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Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
This commit is contained in:
parent
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commit
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564 changed files with 3511 additions and 3505 deletions
228
data/text/text_6.asm
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228
data/text/text_6.asm
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_ItemUseBallText00::
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text "It dodged the"
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line "thrown BALL!"
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para "This #MON"
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line "can't be caught!"
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prompt
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_ItemUseBallText01::
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text "You missed the"
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line "#MON!"
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prompt
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_ItemUseBallText02::
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text "Darn! The #MON"
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line "broke free!"
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prompt
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_ItemUseBallText03::
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text "Aww! It appeared"
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line "to be caught! "
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prompt
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_ItemUseBallText04::
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text "Shoot! It was so"
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line "close too!"
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prompt
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_ItemUseBallText05::
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text "All right!"
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line "@"
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TX_RAM wEnemyMonNick
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text " was"
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cont "caught!@@"
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_ItemUseBallText07::
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TX_RAM wBoxMonNicks
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text " was"
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line "transferred to"
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cont "BILL's PC!"
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prompt
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_ItemUseBallText08::
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TX_RAM wBoxMonNicks
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text " was"
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line "transferred to"
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cont "someone's PC!"
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prompt
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_ItemUseBallText06::
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text "New #DEX data"
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line "will be added for"
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cont "@"
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TX_RAM wEnemyMonNick
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text "!@@"
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_SurfingGotOnText::
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text "<PLAYER> got on"
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line "@"
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TX_RAM wcd6d
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text "!"
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prompt
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_SurfingNoPlaceToGetOffText::
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text "There's no place"
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line "to get off!"
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prompt
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_VitaminStatRoseText::
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TX_RAM wcd6d
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text "'s"
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line "@"
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TX_RAM wcf4b
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text " rose."
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prompt
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_VitaminNoEffectText::
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text "It won't have any"
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line "effect."
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prompt
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_ThrewBaitText::
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text "<PLAYER> threw"
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line "some BAIT."
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done
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_ThrewRockText::
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text "<PLAYER> threw a"
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line "ROCK."
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done
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_PlayedFluteNoEffectText::
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text "Played the #"
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line "FLUTE."
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para "Now, that's a"
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line "catchy tune!"
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prompt
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_FluteWokeUpText::
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text "All sleeping"
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line "#MON woke up."
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prompt
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_PlayedFluteHadEffectText::
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text "<PLAYER> played the"
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line "# FLUTE.@@"
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_CoinCaseNumCoinsText::
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text "Coins"
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line "@"
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TX_BCD wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
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text " "
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prompt
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_ItemfinderFoundItemText::
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text "Yes! ITEMFINDER"
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line "indicates there's"
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cont "an item nearby."
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prompt
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_ItemfinderFoundNothingText::
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text "Nope! ITEMFINDER"
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line "isn't responding."
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prompt
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_RaisePPWhichTechniqueText::
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text "Raise PP of which"
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line "technique?"
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done
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_RestorePPWhichTechniqueText::
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text "Restore PP of"
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line "which technique?"
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done
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_PPMaxedOutText::
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TX_RAM wcf4b
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text "'s PP"
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line "is maxed out."
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prompt
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_PPIncreasedText::
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TX_RAM wcf4b
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text "'s PP"
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line "increased."
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prompt
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_PPRestoredText::
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text "PP was restored."
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prompt
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_BootedUpTMText::
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text "Booted up a TM!"
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prompt
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_BootedUpHMText::
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text "Booted up an HM!"
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prompt
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_TeachMachineMoveText::
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text "It contained"
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line "@"
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TX_RAM wcf4b
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text "!"
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para "Teach @"
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TX_RAM wcf4b
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text ""
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line "to a #MON?"
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done
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_MonCannotLearnMachineMoveText::
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TX_RAM wcd6d
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text " is not"
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line "compatible with"
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cont "@"
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TX_RAM wcf4b
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text "."
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para "It can't learn"
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line "@"
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TX_RAM wcf4b
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text "."
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prompt
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_ItemUseNotTimeText::
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text "OAK: <PLAYER>!"
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line "This isn't the"
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cont "time to use that! "
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prompt
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_ItemUseNotYoursToUseText::
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text "This isn't yours"
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line "to use!"
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prompt
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_ItemUseNoEffectText::
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text "It won't have any"
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line "effect."
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prompt
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_ThrowBallAtTrainerMonText1::
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text "The trainer"
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line "blocked the BALL!"
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prompt
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_ThrowBallAtTrainerMonText2::
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text "Don't be a thief!"
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prompt
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_NoCyclingAllowedHereText::
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text "No cycling"
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next "allowed here."
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prompt
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_NoSurfingHereText::
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text "No SURFing on"
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line "@"
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TX_RAM wcd6d
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text " here!"
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prompt
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_BoxFullCannotThrowBallText::
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text "The #MON BOX"
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line "is full! Can't"
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cont "use that item!"
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prompt
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