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Use more *Coord
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
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32 changed files with 182 additions and 179 deletions
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@ -231,7 +231,7 @@ BattleTransition_Spiral: ; 70a72 (1c:4a72)
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BattleTransition_InwardSpiral: ; 70aaa (1c:4aaa)
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ld a, $7
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ld [wWhichTrade], a
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ld hl, wTileMap
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hlCoord 0, 0
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ld c, $11
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ld de, $14
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call BattleTransition_InwardSpiral_
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@ -410,7 +410,7 @@ BattleTransition_Split: ; 70bca (1c:4bca)
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ld bc, $ffd8
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call BattleTransition_CopyTiles1
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hlCoord 0, 1
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ld de, wTileMap
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deCoord 0, 0
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ld bc, $28
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call BattleTransition_CopyTiles1
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hlCoord 18, 0
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@ -418,7 +418,7 @@ BattleTransition_Split: ; 70bca (1c:4bca)
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ld bc, $fffe
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call BattleTransition_CopyTiles2
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hlCoord 1, 0
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ld de, wTileMap
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deCoord 0, 0
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ld bc, $2
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call BattleTransition_CopyTiles2
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call BattleTransition_TransferDelay3
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@ -514,7 +514,7 @@ BattleTransition_CopyTiles2: ; 70c3f (1c:4c3f)
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; used for high level wild dungeon battles
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BattleTransition_VerticalStripes: ; 70c7e (1c:4c7e)
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ld c, $12
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ld hl, wTileMap
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hlCoord 0, 0
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deCoord 1, 17
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xor a
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ld [H_AUTOBGTRANSFERENABLED], a
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@ -553,7 +553,7 @@ BattleTransition_VerticalStripes_: ; 70caa (1c:4caa)
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; used for low level wild dungeon battles
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BattleTransition_HorizontalStripes: ; 70cb4 (1c:4cb4)
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ld c, $14
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ld hl, wTileMap
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hlCoord 0, 0
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deCoord 19, 1
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xor a
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ld [H_AUTOBGTRANSFERENABLED], a
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