mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-21 22:52:15 +13:00
Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
This commit is contained in:
parent
c85050497c
commit
b29e5ee203
564 changed files with 3511 additions and 3505 deletions
120
engine/movie/title2.asm
Executable file
120
engine/movie/title2.asm
Executable file
|
|
@ -0,0 +1,120 @@
|
|||
TitleScroll_WaitBall:
|
||||
; Wait around for the TitleBall animation to play out.
|
||||
; hi: speed
|
||||
; lo: duration
|
||||
db $05, $05, 0
|
||||
|
||||
TitleScroll_In:
|
||||
; Scroll a TitleMon in from the right.
|
||||
; hi: speed
|
||||
; lo: duration
|
||||
db $a2, $94, $84, $63, $52, $31, $11, 0
|
||||
|
||||
TitleScroll_Out:
|
||||
; Scroll a TitleMon out to the left.
|
||||
; hi: speed
|
||||
; lo: duration
|
||||
db $12, $22, $32, $42, $52, $62, $83, $93, 0
|
||||
|
||||
TitleScroll:
|
||||
ld a, d
|
||||
|
||||
ld bc, TitleScroll_In
|
||||
ld d, $88
|
||||
ld e, 0 ; don't animate titleball
|
||||
|
||||
and a
|
||||
jr nz, .ok
|
||||
|
||||
ld bc, TitleScroll_Out
|
||||
ld d, $00
|
||||
ld e, 0 ; don't animate titleball
|
||||
.ok
|
||||
|
||||
_TitleScroll:
|
||||
ld a, [bc]
|
||||
and a
|
||||
ret z
|
||||
|
||||
inc bc
|
||||
push bc
|
||||
|
||||
ld b, a
|
||||
and $f
|
||||
ld c, a
|
||||
ld a, b
|
||||
and $f0
|
||||
swap a
|
||||
ld b, a
|
||||
|
||||
.loop
|
||||
ld h, d
|
||||
ld l, $48
|
||||
call .ScrollBetween
|
||||
|
||||
ld h, $00
|
||||
ld l, $88
|
||||
call .ScrollBetween
|
||||
|
||||
ld a, d
|
||||
add b
|
||||
ld d, a
|
||||
|
||||
call GetTitleBallY
|
||||
dec c
|
||||
jr nz, .loop
|
||||
|
||||
pop bc
|
||||
jr _TitleScroll
|
||||
|
||||
.ScrollBetween:
|
||||
.wait
|
||||
ld a, [rLY] ; rLY
|
||||
cp l
|
||||
jr nz, .wait
|
||||
|
||||
ld a, h
|
||||
ld [rSCX], a
|
||||
|
||||
.wait2
|
||||
ld a, [rLY] ; rLY
|
||||
cp h
|
||||
jr z, .wait2
|
||||
ret
|
||||
|
||||
TitleBallYTable:
|
||||
; OBJ y-positions for the Poke Ball held by Red in the title screen.
|
||||
; This is really two 0-terminated lists. Initiated with an index of 1.
|
||||
db 0, $71, $6f, $6e, $6d, $6c, $6d, $6e, $6f, $71, $74, 0
|
||||
|
||||
TitleScreenAnimateBallIfStarterOut:
|
||||
; Animate the TitleBall if a starter just got scrolled out.
|
||||
ld a, [wTitleMonSpecies]
|
||||
cp STARTER1
|
||||
jr z, .ok
|
||||
cp STARTER2
|
||||
jr z, .ok
|
||||
cp STARTER3
|
||||
ret nz
|
||||
.ok
|
||||
ld e, 1 ; animate titleball
|
||||
ld bc, TitleScroll_WaitBall
|
||||
ld d, 0
|
||||
jp _TitleScroll
|
||||
|
||||
GetTitleBallY:
|
||||
; Get position e from TitleBallYTable
|
||||
push de
|
||||
push hl
|
||||
xor a
|
||||
ld d, a
|
||||
ld hl, TitleBallYTable
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
pop hl
|
||||
pop de
|
||||
and a
|
||||
ret z
|
||||
ld [wOAMBuffer + $28], a
|
||||
inc e
|
||||
ret
|
||||
Loading…
Add table
Add a link
Reference in a new issue