE_UP2_EFFECT, 0, POISON, 100, 40
|
||||
move CRABHAMMER, NO_ADDITIONAL_EFFECT, 90, WATER, 85, 10
|
||||
move EXPLOSION, EXPLODE_EFFECT, 170, NORMAL, 100, 5
|
||||
move FURY_SWIPES, TWO_TO_FIVE_ATTACKS_EFFECT, 18, NORMAL, 80, 15
|
||||
move BONEMERANG, ATTACK_TWICE_EFFECT, 50, GROUND, 90, 10
|
||||
move REST, HEAL_EFFECT, 0, PSYCHIC, 100, 10
|
||||
move ROCK_SLIDE, NO_ADDITIONAL_EFFECT, 75, ROCK, 90, 10
|
||||
move HYPER_FANG, FLINCH_SIDE_EFFECT1, 80, NORMAL, 90, 15
|
||||
move SHARPEN, ATTACK_UP1_EFFECT, 0, NORMAL, 100, 30
|
||||
move CONVERSION, CONVERSION_EFFECT, 0, NORMAL, 100, 30
|
||||
move TRI_ATTACK, NO_ADDITIONAL_EFFECT, 80, NORMAL, 100, 10
|
||||
move SUPER_FANG, SUPER_FANG_EFFECT, 1, NORMAL, 90, 10
|
||||
move SLASH, NO_ADDITIONAL_EFFECT, 70, NORMAL, 100, 20
|
||||
move SUBSTITUTE, SUBSTITUTE_EFFECT, 0, NORMAL, 100, 10
|
||||
move STRUGGLE, RECOIL_EFFECT, 50, NORMAL, 100, 10
|
||||
167
data/moves/names.asm
Normal file
167
data/moves/names.asm
Normal file
|
|
@ -0,0 +1,167 @@
|
|||
MoveNames::
|
||||
db "POUND@"
|
||||
db "KARATE CHOP@"
|
||||
db "DOUBLESLAP@"
|
||||
db "COMET PUNCH@"
|
||||
db "MEGA PUNCH@"
|
||||
db "PAY DAY@"
|
||||
db "FIRE PUNCH@"
|
||||
db "ICE PUNCH@"
|
||||
db "THUNDERPUNCH@"
|
||||
db "SCRATCH@"
|
||||
db "VICEGRIP@"
|
||||
db "GUILLOTINE@"
|
||||
db "RAZOR WIND@"
|
||||
db "SWORDS DANCE@"
|
||||
db "CUT@"
|
||||
db "GUST@"
|
||||
db "WING ATTACK@"
|
||||
db "WHIRLWIND@"
|
||||
db "FLY@"
|
||||
db "BIND@"
|
||||
db "SLAM@"
|
||||
db "VINE WHIP@"
|
||||
db "STOMP@"
|
||||
db "DOUBLE KICK@"
|
||||
db "MEGA KICK@"
|
||||
db "JUMP KICK@"
|
||||
db "ROLLING KICK@"
|
||||
db "SAND-ATTACK@"
|
||||
db "HEADBUTT@"
|
||||
db "HORN ATTACK@"
|
||||
db "FURY ATTACK@"
|
||||
db "HORN DRILL@"
|
||||
db "TACKLE@"
|
||||
db "BODY SLAM@"
|
||||
db "WRAP@"
|
||||
db "TAKE DOWN@"
|
||||
db "THRASH@"
|
||||
db "DOUBLE-EDGE@"
|
||||
db "TAIL WHIP@"
|
||||
db "POISON STING@"
|
||||
db "TWINEEDLE@"
|
||||
db "PIN MISSILE@"
|
||||
db "LEER@"
|
||||
db "BITE@"
|
||||
db "GROWL@"
|
||||
db "ROAR@"
|
||||
db "SING@"
|
||||
db "SUPERSONIC@"
|
||||
db "SONICBOOM@"
|
||||
db "DISABLE@"
|
||||
db "ACID@"
|
||||
db "EMBER@"
|
||||
db "FLAMETHROWER@"
|
||||
db "MIST@"
|
||||
db "WATER GUN@"
|
||||
db "HYDRO PUMP@"
|
||||
db "SURF@"
|
||||
db "ICE BEAM@"
|
||||
db "BLIZZARD@"
|
||||
db "PSYBEAM@"
|
||||
db "BUBBLEBEAM@"
|
||||
db "AURORA BEAM@"
|
||||
db "HYPER BEAM@"
|
||||
db "PECK@"
|
||||
db "DRILL PECK@"
|
||||
db "SUBMISSION@"
|
||||
db "LOW KICK@"
|
||||
db "COUNTER@"
|
||||
db "SEISMIC TOSS@"
|
||||
db "STRENGTH@"
|
||||
db "ABSORB@"
|
||||
db "MEGA DRAIN@"
|
||||
db "LEECH SEED@"
|
||||
db "GROWTH@"
|
||||
db "RAZOR LEAF@"
|
||||
db "SOLARBEAM@"
|
||||
db "POISONPOWDER@"
|
||||
db "STUN SPORE@"
|
||||
db "SLEEP POWDER@"
|
||||
db "PETAL DANCE@"
|
||||
db "STRING SHOT@"
|
||||
db "DRAGON RAGE@"
|
||||
db "FIRE SPIN@"
|
||||
db "THUNDERSHOCK@"
|
||||
db "THUNDERBOLT@"
|
||||
db "THUNDER WAVE@"
|
||||
db "THUNDER@"
|
||||
db "ROCK THROW@"
|
||||
db "EARTHQUAKE@"
|
||||
db "FISSURE@"
|
||||
db "DIG@"
|
||||
db "TOXIC@"
|
||||
db "CONFUSION@"
|
||||
db "PSYCHIC@"
|
||||
db "HYPNOSIS@"
|
||||
db "MEDITATE@"
|
||||
db "AGILITY@"
|
||||
db "QUICK ATTACK@"
|
||||
db "RAGE@"
|
||||
db "TELEPORT@"
|
||||
db "NIGHT SHADE@"
|
||||
db "MIMIC@"
|
||||
db "SCREECH@"
|
||||
db "DOUBLE TEAM@"
|
||||
db "RECOVER@"
|
||||
db "HARDEN@"
|
||||
db "MINIMIZE@"
|
||||
db "SMOKESCREEN@"
|
||||
db "CONFUSE RAY@"
|
||||
db "WITHDRAW@"
|
||||
db "DEFENSE CURL@"
|
||||
db "BARRIER@"
|
||||
db "LIGHT SCREEN@"
|
||||
db "HAZE@"
|
||||
db "REFLECT@"
|
||||
db "FOCUS ENERGY@"
|
||||
db "BIDE@"
|
||||
db "METRONOME@"
|
||||
db "MIRROR MOVE@"
|
||||
db "SELFDESTRUCT@"
|
||||
db "EGG BOMB@"
|
||||
db "LICK@"
|
||||
db "SMOG@"
|
||||
db "SLUDGE@"
|
||||
db "BONE CLUB@"
|
||||
db "FIRE BLAST@"
|
||||
db "WATERFALL@"
|
||||
db "CLAMP@"
|
||||
db "SWIFT@"
|
||||
db "SKULL BASH@"
|
||||
db "SPIKE CANNON@"
|
||||
db "CONSTRICT@"
|
||||
db "AMNESIA@"
|
||||
db "KINESIS@"
|
||||
db "SOFTBOILED@"
|
||||
db "HI JUMP KICK@"
|
||||
db "GLARE@"
|
||||
db "DREAM EATER@"
|
||||
db "POISON GAS@"
|
||||
db "BARRAGE@"
|
||||
db "LEECH LIFE@"
|
||||
db "LOVELY KISS@"
|
||||
db "SKY ATTACK@"
|
||||
db "TRANSFORM@"
|
||||
db "BUBBLE@"
|
||||
db "DIZZY PUNCH@"
|
||||
db "SPORE@"
|
||||
db "FLASH@"
|
||||
db "PSYWAVE@"
|
||||
db "SPLASH@"
|
||||
db "ACID ARMOR@"
|
||||
db "CRABHAMMER@"
|
||||
db "EXPLOSION@"
|
||||
db "FURY SWIPES@"
|
||||
db "BONEMERANG@"
|
||||
db "REST@"
|
||||
db "ROCK SLIDE@"
|
||||
db "HYPER FANG@"
|
||||
db "SHARPEN@"
|
||||
db "CONVERSION@"
|
||||
db "TRI ATTACK@"
|
||||
db "SUPER FANG@"
|
||||
db "SLASH@"
|
||||
db "SUBSTITUTE@"
|
||||
db "STRUGGLE@"
|
||||
|
||||
168
data/moves/sfx.asm
Normal file
168
data/moves/sfx.asm
Normal file
|
|
@ -0,0 +1,168 @@
|
|||
MoveSoundTable:
|
||||
; ID, pitch mod, tempo mod
|
||||
db SFX_POUND, $00,$80 ; POUND
|
||||
db SFX_BATTLE_0C, $10,$80 ; KARATE_CHOP
|
||||
db SFX_DOUBLESLAP, $00,$80 ; DOUBLESLAP
|
||||
db SFX_BATTLE_0B, $01,$80 ; COMET_PUNCH
|
||||
db SFX_BATTLE_0D, $00,$40 ; MEGA_PUNCH
|
||||
db SFX_SILPH_SCOPE, $00,$ff ; PAY_DAY
|
||||
db SFX_BATTLE_0D, $10,$60 ; FIRE_PUNCH
|
||||
db SFX_BATTLE_0D, $20,$80 ; ICE_PUNCH
|
||||
db SFX_BATTLE_0D, $00,$a0 ; THUNDERPUNCH
|
||||
db SFX_DAMAGE, $00,$80 ; SCRATCH
|
||||
db SFX_BATTLE_0F, $20,$40 ; VICEGRIP
|
||||
db SFX_BATTLE_0F, $00,$80 ; GUILLOTINE
|
||||
db SFX_BATTLE_0E, $00,$a0 ; RAZOR_WIND
|
||||
db SFX_NOT_VERY_EFFECTIVE,$10,$c0 ; SWORDS_DANCE
|
||||
db SFX_NOT_VERY_EFFECTIVE,$00,$a0 ; CUT
|
||||
db SFX_BATTLE_12, $00,$c0 ; GUST
|
||||
db SFX_BATTLE_12, $10,$a0 ; WING_ATTACK
|
||||
db SFX_BATTLE_13, $00,$e0 ; WHIRLWIND
|
||||
db SFX_NOT_VERY_EFFECTIVE,$20,$c0 ; FLY
|
||||
db SFX_BATTLE_14, $00,$80 ; BIND
|
||||
db SFX_BATTLE_22, $00,$80 ; SLAM
|
||||
db SFX_VINE_WHIP, $01,$80 ; VINE_WHIP
|
||||
db SFX_BATTLE_20, $00,$80 ; STOMP
|
||||
db SFX_BATTLE_17, $f0,$40 ; DOUBLE_KICK
|
||||
db SFX_SUPER_EFFECTIVE, $00,$80 ; MEGA_KICK
|
||||
db SFX_BATTLE_17, $00,$80 ; JUMP_KICK
|
||||
db SFX_BATTLE_21, $10,$80 ; ROLLING_KICK
|
||||
db SFX_BATTLE_1B, $01,$a0 ; SAND_ATTACK
|
||||
db SFX_BATTLE_18, $00,$80 ; HEADBUTT
|
||||
db SFX_BATTLE_1E, $00,$60 ; HORN_ATTACK
|
||||
db SFX_BATTLE_1E, $01,$40 ; FURY_ATTACK
|
||||
db SFX_HORN_DRILL, $00,$a0 ; HORN_DRILL
|
||||
db SFX_SUPER_EFFECTIVE, $10,$a0 ; TACKLE
|
||||
db SFX_BATTLE_20, $00,$c0 ; BODY_SLAM
|
||||
db SFX_BATTLE_14, $10,$60 ; WRAP
|
||||
db SFX_SUPER_EFFECTIVE, $00,$a0 ; TAKE_DOWN
|
||||
db SFX_BATTLE_22, $11,$c0 ; THRASH
|
||||
db SFX_SUPER_EFFECTIVE, $20,$c0 ; DOUBLE_EDGE
|
||||
db SFX_BATTLE_21, $00,$80 ; TAIL_WHIP
|
||||
db SFX_BATTLE_1B, $00,$80 ; POISON_STING
|
||||
db SFX_BATTLE_1B, $20,$c0 ; TWINEEDLE
|
||||
db SFX_BATTLE_19, $00,$80 ; PIN_MISSILE
|
||||
db SFX_BATTLE_31, $ff,$40 ; LEER
|
||||
db SFX_BATTLE_1E, $00,$80 ; BITE
|
||||
db SFX_BATTLE_0B, $00,$c0 ; GROWL
|
||||
db SFX_BATTLE_0B, $00,$40 ; ROAR
|
||||
db SFX_BATTLE_35, $00,$80 ; SING
|
||||
db SFX_BATTLE_27, $40,$60 ; SUPERSONIC
|
||||
db SFX_BATTLE_27, $00,$80 ; SONICBOOM
|
||||
db SFX_BATTLE_27, $ff,$40 ; DISABLE
|
||||
db SFX_BATTLE_2A, $80,$c0 ; ACID
|
||||
db SFX_BATTLE_19, $10,$a0 ; EMBER
|
||||
db SFX_BATTLE_19, $21,$e0 ; FLAMETHROWER
|
||||
db SFX_BATTLE_29, $00,$80 ; MIST
|
||||
db SFX_BATTLE_24, $20,$60 ; WATER_GUN
|
||||
db SFX_BATTLE_2A, $00,$80 ; HYDRO_PUMP
|
||||
db SFX_BATTLE_2C, $00,$80 ; SURF
|
||||
db SFX_BATTLE_28, $40,$80 ; ICE_BEAM
|
||||
db SFX_BATTLE_29, $f0,$e0 ; BLIZZARD
|
||||
db SFX_PSYBEAM, $00,$80 ; PSYBEAM
|
||||
db SFX_BATTLE_2A, $f0,$60 ; BUBBLEBEAM
|
||||
db SFX_BATTLE_28, $00,$80 ; AURORA_BEAM
|
||||
db SFX_BATTLE_36, $00,$80 ; HYPER_BEAM
|
||||
db SFX_PECK, $01,$a0 ; PECK
|
||||
db SFX_BATTLE_13, $f0,$20 ; DRILL_PECK
|
||||
db SFX_BATTLE_23, $01,$c0 ; SUBMISSION
|
||||
db SFX_BATTLE_23, $00,$80 ; LOW_KICK
|
||||
db SFX_SUPER_EFFECTIVE, $00,$e0 ; COUNTER
|
||||
db SFX_BATTLE_26, $01,$60 ; SEISMIC_TOSS
|
||||
db SFX_BATTLE_26, $20,$40 ; STRENGTH
|
||||
db SFX_BATTLE_24, $00,$80 ; ABSORB
|
||||
db SFX_BATTLE_24, $40,$c0 ; MEGA_DRAIN
|
||||
db SFX_BATTLE_1B, $03,$60 ; LEECH_SEED
|
||||
db SFX_BATTLE_25, $11,$e0 ; GROWTH
|
||||
db SFX_BATTLE_12, $20,$e0 ; RAZOR_LEAF
|
||||
db SFX_BATTLE_2E, $00,$80 ; SOLARBEAM
|
||||
db SFX_BATTLE_1C, $00,$80 ; POISONPOWDER
|
||||
db SFX_BATTLE_1C, $11,$a0 ; STUN_SPORE
|
||||
db SFX_BATTLE_1C, $01,$c0 ; SLEEP_POWDER
|
||||
db SFX_BATTLE_13, $14,$c0 ; PETAL_DANCE
|
||||
db SFX_BATTLE_1B, $02,$a0 ; STRING_SHOT
|
||||
db SFX_BATTLE_29, $f0,$80 ; DRAGON_RAGE
|
||||
db SFX_BATTLE_29, $20,$c0 ; FIRE_SPIN
|
||||
db SFX_BATTLE_2F, $00,$20 ; THUNDERSHOCK
|
||||
db SFX_BATTLE_2F, $20,$80 ; THUNDERBOLT
|
||||
db SFX_BATTLE_2E, $12,$60 ; THUNDER_WAVE
|
||||
db SFX_BATTLE_26, $00,$80 ; THUNDER
|
||||
db SFX_BATTLE_14, $01,$e0 ; ROCK_THROW
|
||||
db SFX_BATTLE_29, $0f,$e0 ; EARTHQUAKE
|
||||
db SFX_BATTLE_29, $11,$20 ; FISSURE
|
||||
db SFX_DAMAGE, $10,$40 ; DIG
|
||||
db SFX_BATTLE_0F, $10,$c0 ; TOXIC
|
||||
db SFX_BATTLE_14, $00,$20 ; CONFUSION
|
||||
db SFX_PSYCHIC_M, $00,$80 ; PSYCHIC_M
|
||||
db SFX_BATTLE_35, $11,$18 ; HYPNOSIS
|
||||
db SFX_BATTLE_09, $20,$c0 ; MEDITATE
|
||||
db SFX_FAINT_FALL, $20,$c0 ; AGILITY
|
||||
db SFX_BATTLE_25, $00,$10 ; QUICK_ATTACK
|
||||
db SFX_BATTLE_26, $f0,$20 ; RAGE
|
||||
db SFX_BATTLE_33, $f0,$c0 ; TELEPORT
|
||||
db SFX_NOT_VERY_EFFECTIVE,$f0,$e0 ; NIGHT_SHADE
|
||||
db SFX_BATTLE_09, $f0,$40 ; MIMIC
|
||||
db SFX_BATTLE_31, $00,$80 ; SCREECH
|
||||
db SFX_BATTLE_33, $80,$40 ; DOUBLE_TEAM
|
||||
db SFX_BATTLE_33, $00,$80 ; RECOVER
|
||||
db SFX_BATTLE_14, $11,$20 ; HARDEN
|
||||
db SFX_BATTLE_14, $22,$10 ; MINIMIZE
|
||||
db SFX_BATTLE_1B, $f1,$ff ; SMOKESCREEN
|
||||
db SFX_BATTLE_13, $f1,$ff ; CONFUSE_RAY
|
||||
db SFX_BATTLE_14, $33,$30 ; WITHDRAW
|
||||
db SFX_BATTLE_32, $40,$c0 ; DEFENSE_CURL
|
||||
db SFX_BATTLE_0E, $20,$20 ; BARRIER
|
||||
db SFX_BATTLE_0E, $f0,$10 ; LIGHT_SCREEN
|
||||
db SFX_BATTLE_0F, $f8,$10 ; HAZE
|
||||
db SFX_NOT_VERY_EFFECTIVE,$f0,$10 ; REFLECT
|
||||
db SFX_BATTLE_25, $00,$80 ; FOCUS_ENERGY
|
||||
db SFX_BATTLE_18, $00,$c0 ; BIDE
|
||||
db SFX_BATTLE_32, $c0,$ff ; METRONOME
|
||||
db SFX_BATTLE_09, $f2,$20 ; MIRROR_MOVE
|
||||
db SFX_BATTLE_34, $00,$80 ; SELFDESTRUCT
|
||||
db SFX_BATTLE_34, $00,$40 ; EGG_BOMB
|
||||
db SFX_BATTLE_09, $00,$40 ; LICK
|
||||
db SFX_NOT_VERY_EFFECTIVE,$10,$ff ; SMOG
|
||||
db SFX_BATTLE_2A, $20,$20 ; SLUDGE
|
||||
db SFX_BATTLE_32, $00,$80 ; BONE_CLUB
|
||||
db SFX_BATTLE_29, $1f,$20 ; FIRE_BLAST
|
||||
db SFX_BATTLE_25, $2f,$80 ; WATERFALL
|
||||
db SFX_BATTLE_0F, $1f,$ff ; CLAMP
|
||||
db SFX_BATTLE_2B, $1f,$60 ; SWIFT
|
||||
db SFX_BATTLE_26, $1e,$20 ; SKULL_BASH
|
||||
db SFX_BATTLE_26, $1f,$18 ; SPIKE_CANNON
|
||||
db SFX_BATTLE_14, $0f,$80 ; CONSTRICT
|
||||
db SFX_BATTLE_09, $f8,$10 ; AMNESIA
|
||||
db SFX_FAINT_FALL, $18,$20 ; KINESIS
|
||||
db SFX_BATTLE_32, $08,$40 ; SOFTBOILED
|
||||
db SFX_BATTLE_17, $01,$e0 ; HI_JUMP_KICK
|
||||
db SFX_NOT_VERY_EFFECTIVE,$09,$ff ; GLARE
|
||||
db SFX_BATTLE_35, $42,$01 ; DREAM_EATER
|
||||
db SFX_BATTLE_1C, $00,$ff ; POISON_GAS
|
||||
db SFX_BATTLE_32, $08,$e0 ; BARRAGE
|
||||
db SFX_BATTLE_24, $00,$80 ; LEECH_LIFE
|
||||
db SFX_BATTLE_09, $88,$10 ; LOVELY_KISS
|
||||
db SFX_BATTLE_25, $48,$ff ; SKY_ATTACK
|
||||
db SFX_FAINT_FALL, $ff,$ff ; TRANSFORM
|
||||
db SFX_BATTLE_24, $ff,$10 ; BUBBLE
|
||||
db SFX_FAINT_FALL, $ff,$04 ; DIZZY_PUNCH
|
||||
db SFX_BATTLE_1C, $01,$ff ; SPORE
|
||||
db SFX_BATTLE_13, $f8,$ff ; FLASH
|
||||
db SFX_BATTLE_0C, $f0,$f0 ; PSYWAVE
|
||||
db SFX_BATTLE_0F, $08,$10 ; SPLASH
|
||||
db SFX_BATTLE_0D, $f0,$ff ; ACID_ARMOR
|
||||
db SFX_SUPER_EFFECTIVE, $f0,$ff ; CRABHAMMER
|
||||
db SFX_BATTLE_34, $10,$ff ; EXPLOSION
|
||||
db SFX_BATTLE_0E, $f0,$20 ; FURY_SWIPES
|
||||
db SFX_BATTLE_2B, $f0,$60 ; BONEMERANG
|
||||
db SFX_BATTLE_21, $12,$10 ; REST
|
||||
db SFX_BATTLE_36, $f0,$20 ; ROCK_SLIDE
|
||||
db SFX_BATTLE_1E, $12,$ff ; HYPER_FANG
|
||||
db SFX_BATTLE_31, $80,$04 ; SHARPEN
|
||||
db SFX_BATTLE_33, $f0,$10 ; CONVERSION
|
||||
db SFX_BATTLE_29, $f8,$ff ; TRI_ATTACK
|
||||
db SFX_BATTLE_26, $f0,$ff ; SUPER_FANG
|
||||
db SFX_NOT_VERY_EFFECTIVE,$01,$ff ; SLASH
|
||||
db SFX_BATTLE_2C, $d8,$04 ; SUBSTITUTE
|
||||
db SFX_BATTLE_0B, $00,$80 ; STRUGGLE
|
||||
db SFX_BATTLE_0B, $00,$80
|
||||
56
data/moves/tmhm_moves.asm
Executable file
56
data/moves/tmhm_moves.asm
Executable file
|
|
@ -0,0 +1,56 @@
|
|||
TechnicalMachines:
|
||||
db MEGA_PUNCH
|
||||
db RAZOR_WIND
|
||||
db SWORDS_DANCE
|
||||
db WHIRLWIND
|
||||
db MEGA_KICK
|
||||
db TOXIC
|
||||
db HORN_DRILL
|
||||
db BODY_SLAM
|
||||
db TAKE_DOWN
|
||||
db DOUBLE_EDGE
|
||||
db BUBBLEBEAM
|
||||
db WATER_GUN
|
||||
db ICE_BEAM
|
||||
db BLIZZARD
|
||||
db HYPER_BEAM
|
||||
db PAY_DAY
|
||||
db SUBMISSION
|
||||
db COUNTER
|
||||
db SEISMIC_TOSS
|
||||
db RAGE
|
||||
db MEGA_DRAIN
|
||||
db SOLARBEAM
|
||||
db DRAGON_RAGE
|
||||
db THUNDERBOLT
|
||||
db THUNDER
|
||||
db EARTHQUAKE
|
||||
db FISSURE
|
||||
db DIG
|
||||
db PSYCHIC_M
|
||||
db TELEPORT
|
||||
db MIMIC
|
||||
db DOUBLE_TEAM
|
||||
db REFLECT
|
||||
db BIDE
|
||||
db METRONOME
|
||||
db SELFDESTRUCT
|
||||
db EGG_BOMB
|
||||
db FIRE_BLAST
|
||||
db SWIFT
|
||||
db SKULL_BASH
|
||||
db SOFTBOILED
|
||||
db DREAM_EATER
|
||||
db SKY_ATTACK
|
||||
db REST
|
||||
db THUNDER_WAVE
|
||||
db PSYWAVE
|
||||
db EXPLOSION
|
||||
db ROCK_SLIDE
|
||||
db TRI_ATTACK
|
||||
db SUBSTITUTE
|
||||
db CUT
|
||||
db FLY
|
||||
db SURF
|
||||
db STRENGTH
|
||||
db FLASH
|
||||
Loading…
Add table
Add a link
Reference in a new issue