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Rename sound effect files
This commit is contained in:
parent
4d88812f40
commit
b4081e851a
332 changed files with 2083 additions and 2083 deletions
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@ -56,175 +56,175 @@ ENDM
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music_const MUSIC_MEET_MALE_TRAINER, Music_MeetMaleTrainer
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; AUDIO_1 AUDIO_2 AUDIO_3
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music_const SFX_SNARE_1, SFX_02_01
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music_const SFX_SNARE_2, SFX_02_02
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music_const SFX_SNARE_3, SFX_02_03
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music_const SFX_SNARE_4, SFX_02_04
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music_const SFX_SNARE_5, SFX_02_05
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music_const SFX_TRIANGLE_1, SFX_02_06
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music_const SFX_TRIANGLE_2, SFX_02_07
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music_const SFX_SNARE_6, SFX_02_08
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music_const SFX_SNARE_7, SFX_02_09
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music_const SFX_SNARE_8, SFX_02_0a
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music_const SFX_SNARE_9, SFX_02_0b
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music_const SFX_CYMBAL_1, SFX_02_0c
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music_const SFX_CYMBAL_2, SFX_02_0d
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music_const SFX_CYMBAL_3, SFX_02_0e
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music_const SFX_MUTED_SNARE_1, SFX_02_0f
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music_const SFX_TRIANGLE_3, SFX_02_10
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music_const SFX_MUTED_SNARE_2, SFX_02_11
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music_const SFX_MUTED_SNARE_3, SFX_02_12
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music_const SFX_MUTED_SNARE_4, SFX_02_13
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music_const SFX_CRY_00, SFX_02_14
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music_const SFX_CRY_01, SFX_02_15
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music_const SFX_CRY_02, SFX_02_16
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music_const SFX_CRY_03, SFX_02_17
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music_const SFX_CRY_04, SFX_02_18
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music_const SFX_CRY_05, SFX_02_19
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music_const SFX_CRY_06, SFX_02_1a
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music_const SFX_CRY_07, SFX_02_1b
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music_const SFX_CRY_08, SFX_02_1c
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music_const SFX_CRY_09, SFX_02_1d
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music_const SFX_CRY_0A, SFX_02_1e
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music_const SFX_CRY_0B, SFX_02_1f
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music_const SFX_CRY_0C, SFX_02_20
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music_const SFX_CRY_0D, SFX_02_21
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music_const SFX_CRY_0E, SFX_02_22
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music_const SFX_CRY_0F, SFX_02_23
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music_const SFX_CRY_10, SFX_02_24
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music_const SFX_CRY_11, SFX_02_25
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music_const SFX_CRY_12, SFX_02_26
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music_const SFX_CRY_13, SFX_02_27
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music_const SFX_CRY_14, SFX_02_28
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music_const SFX_CRY_15, SFX_02_29
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music_const SFX_CRY_16, SFX_02_2a
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music_const SFX_CRY_17, SFX_02_2b
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music_const SFX_CRY_18, SFX_02_2c
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music_const SFX_CRY_19, SFX_02_2d
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music_const SFX_CRY_1A, SFX_02_2e
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music_const SFX_CRY_1B, SFX_02_2f
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music_const SFX_CRY_1C, SFX_02_30
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music_const SFX_CRY_1D, SFX_02_31
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music_const SFX_CRY_1E, SFX_02_32
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music_const SFX_CRY_1F, SFX_02_33
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music_const SFX_CRY_20, SFX_02_34
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music_const SFX_CRY_21, SFX_02_35
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music_const SFX_CRY_22, SFX_02_36
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music_const SFX_CRY_23, SFX_02_37
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music_const SFX_CRY_24, SFX_02_38
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music_const SFX_CRY_25, SFX_02_39
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music_const SFX_SNARE_1, SFX_Snare1_1
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music_const SFX_SNARE_2, SFX_Snare2_1
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music_const SFX_SNARE_3, SFX_Snare3_1
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music_const SFX_SNARE_4, SFX_Snare4_1
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music_const SFX_SNARE_5, SFX_Snare5_1
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music_const SFX_TRIANGLE_1, SFX_Triangle1_1
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music_const SFX_TRIANGLE_2, SFX_Triangle2_1
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music_const SFX_SNARE_6, SFX_Snare6_1
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music_const SFX_SNARE_7, SFX_Snare7_1
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music_const SFX_SNARE_8, SFX_Snare8_1
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music_const SFX_SNARE_9, SFX_Snare9_1
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music_const SFX_CYMBAL_1, SFX_Cymbal1_1
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music_const SFX_CYMBAL_2, SFX_Cymbal2_1
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music_const SFX_CYMBAL_3, SFX_Cymbal3_1
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music_const SFX_MUTED_SNARE_1, SFX_Muted_Snare1_1
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music_const SFX_TRIANGLE_3, SFX_Triangle3_1
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music_const SFX_MUTED_SNARE_2, SFX_Muted_Snare2_1
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music_const SFX_MUTED_SNARE_3, SFX_Muted_Snare3_1
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music_const SFX_MUTED_SNARE_4, SFX_Muted_Snare4_1
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music_const SFX_CRY_00, SFX_Cry00_1
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music_const SFX_CRY_01, SFX_Cry01_1
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music_const SFX_CRY_02, SFX_Cry02_1
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music_const SFX_CRY_03, SFX_Cry03_1
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music_const SFX_CRY_04, SFX_Cry04_1
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music_const SFX_CRY_05, SFX_Cry05_1
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music_const SFX_CRY_06, SFX_Cry06_1
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music_const SFX_CRY_07, SFX_Cry07_1
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music_const SFX_CRY_08, SFX_Cry08_1
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music_const SFX_CRY_09, SFX_Cry09_1
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music_const SFX_CRY_0A, SFX_Cry0A_1
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music_const SFX_CRY_0B, SFX_Cry0B_1
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music_const SFX_CRY_0C, SFX_Cry0C_1
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music_const SFX_CRY_0D, SFX_Cry0D_1
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music_const SFX_CRY_0E, SFX_Cry0E_1
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music_const SFX_CRY_0F, SFX_Cry0F_1
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music_const SFX_CRY_10, SFX_Cry10_1
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music_const SFX_CRY_11, SFX_Cry11_1
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music_const SFX_CRY_12, SFX_Cry12_1
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music_const SFX_CRY_13, SFX_Cry13_1
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music_const SFX_CRY_14, SFX_Cry14_1
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music_const SFX_CRY_15, SFX_Cry15_1
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music_const SFX_CRY_16, SFX_Cry16_1
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music_const SFX_CRY_17, SFX_Cry17_1
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music_const SFX_CRY_18, SFX_Cry18_1
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music_const SFX_CRY_19, SFX_Cry19_1
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music_const SFX_CRY_1A, SFX_Cry1A_1
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music_const SFX_CRY_1B, SFX_Cry1B_1
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music_const SFX_CRY_1C, SFX_Cry1C_1
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music_const SFX_CRY_1D, SFX_Cry1D_1
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music_const SFX_CRY_1E, SFX_Cry1E_1
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music_const SFX_CRY_1F, SFX_Cry1F_1
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music_const SFX_CRY_20, SFX_Cry20_1
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music_const SFX_CRY_21, SFX_Cry21_1
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music_const SFX_CRY_22, SFX_Cry22_1
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music_const SFX_CRY_23, SFX_Cry23_1
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music_const SFX_CRY_24, SFX_Cry24_1
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music_const SFX_CRY_25, SFX_Cry25_1
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music_const SFX_GET_ITEM_2, SFX_02_3b
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music_const SFX_TINK, SFX_02_3c
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music_const SFX_HEAL_HP, SFX_02_3d
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music_const SFX_HEAL_AILMENT, SFX_02_3e
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music_const SFX_START_MENU, SFX_02_3f
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music_const SFX_PRESS_AB, SFX_02_40
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music_const SFX_GET_ITEM_2, SFX_Get_Item2_1
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music_const SFX_TINK, SFX_Tink_1
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music_const SFX_HEAL_HP, SFX_Heal_HP_1
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music_const SFX_HEAL_AILMENT, SFX_Heal_Ailment_1
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music_const SFX_START_MENU, SFX_Start_Menu_1
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music_const SFX_PRESS_AB, SFX_Press_AB_1
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; AUDIO_1 AUDIO_3
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music_const SFX_GET_ITEM_1, SFX_02_3a
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music_const SFX_GET_ITEM_1, SFX_Get_Item1_1
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music_const SFX_POKEDEX_RATING, SFX_02_41
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music_const SFX_GET_KEY_ITEM, SFX_02_42
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music_const SFX_POISONED, SFX_02_43
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music_const SFX_TRADE_MACHINE, SFX_02_44
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music_const SFX_TURN_ON_PC, SFX_02_45
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music_const SFX_TURN_OFF_PC, SFX_02_46
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music_const SFX_ENTER_PC, SFX_02_47
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music_const SFX_SHRINK, SFX_02_48
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music_const SFX_SWITCH, SFX_02_49
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music_const SFX_HEALING_MACHINE, SFX_02_4a
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music_const SFX_TELEPORT_1, SFX_02_4b
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music_const SFX_TELEPORT_2, SFX_02_4c
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music_const SFX_TELEPORT_3, SFX_02_4d
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music_const SFX_LEDGE, SFX_02_4e
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music_const SFX_FLY_1, SFX_02_4f
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music_const SFX_FLY_2, SFX_02_50
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music_const SFX_DENIED, SFX_02_51
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music_const SFX_ARROW_TILES, SFX_02_52
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music_const SFX_PUSH_BOULDER, SFX_02_53
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music_const SFX_SS_ANNE_HORN, SFX_02_54
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music_const SFX_WITHDRAW_DEPOSIT, SFX_02_55
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music_const SFX_CUT, SFX_02_56
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music_const SFX_GO_INSIDE, SFX_02_57
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music_const SFX_SWAP, SFX_02_58
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music_const SFX_59, SFX_02_59 ; unused, sounds similar to SFX_SLOTS_STOP_WHEEL
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music_const SFX_PURCHASE, SFX_02_5a
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music_const SFX_COLLISION, SFX_02_5b
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music_const SFX_GO_OUTSIDE, SFX_02_5c
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music_const SFX_SAVE, SFX_02_5d
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music_const SFX_POKEDEX_RATING, SFX_Pokedex_Rating_1
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music_const SFX_GET_KEY_ITEM, SFX_Get_Key_Item_1
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music_const SFX_POISONED, SFX_Poisoned_1
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music_const SFX_TRADE_MACHINE, SFX_Trade_Machine_1
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music_const SFX_TURN_ON_PC, SFX_Turn_On_PC_1
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music_const SFX_TURN_OFF_PC, SFX_Turn_Off_PC_1
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music_const SFX_ENTER_PC, SFX_Enter_PC_1
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music_const SFX_SHRINK, SFX_Shrink_1
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music_const SFX_SWITCH, SFX_Switch_1
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music_const SFX_HEALING_MACHINE, SFX_Healing_Machine_1
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music_const SFX_TELEPORT_EXIT_1, SFX_Teleport_Exit1_1
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music_const SFX_TELEPORT_ENTER_1, SFX_Teleport_Enter1_1
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music_const SFX_TELEPORT_EXIT_2, SFX_Teleport_Exit2_1
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music_const SFX_LEDGE, SFX_Ledge_1
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music_const SFX_TELEPORT_ENTER_2, SFX_Teleport_Enter2_1
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music_const SFX_FLY, SFX_Fly_1
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music_const SFX_DENIED, SFX_Denied_1
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music_const SFX_ARROW_TILES, SFX_Arrow_Tiles_1
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music_const SFX_PUSH_BOULDER, SFX_Push_Boulder_1
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music_const SFX_SS_ANNE_HORN, SFX_SS_Anne_Horn_1
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music_const SFX_WITHDRAW_DEPOSIT, SFX_Withdraw_Deposit_1
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music_const SFX_CUT, SFX_Cut_1
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music_const SFX_GO_INSIDE, SFX_Go_Inside_1
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music_const SFX_SWAP, SFX_Swap_1
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music_const SFX_59, SFX_59_1 ; unused, sounds similar to SFX_SLOTS_STOP_WHEEL
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music_const SFX_PURCHASE, SFX_Purchase_1
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music_const SFX_COLLISION, SFX_Collision_1
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music_const SFX_GO_OUTSIDE, SFX_Go_Outside_1
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music_const SFX_SAVE, SFX_Save_1
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; AUDIO_1
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music_const SFX_POKEFLUE, SFX_02_5e
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music_const SFX_SAFARI_ZONE_PA, SFX_02_5f
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music_const SFX_POKEFLUE, SFX_Pokeflute
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music_const SFX_SAFARI_ZONE_PA, SFX_Safari_Zone_PA
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; AUDIO_2
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music_const SFX_LEVEL_UP, SFX_08_3a
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music_const SFX_LEVEL_UP, SFX_Level_Up
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music_const SFX_BALL_TOSS, SFX_08_41
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music_const SFX_BALL_POOF, SFX_08_42
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music_const SFX_FAINT_THUD, SFX_08_43
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music_const SFX_RUN, SFX_08_44
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music_const SFX_DEX_PAGE_ADDED, SFX_08_45
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music_const SFX_CAUGHT_MON, SFX_08_46
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music_const SFX_PECK, SFX_08_47
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music_const SFX_FAINT_FALL, SFX_08_48
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music_const SFX_BATTLE_09, SFX_08_49
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music_const SFX_POUND, SFX_08_4a
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music_const SFX_BATTLE_0B, SFX_08_4b
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music_const SFX_BATTLE_0C, SFX_08_4c
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music_const SFX_BATTLE_0D, SFX_08_4d
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music_const SFX_BATTLE_0E, SFX_08_4e
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music_const SFX_BATTLE_0F, SFX_08_4f
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music_const SFX_DAMAGE, SFX_08_50
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music_const SFX_NOT_VERY_EFFECTIVE, SFX_08_51
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music_const SFX_BATTLE_12, SFX_08_52
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music_const SFX_BATTLE_13, SFX_08_53
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music_const SFX_BATTLE_14, SFX_08_54
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music_const SFX_VINE_WHIP, SFX_08_55
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music_const SFX_BATTLE_16, SFX_08_56 ; unused?
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music_const SFX_BATTLE_17, SFX_08_57
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music_const SFX_BATTLE_18, SFX_08_58
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music_const SFX_BATTLE_19, SFX_08_59
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music_const SFX_SUPER_EFFECTIVE, SFX_08_5a
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music_const SFX_BATTLE_1B, SFX_08_5b
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music_const SFX_BATTLE_1C, SFX_08_5c
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music_const SFX_DOUBLESLAP, SFX_08_5d
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music_const SFX_BATTLE_1E, SFX_08_5e
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music_const SFX_HORN_DRILL, SFX_08_5f
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music_const SFX_BATTLE_20, SFX_08_60
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music_const SFX_BATTLE_21, SFX_08_61
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music_const SFX_BATTLE_22, SFX_08_62
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music_const SFX_BATTLE_23, SFX_08_63
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music_const SFX_BATTLE_24, SFX_08_64
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music_const SFX_BATTLE_25, SFX_08_65
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music_const SFX_BATTLE_26, SFX_08_66
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music_const SFX_BATTLE_27, SFX_08_67
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music_const SFX_BATTLE_28, SFX_08_68
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music_const SFX_BATTLE_29, SFX_08_69
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music_const SFX_BATTLE_2A, SFX_08_6a
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music_const SFX_BATTLE_2B, SFX_08_6b
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music_const SFX_BATTLE_2C, SFX_08_6c
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music_const SFX_PSYBEAM, SFX_08_6d
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music_const SFX_BATTLE_2E, SFX_08_6e
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music_const SFX_BATTLE_2F, SFX_08_6f
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music_const SFX_PSYCHIC_M, SFX_08_70
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music_const SFX_BATTLE_31, SFX_08_71
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music_const SFX_BATTLE_32, SFX_08_72
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music_const SFX_BATTLE_33, SFX_08_73
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music_const SFX_BATTLE_34, SFX_08_74
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music_const SFX_BATTLE_35, SFX_08_75
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music_const SFX_BATTLE_36, SFX_08_76
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music_const SFX_SILPH_SCOPE, SFX_08_77
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music_const SFX_BALL_TOSS, SFX_Ball_Toss
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music_const SFX_BALL_POOF, SFX_Ball_Poof
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music_const SFX_FAINT_THUD, SFX_Faint_Thud
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music_const SFX_RUN, SFX_Run
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music_const SFX_DEX_PAGE_ADDED, SFX_Dex_Page_Added
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music_const SFX_CAUGHT_MON, SFX_Caught_Mon
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music_const SFX_PECK, SFX_Peck
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music_const SFX_FAINT_FALL, SFX_Faint_Fall
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music_const SFX_BATTLE_09, SFX_Battle_09
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music_const SFX_POUND, SFX_Pound
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music_const SFX_BATTLE_0B, SFX_Battle_0B
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music_const SFX_BATTLE_0C, SFX_Battle_0C
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music_const SFX_BATTLE_0D, SFX_Battle_0D
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music_const SFX_BATTLE_0E, SFX_Battle_0E
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music_const SFX_BATTLE_0F, SFX_Battle_0F
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music_const SFX_DAMAGE, SFX_Damage
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music_const SFX_NOT_VERY_EFFECTIVE, SFX_Not_Very_Effective
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music_const SFX_BATTLE_12, SFX_Battle_12
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music_const SFX_BATTLE_13, SFX_Battle_13
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music_const SFX_BATTLE_14, SFX_Battle_14
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music_const SFX_VINE_WHIP, SFX_Vine_Whip
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music_const SFX_BATTLE_16, SFX_Battle_16 ; unused?
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music_const SFX_BATTLE_17, SFX_Battle_17
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music_const SFX_BATTLE_18, SFX_Battle_18
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music_const SFX_BATTLE_19, SFX_Battle_19
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music_const SFX_SUPER_EFFECTIVE, SFX_Super_Effective
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music_const SFX_BATTLE_1B, SFX_Battle_1B
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music_const SFX_BATTLE_1C, SFX_Battle_1C
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music_const SFX_DOUBLESLAP, SFX_Doubleslap
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music_const SFX_BATTLE_1E, SFX_Battle_1E
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music_const SFX_HORN_DRILL, SFX_Horn_Drill
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music_const SFX_BATTLE_20, SFX_Battle_20
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music_const SFX_BATTLE_21, SFX_Battle_21
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music_const SFX_BATTLE_22, SFX_Battle_22
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music_const SFX_BATTLE_23, SFX_Battle_23
|
||||
music_const SFX_BATTLE_24, SFX_Battle_24
|
||||
music_const SFX_BATTLE_25, SFX_Battle_25
|
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music_const SFX_BATTLE_26, SFX_Battle_26
|
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music_const SFX_BATTLE_27, SFX_Battle_27
|
||||
music_const SFX_BATTLE_28, SFX_Battle_28
|
||||
music_const SFX_BATTLE_29, SFX_Battle_29
|
||||
music_const SFX_BATTLE_2A, SFX_Battle_2A
|
||||
music_const SFX_BATTLE_2B, SFX_Battle_2B
|
||||
music_const SFX_BATTLE_2C, SFX_Battle_2C
|
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music_const SFX_PSYBEAM, SFX_Psybeam
|
||||
music_const SFX_BATTLE_2E, SFX_Battle_2E
|
||||
music_const SFX_BATTLE_2F, SFX_Battle_2F
|
||||
music_const SFX_PSYCHIC_M, SFX_Psychic_M
|
||||
music_const SFX_BATTLE_31, SFX_Battle_31
|
||||
music_const SFX_BATTLE_32, SFX_Battle_32
|
||||
music_const SFX_BATTLE_33, SFX_Battle_33
|
||||
music_const SFX_BATTLE_34, SFX_Battle_34
|
||||
music_const SFX_BATTLE_35, SFX_Battle_35
|
||||
music_const SFX_BATTLE_36, SFX_Battle_36
|
||||
music_const SFX_SILPH_SCOPE, SFX_Silph_Scope
|
||||
|
||||
; AUDIO_3
|
||||
music_const SFX_INTRO_LUNGE, SFX_1f_5e
|
||||
music_const SFX_INTRO_HIP, SFX_1f_5f
|
||||
music_const SFX_INTRO_HOP, SFX_1f_60
|
||||
music_const SFX_INTRO_RAISE, SFX_1f_61
|
||||
music_const SFX_INTRO_CRASH, SFX_1f_62
|
||||
music_const SFX_INTRO_WHOOSH, SFX_1f_63
|
||||
music_const SFX_SLOTS_STOP_WHEEL, SFX_1f_64
|
||||
music_const SFX_SLOTS_REWARD, SFX_1f_65
|
||||
music_const SFX_SLOTS_NEW_SPIN, SFX_1f_66
|
||||
music_const SFX_SHOOTING_STAR, SFX_1f_67
|
||||
music_const SFX_INTRO_LUNGE, SFX_Intro_Lunge
|
||||
music_const SFX_INTRO_HIP, SFX_Intro_Hip
|
||||
music_const SFX_INTRO_HOP, SFX_Intro_Hop
|
||||
music_const SFX_INTRO_RAISE, SFX_Intro_Raise
|
||||
music_const SFX_INTRO_CRASH, SFX_Intro_Crash
|
||||
music_const SFX_INTRO_WHOOSH, SFX_Intro_Whoosh
|
||||
music_const SFX_SLOTS_STOP_WHEEL, SFX_Slots_Stop_Wheel
|
||||
music_const SFX_SLOTS_REWARD, SFX_Slots_Reward
|
||||
music_const SFX_SLOTS_NEW_SPIN, SFX_Slots_New_Spin
|
||||
music_const SFX_SHOOTING_STAR, SFX_Shooting_Star
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue