Add subdirectories to data/ similar to pokecrystal

Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
This commit is contained in:
Rangi 2020-07-03 11:51:00 -04:00
parent c85050497c
commit b29e5ee203
564 changed files with 3511 additions and 3505 deletions

5
data/text/alphabets.asm Normal file
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LowerCaseAlphabet:
db "abcdefghijklmnopqrstuvwxyz ×():;[]",$e1,$e2,"-?!♂♀/⠄,¥UPPER CASE@"
UpperCaseAlphabet:
db "ABCDEFGHIJKLMNOPQRSTUVWXYZ ×():;[]",$e1,$e2,"-?!♂♀/⠄,¥lower case@"

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Dakutens:
db "かが", "きぎ", "くぐ", "けげ", "こご"
db "さざ", "しじ", "すず", "せぜ", "そぞ"
db "ただ", "ちぢ", "つづ", "てで", "とど"
db "はば", "ひび", "ふぶ", "へべ", "ほぼ"
db "カガ", "キギ", "クグ", "ケゲ", "コゴ"
db "サザ", "シジ", "スズ", "セゼ", "ソゾ"
db "タダ", "チヂ", "ツヅ", "テデ", "トド"
db "ハバ", "ヒビ", "フブ", "へべ", "ホボ"
db $ff
Handakutens:
db "はぱ", "ひぴ", "ふぷ", "へぺ", "ほぽ"
db "ハパ", "ヒピ", "フプ", "へぺ", "ホポ"
db $ff

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_CardKeySuccessText1::
text "Bingo!@@"
_CardKeySuccessText2::
text ""
line "The CARD KEY"
cont "opened the door!"
done
_CardKeyFailText::
text "Darn! It needs a"
line "CARD KEY!"
done
_TrainerNameText::
TX_RAM wcd6d
text ": @@"
_NoNibbleText::
text "Not even a nibble!"
prompt
_NothingHereText::
text "Looks like there's"
line "nothing here."
prompt
_ItsABiteText::
text "Oh!"
line "It's a bite!"
prompt
_ExclamationText::
text "!"
done
_GroundRoseText::
text "Ground rose up"
line "somewhere!"
done
_BoulderText::
text "This requires"
line "STRENGTH to move!"
done
_MartSignText::
text "All your item"
line "needs fulfilled!"
cont "#MON MART"
done
_PokeCenterSignText::
text "Heal Your #MON!"
line "#MON CENTER"
done
_FoundItemText::
text "<PLAYER> found"
line "@"
TX_RAM wcf4b
text "!@@"
_NoMoreRoomForItemText::
text "No more room for"
line "items!"
done
_OaksAideHiText::
text "Hi! Remember me?"
line "I'm PROF.OAK's"
cont "AIDE!"
para "If you caught @"
TX_NUM hOaksAideRequirement, 1, 3
text ""
line "kinds of #MON,"
cont "I'm supposed to"
cont "give you an"
cont "@"
TX_RAM wOaksAideRewardItemName
text "!"
para "So, <PLAYER>! Have"
line "you caught at"
cont "least @"
TX_NUM hOaksAideRequirement, 1, 3
text " kinds of"
cont "#MON?"
done
_OaksAideUhOhText::
text "Let's see..."
line "Uh-oh! You have"
cont "caught only @"
TX_NUM hOaksAideNumMonsOwned, 1, 3
text ""
cont "kinds of #MON!"
para "You need @"
TX_NUM hOaksAideRequirement, 1, 3
text " kinds"
line "if you want the"
cont "@"
TX_RAM wOaksAideRewardItemName
text "."
done
_OaksAideComeBackText::
text "Oh. I see."
para "When you get @"
TX_NUM hOaksAideRequirement, 1, 3
text ""
line "kinds, come back"
cont "for @"
TX_RAM wOaksAideRewardItemName
text "."
done
_OaksAideHereYouGoText::
text "Great! You have"
line "caught @"
TX_NUM hOaksAideNumMonsOwned, 1, 3
text " kinds "
cont "of #MON!"
cont "Congratulations!"
para "Here you go!"
prompt
_OaksAideGotItemText::
text "<PLAYER> got the"
line "@"
TX_RAM wOaksAideRewardItemName
text "!@@"
_OaksAideNoRoomText::
text "Oh! I see you"
line "don't have any"
cont "room for the"
cont "@"
TX_RAM wOaksAideRewardItemName
text "."
done

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_FileDataDestroyedText::
text "The file data is"
line "destroyed!"
prompt
_WouldYouLikeToSaveText::
text "Would you like to"
line "SAVE the game?"
done
_GameSavedText::
text "<PLAYER> saved"
line "the game!"
done
_OlderFileWillBeErasedText::
text "The older file"
line "will be erased to"
cont "save. Okay?"
done
_WhenYouChangeBoxText::
text "When you change a"
line "#MON BOX, data"
cont "will be saved."
para "Is that okay?"
done
_ChooseABoxText::
text "Choose a"
line "<pkmn> BOX.@@"
_EvolvedText::
TX_RAM wcf4b
text " evolved"
done
_IntoText::
text ""
line "into @"
TX_RAM wcd6d
text "!"
done
_StoppedEvolvingText::
text "Huh? @"
TX_RAM wcf4b
text ""
line "stopped evolving!"
prompt
_IsEvolvingText::
text "What? @"
TX_RAM wcf4b
text ""
line "is evolving!"
done
_FellAsleepText::
text "<TARGET>"
line "fell asleep!"
prompt
_AlreadyAsleepText::
text "<TARGET>'s"
line "already asleep!"
prompt
_PoisonedText::
text "<TARGET>"
line "was poisoned!"
prompt
_BadlyPoisonedText::
text "<TARGET>'s"
line "badly poisoned!"
prompt
_BurnedText::
text "<TARGET>"
line "was burned!"
prompt
_FrozenText::
text "<TARGET>"
line "was frozen solid!"
prompt
_FireDefrostedText::
text "Fire defrosted"
line "<TARGET>!"
prompt
_MonsStatsRoseText::
text "<USER>'s"
line "@"
TX_RAM wcf4b
text "@@"
_GreatlyRoseText::
text $4c, "greatly@@"
_RoseText::
text " rose!"
prompt
_MonsStatsFellText::
text "<TARGET>'s"
line "@"
TX_RAM wcf4b
text "@@"
_GreatlyFellText::
text $4c, "greatly@@"
_FellText::
text " fell!"
prompt
_RanFromBattleText::
text "<USER>"
line "ran from battle!"
prompt
_RanAwayScaredText::
text "<TARGET>"
line "ran away scared!"
prompt
_WasBlownAwayText::
text "<TARGET>"
line "was blown away!"
prompt
_ChargeMoveEffectText::
text "<USER>@@"
_MadeWhirlwindText::
text ""
line "made a whirlwind!"
prompt
_TookInSunlightText::
text ""
line "took in sunlight!"
prompt
_LoweredItsHeadText::
text ""
line "lowered its head!"
prompt
_SkyAttackGlowingText::
text ""
line "is glowing!"
prompt
_FlewUpHighText::
text ""
line "flew up high!"
prompt
_DugAHoleText::
text ""
line "dug a hole!"
prompt
_BecameConfusedText::
text "<TARGET>"
line "became confused!"
prompt
_MimicLearnedMoveText::
text "<USER>"
line "learned"
cont "@"
TX_RAM wcd6d
text "!"
prompt
_MoveWasDisabledText::
text "<TARGET>'s"
line "@"
TX_RAM wcd6d
text " was"
cont "disabled!"
prompt
_NothingHappenedText::
text "Nothing happened!"
prompt
_NoEffectText::
text "No effect!"
prompt
_ButItFailedText::
text "But, it failed! "
prompt
_DidntAffectText::
text "It didn't affect"
line "<TARGET>!"
prompt
_IsUnaffectedText::
text "<TARGET>"
line "is unaffected!"
prompt
_ParalyzedMayNotAttackText::
text "<TARGET>'s"
line "paralyzed! It may"
cont "not attack!"
prompt
_SubstituteText::
text "It created a"
line "SUBSTITUTE!"
prompt
_HasSubstituteText::
text "<USER>"
line "has a SUBSTITUTE!"
prompt
_TooWeakSubstituteText::
text "Too weak to make"
line "a SUBSTITUTE!"
prompt
_CoinsScatteredText::
text "Coins scattered"
line "everywhere!"
prompt
_GettingPumpedText::
text "<USER>'s"
line "getting pumped!"
prompt
_WasSeededText::
text "<TARGET>"
line "was seeded!"
prompt
_EvadedAttackText::
text "<TARGET>"
line "evaded attack!"
prompt
_HitWithRecoilText::
text "<USER>'s"
line "hit with recoil!"
prompt
_ConvertedTypeText::
text "Converted type to"
line "<TARGET>'s!"
prompt
_StatusChangesEliminatedText::
text "All STATUS changes"
line "are eliminated!"
prompt
_StartedSleepingEffect::
text "<USER>"
line "started sleeping!"
done
_FellAsleepBecameHealthyText::
text "<USER>"
line "fell asleep and"
cont "became healthy!"
done
_RegainedHealthText::
text "<USER>"
line "regained health!"
prompt
_TransformedText::
text "<USER>"
line "transformed into"
cont "@"
TX_RAM wcd6d
text "!"
prompt
_LightScreenProtectedText::
text "<USER>'s"
line "protected against"
cont "special attacks!"
prompt
_ReflectGainedArmorText::
text "<USER>"
line "gained armor!"
prompt
_ShroudedInMistText::
text "<USER>'s"
line "shrouded in mist!"
prompt
_SuckedHealthText::
text "Sucked health from"
line "<TARGET>!"
prompt
_DreamWasEatenText::
text "<TARGET>'s"
line "dream was eaten!"
prompt
_TradeCenterText1::
text "!"
done
_ColosseumText1::
text "!"
done

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_PokemartGreetingText::
text "Hi there!"
next "May I help you?"
done
_PokemonFaintedText::
TX_RAM wcd6d
text ""
line "fainted!"
done
_PlayerBlackedOutText::
text "<PLAYER> is out of"
line "useable #MON!"
para "<PLAYER> blacked"
line "out!"
prompt
_RepelWoreOffText::
text "REPEL's effect"
line "wore off."
done
_PokemartBuyingGreetingText::
text "Take your time."
done
_PokemartTellBuyPriceText::
TX_RAM wcf4b
text "?"
line "That will be"
cont "¥@"
TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
text ". OK?"
done
_PokemartBoughtItemText::
text "Here you are!"
line "Thank you!"
prompt
_PokemartNotEnoughMoneyText::
text "You don't have"
line "enough money."
prompt
_PokemartItemBagFullText::
text "You can't carry"
line "any more items."
prompt
_PokemonSellingGreetingText::
text "What would you"
line "like to sell?"
done
_PokemartTellSellPriceText::
text "I can pay you"
line "¥@"
TX_BCD hMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
text " for that."
done
_PokemartItemBagEmptyText::
text "You don't have"
line "anything to sell."
prompt
_PokemartUnsellableItemText::
text "I can't put a"
line "price on that."
prompt
_PokemartThankYouText::
text "Thank you!"
done
_PokemartAnythingElseText::
text "Is there anything"
line "else I can do?"
done
_LearnedMove1Text::
TX_RAM wLearnMoveMonName
text " learned"
line "@"
TX_RAM wcf4b
text "!@@"
_WhichMoveToForgetText::
text "Which move should"
next "be forgotten?"
done
_AbandonLearningText::
text "Abandon learning"
line "@"
TX_RAM wcf4b
text "?"
done
_DidNotLearnText::
TX_RAM wLearnMoveMonName
text ""
line "did not learn"
cont "@"
TX_RAM wcf4b
text "!"
prompt
_TryingToLearnText::
TX_RAM wLearnMoveMonName
text " is"
line "trying to learn"
cont "@"
TX_RAM wcf4b
text "!"
para "But, @"
TX_RAM wLearnMoveMonName
text ""
line "can't learn more"
cont "than 4 moves!"
para "Delete an older"
line "move to make room"
cont "for @"
TX_RAM wcf4b
text "?"
done
_OneTwoAndText::
text "1, 2 and...@@"
_PoofText::
text " Poof!@@"
_ForgotAndText::
text ""
para "@"
TX_RAM wLearnMoveMonName
text " forgot"
line "@"
TX_RAM wcd6d
text "!"
para "And..."
prompt
_HMCantDeleteText::
text "HM techniques"
line "can't be deleted!"
prompt
_PokemonCenterWelcomeText::
text "Welcome to our"
line "#MON CENTER!"
para "We heal your"
line "#MON back to"
cont "perfect health!"
prompt
_ShallWeHealYourPokemonText::
text "Shall we heal your"
line "#MON?"
done
_NeedYourPokemonText::
text "OK. We'll need"
line "your #MON."
done
_PokemonFightingFitText::
text "Thank you!"
line "Your #MON are"
cont "fighting fit!"
prompt
_PokemonCenterFarewellText::
text "We hope to see"
line "you again!"
done
_CableClubNPCAreaReservedFor2FriendsLinkedByCableText::
text "This area is"
line "reserved for 2"
cont "friends who are"
cont "linked by cable."
done
_CableClubNPCWelcomeText::
text "Welcome to the"
line "Cable Club!"
done
_CableClubNPCPleaseApplyHereHaveToSaveText::
text "Please apply here."
para "Before opening"
line "the link, we have"
cont "to save the game."
done
_CableClubNPCPleaseWaitText::
text "Please wait.@@"
_CableClubNPCLinkClosedBecauseOfInactivityText::
text "The link has been"
line "closed because of"
cont "inactivity."
para "Please contact"
line "your friend and"
cont "come again!"
done

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_CableClubNPCPleaseComeAgainText::
text "Please come again!"
done
_CableClubNPCMakingPreparationsText::
text "We're making"
line "preparations."
cont "Please wait."
done
_UsedStrengthText::
TX_RAM wcd6d
text " used"
line "STRENGTH.@@"
_CanMoveBouldersText::
TX_RAM wcd6d
text " can"
line "move boulders."
prompt
_CurrentTooFastText::
text "The current is"
line "much too fast!"
prompt
_CyclingIsFunText::
text "Cycling is fun!"
line "Forget SURFing!"
prompt
_FlashLightsAreaText::
text "A blinding FLASH"
line "lights the area!"
prompt
_WarpToLastPokemonCenterText::
text "Warp to the last"
line "#MON CENTER."
done
_CannotUseTeleportNowText::
TX_RAM wcd6d
text " can't"
line "use TELEPORT now."
prompt
_CannotFlyHereText::
TX_RAM wcd6d
text " can't"
line "FLY here."
prompt
_NotHealthyEnoughText::
text "Not healthy"
line "enough."
prompt
_NewBadgeRequiredText::
text "No! A new BADGE"
line "is required."
prompt
_CannotUseItemsHereText::
text "You can't use items"
line "here."
prompt
_CannotGetOffHereText::
text "You can't get off"
line "here."
prompt
_GotMonText::
text "<PLAYER> got"
line "@"
TX_RAM wcd6d
text "!@@"
_SentToBoxText::
text "There's no more"
line "room for #MON!"
cont "@"
TX_RAM wBoxMonNicks
text " was"
cont "sent to #MON"
cont "BOX @"
TX_RAM wcf4b
text " on PC!"
done
_BoxIsFullText::
text "There's no more"
line "room for #MON!"
para "The #MON BOX"
line "is full and can't"
cont "accept any more!"
para "Change the BOX at"
line "a #MON CENTER!"
done

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_ItemUseBallText00::
text "It dodged the"
line "thrown BALL!"
para "This #MON"
line "can't be caught!"
prompt
_ItemUseBallText01::
text "You missed the"
line "#MON!"
prompt
_ItemUseBallText02::
text "Darn! The #MON"
line "broke free!"
prompt
_ItemUseBallText03::
text "Aww! It appeared"
line "to be caught! "
prompt
_ItemUseBallText04::
text "Shoot! It was so"
line "close too!"
prompt
_ItemUseBallText05::
text "All right!"
line "@"
TX_RAM wEnemyMonNick
text " was"
cont "caught!@@"
_ItemUseBallText07::
TX_RAM wBoxMonNicks
text " was"
line "transferred to"
cont "BILL's PC!"
prompt
_ItemUseBallText08::
TX_RAM wBoxMonNicks
text " was"
line "transferred to"
cont "someone's PC!"
prompt
_ItemUseBallText06::
text "New #DEX data"
line "will be added for"
cont "@"
TX_RAM wEnemyMonNick
text "!@@"
_SurfingGotOnText::
text "<PLAYER> got on"
line "@"
TX_RAM wcd6d
text "!"
prompt
_SurfingNoPlaceToGetOffText::
text "There's no place"
line "to get off!"
prompt
_VitaminStatRoseText::
TX_RAM wcd6d
text "'s"
line "@"
TX_RAM wcf4b
text " rose."
prompt
_VitaminNoEffectText::
text "It won't have any"
line "effect."
prompt
_ThrewBaitText::
text "<PLAYER> threw"
line "some BAIT."
done
_ThrewRockText::
text "<PLAYER> threw a"
line "ROCK."
done
_PlayedFluteNoEffectText::
text "Played the #"
line "FLUTE."
para "Now, that's a"
line "catchy tune!"
prompt
_FluteWokeUpText::
text "All sleeping"
line "#MON woke up."
prompt
_PlayedFluteHadEffectText::
text "<PLAYER> played the"
line "# FLUTE.@@"
_CoinCaseNumCoinsText::
text "Coins"
line "@"
TX_BCD wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
text " "
prompt
_ItemfinderFoundItemText::
text "Yes! ITEMFINDER"
line "indicates there's"
cont "an item nearby."
prompt
_ItemfinderFoundNothingText::
text "Nope! ITEMFINDER"
line "isn't responding."
prompt
_RaisePPWhichTechniqueText::
text "Raise PP of which"
line "technique?"
done
_RestorePPWhichTechniqueText::
text "Restore PP of"
line "which technique?"
done
_PPMaxedOutText::
TX_RAM wcf4b
text "'s PP"
line "is maxed out."
prompt
_PPIncreasedText::
TX_RAM wcf4b
text "'s PP"
line "increased."
prompt
_PPRestoredText::
text "PP was restored."
prompt
_BootedUpTMText::
text "Booted up a TM!"
prompt
_BootedUpHMText::
text "Booted up an HM!"
prompt
_TeachMachineMoveText::
text "It contained"
line "@"
TX_RAM wcf4b
text "!"
para "Teach @"
TX_RAM wcf4b
text ""
line "to a #MON?"
done
_MonCannotLearnMachineMoveText::
TX_RAM wcd6d
text " is not"
line "compatible with"
cont "@"
TX_RAM wcf4b
text "."
para "It can't learn"
line "@"
TX_RAM wcf4b
text "."
prompt
_ItemUseNotTimeText::
text "OAK: <PLAYER>!"
line "This isn't the"
cont "time to use that! "
prompt
_ItemUseNotYoursToUseText::
text "This isn't yours"
line "to use!"
prompt
_ItemUseNoEffectText::
text "It won't have any"
line "effect."
prompt
_ThrowBallAtTrainerMonText1::
text "The trainer"
line "blocked the BALL!"
prompt
_ThrowBallAtTrainerMonText2::
text "Don't be a thief!"
prompt
_NoCyclingAllowedHereText::
text "No cycling"
next "allowed here."
prompt
_NoSurfingHereText::
text "No SURFing on"
line "@"
TX_RAM wcd6d
text " here!"
prompt
_BoxFullCannotThrowBallText::
text "The #MON BOX"
line "is full! Can't"
cont "use that item!"
prompt

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_ItemUseText001::
text "<PLAYER> used@@"
_ItemUseText002::
TX_RAM wcf4b
text "!"
done
_GotOnBicycleText1::
text "<PLAYER> got on the@@"
_GotOnBicycleText2::
TX_RAM wcf4b
text "!"
prompt
_GotOffBicycleText1::
text "<PLAYER> got off@@"
_GotOffBicycleText2::
text "the @"
TX_RAM wcf4b
text "."
prompt
_ThrewAwayItemText::
text "Threw away"
line "@"
TX_RAM wcd6d
text "."
prompt
_IsItOKToTossItemText::
text "Is it OK to toss"
line "@"
TX_RAM wcf4b
text "?"
prompt
_TooImportantToTossText::
text "That's too impor-"
line "tant to toss!"
prompt
_AlreadyKnowsText::
TX_RAM wcd6d
text " knows"
line "@"
TX_RAM wcf4b
text "!"
prompt
_ConnectCableText::
text "Okay, connect the"
line "cable like so!"
prompt
_TradedForText::
text "<PLAYER> traded"
line "@"
TX_RAM wInGameTradeGiveMonName
text " for"
cont "@"
TX_RAM wInGameTradeReceiveMonName
text "!@@"
_WannaTrade1Text::
text "I'm looking for"
line "@"
TX_RAM wInGameTradeGiveMonName
text "! Wanna"
para "trade one for"
line "@"
TX_RAM wInGameTradeReceiveMonName
text "? "
done
_NoTrade1Text::
text "Awww!"
line "Oh well..."
done
_WrongMon1Text::
text "What? That's not"
line "@"
TX_RAM wInGameTradeGiveMonName
text "!"
para "If you get one,"
line "come back here!"
done
_Thanks1Text::
text "Hey thanks!"
done
_AfterTrade1Text::
text "Isn't my old"
line "@"
TX_RAM wInGameTradeReceiveMonName
text " great?"
done
_WannaTrade2Text::
text "Hello there! Do"
line "you want to trade"
para "your @"
TX_RAM wInGameTradeGiveMonName
text ""
line "for @"
TX_RAM wInGameTradeReceiveMonName
text "?"
done
_NoTrade2Text::
text "Well, if you"
line "don't want to..."
done
_WrongMon2Text::
text "Hmmm? This isn't"
line "@"
TX_RAM wInGameTradeGiveMonName
text "."
para "Think of me when"
line "you get one."
done
_Thanks2Text::
text "Thanks!"
done
_AfterTrade2Text::
text "The @"
TX_RAM wInGameTradeGiveMonName
text " you"
line "traded to me"
para "went and evolved!"
done
_WannaTrade3Text::
text "Hi! Do you have"
line "@"
TX_RAM wInGameTradeGiveMonName
text "?"
para "Want to trade it"
line "for @"
TX_RAM wInGameTradeReceiveMonName
text "?"
done
_NoTrade3Text::
text "That's too bad."
done
_WrongMon3Text::
text "...This is no"
line "@"
TX_RAM wInGameTradeGiveMonName
text "."
para "If you get one,"
line "trade it with me!"
done
_Thanks3Text::
text "Thanks pal!"
done
_AfterTrade3Text::
text "How is my old"
line "@"
TX_RAM wInGameTradeReceiveMonName
text "?"
para "My @"
TX_RAM wInGameTradeGiveMonName
text " is"
line "doing great!"
done
_NothingToCutText::
text "There isn't"
line "anything to CUT!"
prompt
_UsedCutText::
TX_RAM wcd6d
text " hacked"
line "away with CUT!"
prompt

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UnusedNames::
db "かみなりバッヂ@" ; THUNDER BADGE
db "かいがらバッヂ@" ; SHELL BADGE
db "おじぞうバッヂ@" ; JIZOU BADGE
db "はやぶさバッヂ@" ; FALCON BADGE
db "ひんやりバッヂ@" ; CHILL BADGE
db "なかよしバッヂ@" ; FRIENDSHIP BADGE
db "バラバッヂ@" ; ROSE BADGE
db "ひのたまバッヂ@" ; FIREBALL BADGE
db "ゴールドバッヂ@" ; GOLD BADGE
db "たまご@" ; EGG
db "ひよこ@" ; CHICK
db "ブロンズ@" ; BRONZE
db "シルバー@" ; SILVER
db "ゴールド@" ; GOLD
db "プチキャプテン@" ; PETIT CAPTAIN
db "キャプテン@" ; CAPTAIN
db "プチマスター@" ; PETIT MASTER
db "マスター@" ; MASTER
db "エクセレント" ; EXCELLENT