mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
This commit is contained in:
parent
c85050497c
commit
b29e5ee203
564 changed files with 3511 additions and 3505 deletions
62
data/sgb/sgb_border.asm
Executable file
62
data/sgb/sgb_border.asm
Executable file
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@ -0,0 +1,62 @@
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BorderPalettes:
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IF DEF(_RED)
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INCBIN "gfx/sgb/red_border.tilemap"
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ENDC
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IF DEF(_BLUE)
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INCBIN "gfx/sgb/blue_border.tilemap"
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ENDC
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ds $100
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IF DEF(_RED)
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RGB 30,29,29 ; PAL_SGB1
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RGB 25,22,25
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RGB 25,17,21
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RGB 24,14,12
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ENDC
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IF DEF(_BLUE)
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RGB 0,0,0 ; PAL_SGB1 (the first color is not defined, but if used, turns up as 30,29,29... o_O)
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RGB 10,17,26
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RGB 5,9,20
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RGB 16,20,27
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ENDC
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ds $18
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IF DEF(_RED)
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RGB 30,29,29 ; PAL_SGB2
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RGB 22,31,16
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RGB 27,20,6
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RGB 15,15,15
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ENDC
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IF DEF(_BLUE)
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RGB 30,29,29 ; PAL_SGB2
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RGB 27,11,6
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RGB 5,9,20
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RGB 28,25,15
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ENDC
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ds $18
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IF DEF(_RED)
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RGB 30,29,29 ; PAL_SGB3
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RGB 31,31,17
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RGB 18,21,29
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RGB 15,15,15
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ENDC
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IF DEF(_BLUE)
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RGB 30,29,29 ; PAL_SGB3
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RGB 12,15,11
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RGB 5,9,20
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RGB 14,22,17
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ENDC
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ds $18
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SGBBorderGraphics:
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IF DEF(_RED)
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INCBIN "gfx/sgb/red_border.2bpp"
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ENDC
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IF DEF(_BLUE)
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INCBIN "gfx/sgb/blue_border.2bpp"
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ENDC
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298
data/sgb/sgb_packets.asm
Executable file
298
data/sgb/sgb_packets.asm
Executable file
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@ -0,0 +1,298 @@
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ATTR_BLK: MACRO
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; This is a command macro.
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; Use ATTR_BLK_DATA for data sets.
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db ($4 << 3) + ((\1 * 6) / 16 + 1)
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db \1
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ENDM
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ATTR_BLK_DATA: MACRO
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db \1 ; which regions are affected
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db \2 + (\3 << 2) + (\4 << 4) ; palette for each region
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db \5, \6, \7, \8 ; x1, y1, x2, y2
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ENDM
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PAL_SET: MACRO
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db ($a << 3) + 1
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dw \1, \2, \3, \4
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ds 7
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ENDM
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PAL_TRN: MACRO
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db ($b<< 3) + 1
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ds 15
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ENDM
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MLT_REQ: MACRO
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db ($11 << 3) + 1
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db \1 - 1
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ds 14
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ENDM
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CHR_TRN: MACRO
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db ($13 << 3) + 1
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db \1 + (\2 << 1)
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ds 14
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ENDM
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PCT_TRN: MACRO
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db ($14 << 3) + 1
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ds 15
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ENDM
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MASK_EN: MACRO
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db ($17 << 3) + 1
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db \1
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ds 14
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ENDM
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DATA_SND: MACRO
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db ($f << 3) + 1
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dw \1 ; address
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db \2 ; bank
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db \3 ; length (1-11)
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ENDM
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BlkPacket_WholeScreen:
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ATTR_BLK 1
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ATTR_BLK_DATA %011, 0,0,0, 00,00, 19,17
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ds 8
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db $03,$00,$00,$13,$11,$00,$00
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BlkPacket_Battle:
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ATTR_BLK 5
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ATTR_BLK_DATA %111, 2,2,0, 00,12, 19,17 ; message box: pal 2
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ATTR_BLK_DATA %011, 1,1,0, 01,00, 10,03 ; enemy HP bar: pal 1
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ATTR_BLK_DATA %011, 0,0,0, 10,07, 19,10 ; player HP bar: pal 0
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ATTR_BLK_DATA %011, 2,2,0, 00,04, 08,11 ; player mon: pal 2
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ATTR_BLK_DATA %011, 3,3,0, 11,00, 19,06 ; enemy mon : pal 3
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db $03,$00,$00,$13,$0b,$00
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db $03,$00,$0c,$13,$11,$02
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db $03,$01,$00,$0a,$03,$01
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db $03,$0a,$08,$13,$0a,$00
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db $03,$00,$04,$08,$0b,$02
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db $03,$0b,$00,$13,$07,$03
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db $00
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BlkPacket_StatusScreen:
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ATTR_BLK 1
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ATTR_BLK_DATA %111, 1,1,0, 01,00, 07,06 ; mon: pal 1, HP bar: pal 0
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ds 8
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db $02,$00,$00,$11,$00,$03
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db $01,$00,$07,$06,$01,$03
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db $01,$07,$13,$11,$00,$03
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db $08,$00,$13,$06,$00,$00
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BlkPacket_Pokedex:
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ATTR_BLK 1
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ATTR_BLK_DATA %111, 1,1,0, 01,01, 08,08 ; mon: pal 1, everything else: pal 0
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ds 8
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db $02,$00,$00,$11,$00,$01
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db $00,$01,$13,$00,$03,$01
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db $01,$08,$08,$01,$03,$01
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db $09,$08,$11,$00,$03,$09
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db $01,$13,$11,$00,$00
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BlkPacket_Slots:
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ATTR_BLK 5
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ATTR_BLK_DATA %011, 1,1,0, 00,00, 19,11 ; "3" rows and top of screen: pal 1
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ATTR_BLK_DATA %011, 2,2,0, 00,04, 19,09 ; "2" rows: pal 2
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ATTR_BLK_DATA %010, 3,3,0, 00,06, 19,07 ; "1" row: pal 3
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ATTR_BLK_DATA %011, 0,0,0, 04,04, 15,09 ; slot reels: pal 0
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ATTR_BLK_DATA %011, 0,0,0, 00,12, 19,17 ; message box: pal 0
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db $03,$00,$00,$13,$0b,$01
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db $03,$00,$04,$13,$09,$02
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db $03,$00,$06,$13,$07,$03
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db $03,$04,$04,$0f,$09,$00
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db $03,$00,$0c,$13,$11,$00
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db $00
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BlkPacket_Titlescreen:
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ATTR_BLK 3
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ATTR_BLK_DATA %011, 0,0,0, 00,00, 19,07 ; pokemon logo: pal 0
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ATTR_BLK_DATA %010, 1,1,0, 00,08, 19,09 ; version text: pal 1
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ATTR_BLK_DATA %011, 2,2,0, 00,10, 19,17 ; player, mon, copyright text: pal 2
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ds 12
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db $03,$00,$00,$13,$07,$00
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db $03,$00,$08,$13,$09,$01
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db $03,$00,$0a,$13,$11,$02
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db $00
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BlkPacket_NidorinoIntro:
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ATTR_BLK 3
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ATTR_BLK_DATA %011, 1,1,0, 00,00, 19,03 ; upper black bar: pal 1
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ATTR_BLK_DATA %011, 0,0,0, 00,04, 19,13 ; letterbox: pal 0
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ATTR_BLK_DATA %011, 1,1,0, 00,14, 19,17 ; lower black bar: pal 1
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ds 12
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db $03,$00,$00,$13,$03,$01
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db $03,$00,$04,$13,$0d,$00
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db $03,$00,$0e,$13,$11,$01
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db $00
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BlkPacket_PartyMenu:
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ATTR_BLK 7
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ATTR_BLK_DATA %110, 0,0,1, 01,00, 02,12 ; mon sprites: pal 0, everything else: pal 1
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ATTR_BLK_DATA %010, 0,0,0, 05,01, 11,01 ; HP bar 0: pal set dynamically
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ATTR_BLK_DATA %010, 0,0,0, 05,03, 11,03 ; HP bar 1: pal set dynamically
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ATTR_BLK_DATA %010, 0,0,0, 05,05, 11,05 ; HP bar 2: pal set dynamically
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ATTR_BLK_DATA %010, 0,0,0, 05,07, 11,07 ; HP bar 3: pal set dynamically
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ATTR_BLK_DATA %010, 0,0,0, 05,09, 11,09 ; HP bar 4: pal set dynamically
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ATTR_BLK_DATA %010, 0,0,0, 05,11, 11,11 ; HP bar 5: pal set dynamically
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ds 4
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db $02,$00,$00,$11,$01,$03
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db $01,$00,$02,$0c,$00,$03
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db $01,$0d,$02,$11,$01,$03
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db $03,$00,$13,$11,$01,$03
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db $0c,$00,$12,$01,$00,$03
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db $0c,$02,$12,$03,$00,$03
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db $0c,$04,$12,$05,$00,$03
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db $0c,$06,$12,$07,$00,$03
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db $0c,$08,$12,$09,$00,$03
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db $0c,$0a,$12,$0b,$00,$00
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BlkPacket_TrainerCard:
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ATTR_BLK 10
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ATTR_BLK_DATA %010, 0,0,0, 03,12, 04,13 ; Boulder Badge
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ATTR_BLK_DATA %010, 1,1,0, 07,12, 08,13 ; Cascade Badge
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ATTR_BLK_DATA %010, 3,3,0, 11,12, 12,13 ; Thunder Badge
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ATTR_BLK_DATA %010, 2,2,0, 16,11, 17,12 ; Rainbow Badge
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ATTR_BLK_DATA %010, 1,1,0, 14,13, 15,14 ; Rainbow Badge
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ATTR_BLK_DATA %010, 3,3,0, 16,13, 17,14 ; Rainbow Badge
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ATTR_BLK_DATA %010, 2,2,0, 03,15, 04,16 ; Soul Badge
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ATTR_BLK_DATA %010, 3,3,0, 07,15, 08,16 ; Marsh Badge
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ATTR_BLK_DATA %010, 2,2,0, 11,15, 12,16 ; Volcano Badge
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ATTR_BLK_DATA %010, 1,1,0, 15,15, 16,16 ; Earth Badge
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ds 2
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db $03,$03,$0c,$04,$0d,$00
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db $03,$07,$0c,$08,$0d,$01
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db $03,$0b,$0c,$0c,$0d,$03
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db $03,$10,$0b,$11,$0c,$02
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db $03,$0e,$0d,$0f,$0e,$01
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db $03,$10,$0d,$11,$0e,$03
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db $03,$03,$0f,$04,$10,$02
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db $03,$07,$0f,$08,$10,$03
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db $03,$0b,$0f,$0c,$10,$02
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db $03,$0f,$0f,$10,$10,$01
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db $00
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BlkPacket_GameFreakIntro:
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ATTR_BLK 3
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ATTR_BLK_DATA %111, 1,1,0, 05,11, 07,13 ; falling stars (left): pal 1, GameFreak logo: pal 0
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ATTR_BLK_DATA %010, 2,2,0, 08,11, 09,13 ; falling stars (middle): pal 2
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ATTR_BLK_DATA %011, 3,3,0, 12,11, 14,13 ; falling stars (right): pal 3
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ds 12
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db $03,$00,$00,$13,$0a,$00
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db $03,$00,$0b,$04,$0d,$00
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db $03,$05,$0b,$07,$0d,$01
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db $03,$08,$0b,$13,$0d,$00
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db $03,$00,$0e,$13,$11,$00
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db $03,$08,$0b,$09,$0d,$02
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db $03,$0c,$0b,$0e,$0d,$03
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db $00
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PalPacket_Empty: PAL_SET 0, 0, 0, 0
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PalPacket_PartyMenu: PAL_SET PAL_MEWMON, PAL_GREENBAR, PAL_YELLOWBAR, PAL_REDBAR
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PalPacket_Black: PAL_SET PAL_BLACK, PAL_BLACK, PAL_BLACK, PAL_BLACK
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PalPacket_TownMap: PAL_SET PAL_TOWNMAP, 0, 0, 0
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PalPacket_Pokedex: PAL_SET PAL_BROWNMON, 0, 0, 0
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PalPacket_Slots: PAL_SET PAL_SLOTS1, PAL_SLOTS2, PAL_SLOTS3, PAL_SLOTS4
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PalPacket_Titlescreen: PAL_SET PAL_LOGO2, PAL_LOGO1, PAL_MEWMON, PAL_PURPLEMON
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PalPacket_TrainerCard: PAL_SET PAL_MEWMON, PAL_BADGE, PAL_REDMON, PAL_YELLOWMON
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PalPacket_Generic: PAL_SET PAL_MEWMON, 0, 0, 0
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PalPacket_NidorinoIntro: PAL_SET PAL_PURPLEMON, PAL_BLACK, 0, 0
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PalPacket_GameFreakIntro: PAL_SET PAL_GAMEFREAK, PAL_REDMON, PAL_VIRIDIAN, PAL_BLUEMON
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PalTrnPacket: PAL_TRN
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MltReq1Packet: MLT_REQ 1
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MltReq2Packet: MLT_REQ 2
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ChrTrnPacket: CHR_TRN 0, 0
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PctTrnPacket: PCT_TRN
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MaskEnFreezePacket: MASK_EN 1
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MaskEnCancelPacket: MASK_EN 0
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; These are DATA_SND packets containing SNES code.
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; This set of packets is found in several Japanese SGB-compatible titles.
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; It appears to be part of NCL's SGB devkit.
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DataSnd_72548: DATA_SND $85d, $0, 11
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db $8C ; cpx #$8c (2)
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db $D0, $F4 ; bne -$0c
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db $60 ; rts
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ds 7
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DataSnd_72558: DATA_SND $852, $0, 11
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db $A9, $E7 ; lda #$e7
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db $9F, $01, $C0, $7E ; sta $7ec001, x
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db $E8 ; inx
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db $E8 ; inx
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db $E8 ; inx
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db $E8 ; inx
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db $E0 ; cpx #$8c (1)
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DataSnd_72568: DATA_SND $847, $0, 11
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db $C4 ; cmp #$c4 (2)
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db $D0, $16 ; bne +$16
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db $A5 ; lda dp
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db $CB ; wai
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db $C9, $05 ; cmp #$05
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db $D0, $10 ; bne +$10
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db $A2, $28 ; ldx #$28
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DataSnd_72578: DATA_SND $83c, $0, 11
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db $F0, $12 ; beq +$12
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db $A5 ; lda dp
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db $C9, $C9 ; cmp #$c9
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db $C8 ; iny
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db $D0, $1C ; bne +$1c
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db $A5 ; lda dp
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db $CA ; dex
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db $C9 ; cmp #$c4 (1)
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DataSnd_72588: DATA_SND $831, $0, 11
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dbw $0C, $CAA5 ; tsb $caa5
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db $C9, $7E ; cmp #$7e
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db $D0, $06 ; bne +$06
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db $A5 ; lda dp
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db $CB ; wai
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db $C9, $7E ; cmp #$7e
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DataSnd_72598: DATA_SND $826, $0, 11
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db $39 ; bne +$39 (2)
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dbw $CD, $C48 ; cmp $c48
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db $D0, $34 ; bne +$34
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db $A5 ; lda dp
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db $C9, $C9 ; cmp #$c9
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db $80, $D0 ; bra -$30
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DataSnd_725a8: DATA_SND $81b, $0, 11
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db $EA ; nop
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db $EA ; nop
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db $EA ; nop
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db $EA ; nop
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db $EA ; nop
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; $820:
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db $A9,$01 ; lda #01
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dbw $CD,$C4F ; cmp $c4f
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db $D0 ; bne +$39 (1)
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DataSnd_725b8: DATA_SND $810, $0, 11
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dbw $4C, $820 ; jmp $820
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db $EA ; nop
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db $EA ; nop
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db $EA ; nop
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db $EA ; nop
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db $EA ; nop
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db $60 ; rts
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db $EA ; nop
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db $EA ; nop
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174
data/sgb/sgb_palettes.asm
Executable file
174
data/sgb/sgb_palettes.asm
Executable file
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@ -0,0 +1,174 @@
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; palettes for overworlds, title screen, monsters
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SuperPalettes:
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RGB 31,29,31 ; PAL_ROUTE
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RGB 21,28,11
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RGB 20,26,31
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RGB 3,2,2
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RGB 31,29,31 ; PAL_PALLET
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RGB 25,28,27
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RGB 20,26,31
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RGB 3,2,2
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RGB 31,29,31 ; PAL_VIRIDIAN
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RGB 17,26,3
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RGB 20,26,31
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RGB 3,2,2
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RGB 31,29,31 ; PAL_PEWTER
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RGB 23,25,16
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RGB 20,26,31
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RGB 3,2,2
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RGB 31,29,31 ; PAL_CERULEAN
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RGB 17,20,30
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RGB 20,26,31
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RGB 3,2,2
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RGB 31,29,31 ; PAL_LAVENDER
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RGB 27,20,27
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RGB 20,26,31
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RGB 3,2,2
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RGB 31,29,31 ; PAL_VERMILION
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RGB 30,18,0
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RGB 20,26,31
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RGB 3,2,2
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RGB 31,29,31 ; PAL_CELADON
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RGB 16,30,22
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RGB 20,26,31
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RGB 3,2,2
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RGB 31,29,31 ; PAL_FUCHSIA
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RGB 31,15,22
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RGB 20,26,31
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RGB 3,2,2
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RGB 31,29,31 ; PAL_CINNABAR
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RGB 26,10,6
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RGB 20,26,31
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RGB 3,2,2
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RGB 31,29,31 ; PAL_INDIGO
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RGB 22,14,24
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RGB 20,26,31
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RGB 3,2,2
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RGB 31,29,31 ; PAL_SAFFRON
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RGB 27,27,3
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RGB 20,26,31
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RGB 3,2,2
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RGB 31,29,31 ; PAL_TOWNMAP
|
||||
RGB 20,26,31
|
||||
RGB 17,23,10
|
||||
RGB 3,2,2
|
||||
IF DEF(_RED)
|
||||
RGB 31,29,31 ; PAL_LOGO1
|
||||
RGB 30,30,17
|
||||
RGB 17,23,10
|
||||
RGB 21,0,4
|
||||
ENDC
|
||||
IF DEF(_BLUE)
|
||||
RGB 31,29,31 ; PAL_LOGO1
|
||||
RGB 30,30,17
|
||||
RGB 21,0,4
|
||||
RGB 14,19,29
|
||||
ENDC
|
||||
RGB 31,29,31 ; PAL_LOGO2
|
||||
RGB 30,30,17
|
||||
RGB 18,18,24
|
||||
RGB 7,7,16
|
||||
RGB 31,29,31 ; PAL_0F
|
||||
RGB 24,20,30
|
||||
RGB 11,20,30
|
||||
RGB 3,2,2
|
||||
RGB 31,29,31 ; PAL_MEWMON
|
||||
RGB 30,22,17
|
||||
RGB 16,14,19
|
||||
RGB 3,2,2
|
||||
RGB 31,29,31 ; PAL_BLUEMON
|
||||
RGB 18,20,27
|
||||
RGB 11,15,23
|
||||
RGB 3,2,2
|
||||
RGB 31,29,31 ; PAL_REDMON
|
||||
RGB 31,20,10
|
||||
RGB 26,10,6
|
||||
RGB 3,2,2
|
||||
RGB 31,29,31 ; PAL_CYANMON
|
||||
RGB 21,25,29
|
||||
RGB 14,19,25
|
||||
RGB 3,2,2
|
||||
RGB 31,29,31 ; PAL_PURPLEMON
|
||||
RGB 27,22,24
|
||||
RGB 21,15,23
|
||||
RGB 3,2,2
|
||||
RGB 31,29,31 ; PAL_BROWNMON
|
||||
RGB 28,20,15
|
||||
RGB 21,14,9
|
||||
RGB 3,2,2
|
||||
RGB 31,29,31 ; PAL_GREENMON
|
||||
RGB 20,26,16
|
||||
RGB 9,20,11
|
||||
RGB 3,2,2
|
||||
RGB 31,29,31 ; PAL_PINKMON
|
||||
RGB 30,22,24
|
||||
RGB 28,15,21
|
||||
RGB 3,2,2
|
||||
RGB 31,29,31 ; PAL_YELLOWMON
|
||||
RGB 31,28,14
|
||||
RGB 26,20,0
|
||||
RGB 3,2,2
|
||||
RGB 31,29,31 ; PAL_GREYMON
|
||||
RGB 26,21,22
|
||||
RGB 15,15,18
|
||||
RGB 3,2,2
|
||||
RGB 31,29,31 ; PAL_SLOTS1
|
||||
RGB 26,21,22
|
||||
RGB 27,20,6
|
||||
RGB 3,2,2
|
||||
RGB 31,29,31 ; PAL_SLOTS2
|
||||
RGB 31,31,17
|
||||
IF DEF(_RED)
|
||||
RGB 25,17,21
|
||||
ENDC
|
||||
IF DEF(_BLUE)
|
||||
RGB 16,19,29
|
||||
ENDC
|
||||
RGB 3,2,2
|
||||
RGB 31,29,31 ; PAL_SLOTS3
|
||||
RGB 22,31,16
|
||||
IF DEF(_RED)
|
||||
RGB 25,17,21
|
||||
ENDC
|
||||
IF DEF(_BLUE)
|
||||
RGB 16,19,29
|
||||
ENDC
|
||||
RGB 3,2,2
|
||||
RGB 31,29,31 ; PAL_SLOTS4
|
||||
IF DEF(_RED)
|
||||
RGB 16,19,29
|
||||
RGB 25,17,21
|
||||
ENDC
|
||||
IF DEF(_BLUE)
|
||||
RGB 25,17,21
|
||||
RGB 16,19,29
|
||||
ENDC
|
||||
RGB 3,2,2
|
||||
RGB 31,29,31 ; PAL_BLACK
|
||||
RGB 7,7,7
|
||||
RGB 2,3,3
|
||||
RGB 3,2,2
|
||||
RGB 31,29,31 ; PAL_GREENBAR
|
||||
RGB 30,26,15
|
||||
RGB 9,20,11
|
||||
RGB 3,2,2
|
||||
RGB 31,29,31 ; PAL_YELLOWBAR
|
||||
RGB 30,26,15
|
||||
RGB 26,20,0
|
||||
RGB 3,2,2
|
||||
RGB 31,29,31 ; PAL_REDBAR
|
||||
RGB 30,26,15
|
||||
RGB 26,10,6
|
||||
RGB 3,2,2
|
||||
RGB 31,29,31 ; PAL_BADGE
|
||||
RGB 30,22,17
|
||||
RGB 11,15,23
|
||||
RGB 3,2,2
|
||||
RGB 31,29,31 ; PAL_CAVE
|
||||
RGB 21,14,9
|
||||
RGB 18,24,22
|
||||
RGB 3,2,2
|
||||
RGB 31,29,31 ; PAL_GAMEFREAK
|
||||
RGB 31,28,14
|
||||
RGB 24,20,10
|
||||
RGB 3,2,2
|
||||
Loading…
Add table
Add a link
Reference in a new issue