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Document move effects
Document mist effect Document recoil effect Document heal effect Update conversion_effect.asm Update haze_effect.asm Update leech_seed_effect.asm Update pay_day_effect.asm Update reflect_light_screen_effect.asm Update substitute_effect.asm Update transform_effect.asm
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11 changed files with 158 additions and 129 deletions
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@ -3,10 +3,10 @@ ReflectLightScreenEffect_: ; 3bb97 (e:7b97)
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ld de, W_PLAYERMOVEEFFECT
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ld a, [H_WHOSETURN]
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and a
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jr z, .asm_3bba8
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jr z, .reflectLightScreenEffect
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ld hl, W_ENEMYBATTSTATUS3
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ld de, W_ENEMYMOVEEFFECT
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.asm_3bba8
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.reflectLightScreenEffect
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ld a, [de]
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cp LIGHT_SCREEN_EFFECT
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jr nz, .reflect
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@ -14,13 +14,13 @@ ReflectLightScreenEffect_: ; 3bb97 (e:7b97)
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jr nz, .moveFailed
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set HasLightScreenUp, [hl] ; mon is now protected by light screen
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ld hl, LightScreenProtectedText
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jr .asm_3bbc1
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jr .playAnim
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.reflect
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bit HasReflectUp, [hl] ; is mon already protected by reflect?
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jr nz, .moveFailed
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set HasReflectUp, [hl] ; mon is now protected by reflect
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ld hl, ReflectGainedArmorText
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.asm_3bbc1
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.playAnim
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push hl
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ld hl, PlayCurrentMoveAnimation
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call BankswitchEtoF
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