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Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
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564 changed files with 3511 additions and 3505 deletions
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@ -1901,7 +1901,7 @@ ItemUseGoodRod:
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xor 1
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jr RodResponse
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INCLUDE "data/good_rod.asm"
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INCLUDE "data/wild/good_rod.asm"
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ItemUseSuperRod:
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call FishingInit
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@ -2686,7 +2686,7 @@ IsKeyItem_::
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ld [wIsKeyItem], a
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ret
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INCLUDE "data/key_items.asm"
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INCLUDE "data/items/key_items.asm"
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SendNewMonToBox:
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ld de, wNumInBox
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@ -2881,7 +2881,7 @@ IsNextTileShoreOrWater:
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and a
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ret
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INCLUDE "data/water_tilesets.asm"
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INCLUDE "data/tilesets/water_tilesets.asm"
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ReadSuperRodData:
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; return e = 2 if no fish on this map
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@ -2928,7 +2928,7 @@ ReadSuperRodData:
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ld e, $1 ; $1 if there's a bite
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ret
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INCLUDE "data/super_rod.asm"
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INCLUDE "data/wild/super_rod.asm"
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; reloads map view and processes sprite data
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; for items that cause the overworld to be displayed
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@ -22,4 +22,4 @@ GetMachinePrice::
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ld [hItemPrice + 2], a
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ret
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INCLUDE "data/tm_prices.asm"
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INCLUDE "data/items/tm_prices.asm"
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@ -33,4 +33,4 @@ TMToMove:
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ld [wd11e], a
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ret
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INCLUDE "data/tms.asm"
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INCLUDE "data/moves/tmhm_moves.asm"
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@ -103,7 +103,7 @@ DisplayTownMap:
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ld [wWhichTownMapLocation], a
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jp .townMapLoop
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INCLUDE "data/town_map_order.asm"
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INCLUDE "data/maps/town_map_order.asm"
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TownMapCursor:
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INCBIN "gfx/town_map/town_map_cursor.1bpp"
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@ -581,9 +581,9 @@ LoadTownMapEntry:
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ld l, a
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ret
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INCLUDE "data/town_map_entries.asm"
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INCLUDE "data/maps/town_map_entries.asm"
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INCLUDE "text/map_names.asm"
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INCLUDE "data/maps/names.asm"
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MonNestIcon:
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INCBIN "gfx/town_map/mon_nest_icon.1bpp"
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