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$039e -> HandleMidJump
hg-commit-id: f18a7d446304
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@ -421,7 +421,7 @@ OverworldLoopLessDelay:
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call LoadGBPal
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ld a,[$d736]
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bit 6,a ; jumping down a ledge?
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call nz,$039e
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call nz, HandleMidJump
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ld a,[$cfc5] ; walking animation counter
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and a
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jp nz,.moveAhead\@ ; if the player sprite has not yet completed the walking animation
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@ -95,6 +95,8 @@ W_WHICHTRADE EQU $CD3D ; which entry from TradeMons to select
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W_WHICHPOKEMON EQU $CF92 ; which pokemon you selected
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W_WALKCOUNTER EQU $CFC5 ; walk animation counter
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W_OPPONENTHP EQU $CFE6 ; active opponent's hp (16 bits)
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W_OPPONENTNUMBER EQU $CFE8 ; active opponent's position in team (0 to 5)
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W_OPPONENTSTATUS EQU $CFE9 ; active opponent's status condition
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@ -568,6 +568,7 @@ asm_commands = {
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"6581": "ItemUseNotTime",
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"3a87": "AddNTimes",
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"3dab": "IsInArray", #bank 3
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"039e": "HandleMidJump",
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}
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def random_asm_label():
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