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Use more *Coord
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
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32 changed files with 182 additions and 179 deletions
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@ -117,7 +117,7 @@ SlidePlayerAndEnemySilhouettesOnScreen: ; 3c04c (f:404c)
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or c
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jr nz, .clearBackgroundLoop
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; copy the work RAM tile map to VRAM
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ld hl, wTileMap
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hlCoord 0, 0
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ld de, vBGMap0
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ld b, 18 ; number of rows
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.copyRowLoop
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@ -855,7 +855,7 @@ FaintEnemyPokemon: ; 0x3c567
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hlCoord 12, 5
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deCoord 12, 6
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call SlideDownFaintedMonPic
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ld hl, wTileMap
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hlCoord 0, 0
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ld bc, $40b
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call ClearScreenArea
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ld a, [W_ISINBATTLE]
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@ -1214,7 +1214,7 @@ HandlePlayerBlackOut: ; 3c837 (f:4837)
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ld a, [W_CUROPPONENT]
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cp $c8 + SONY1
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jr nz, .notSony1Battle
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ld hl, wTileMap ; sony 1 battle
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hlCoord 0, 0 ; sony 1 battle
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ld bc, $815
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call ClearScreenArea
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call ScrollTrainerPicAfterBattle
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@ -1489,7 +1489,7 @@ EnemySendOutFirstMon: ; 3c92a (f:492a)
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call LoadScreenTilesFromBuffer1
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.next4
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call ClearSprites
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ld hl,wTileMap
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hlCoord 0, 0
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ld bc,$040B
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call ClearScreenArea
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ld b,1
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@ -1952,7 +1952,7 @@ DrawPlayerHUDAndHPBar: ; 3cd60 (f:4d60)
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DrawEnemyHUDAndHPBar: ; 3cdec (f:4dec)
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xor a
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ld [H_AUTOBGTRANSFERENABLED], a
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ld hl, wTileMap
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hlCoord 0, 0
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ld bc, $40c
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call ClearScreenArea
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callab PlaceEnemyHUDTiles
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