Document move effects

Document mist effect

Document recoil effect

Document heal effect

Update conversion_effect.asm

Update haze_effect.asm

Update leech_seed_effect.asm

Update pay_day_effect.asm

Update reflect_light_screen_effect.asm

Update substitute_effect.asm

Update transform_effect.asm
This commit is contained in:
xCrystal 2015-04-08 12:15:08 +02:00
parent c2efe700ac
commit b2dc57576d
11 changed files with 158 additions and 129 deletions

View file

@ -3,10 +3,10 @@ ReflectLightScreenEffect_: ; 3bb97 (e:7b97)
ld de, W_PLAYERMOVEEFFECT
ld a, [H_WHOSETURN]
and a
jr z, .asm_3bba8
jr z, .reflectLightScreenEffect
ld hl, W_ENEMYBATTSTATUS3
ld de, W_ENEMYMOVEEFFECT
.asm_3bba8
.reflectLightScreenEffect
ld a, [de]
cp LIGHT_SCREEN_EFFECT
jr nz, .reflect
@ -14,13 +14,13 @@ ReflectLightScreenEffect_: ; 3bb97 (e:7b97)
jr nz, .moveFailed
set HasLightScreenUp, [hl] ; mon is now protected by light screen
ld hl, LightScreenProtectedText
jr .asm_3bbc1
jr .playAnim
.reflect
bit HasReflectUp, [hl] ; is mon already protected by reflect?
jr nz, .moveFailed
set HasReflectUp, [hl] ; mon is now protected by reflect
ld hl, ReflectGainedArmorText
.asm_3bbc1
.playAnim
push hl
ld hl, PlayCurrentMoveAnimation
call BankswitchEtoF