Use more *Coord

also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
This commit is contained in:
dannye 2015-07-14 00:21:03 -05:00
parent 822bb2bd21
commit b509b48a7f
32 changed files with 182 additions and 179 deletions

View file

@ -117,7 +117,7 @@ SlidePlayerAndEnemySilhouettesOnScreen: ; 3c04c (f:404c)
or c
jr nz, .clearBackgroundLoop
; copy the work RAM tile map to VRAM
ld hl, wTileMap
hlCoord 0, 0
ld de, vBGMap0
ld b, 18 ; number of rows
.copyRowLoop
@ -855,7 +855,7 @@ FaintEnemyPokemon: ; 0x3c567
hlCoord 12, 5
deCoord 12, 6
call SlideDownFaintedMonPic
ld hl, wTileMap
hlCoord 0, 0
ld bc, $40b
call ClearScreenArea
ld a, [W_ISINBATTLE]
@ -1214,7 +1214,7 @@ HandlePlayerBlackOut: ; 3c837 (f:4837)
ld a, [W_CUROPPONENT]
cp $c8 + SONY1
jr nz, .notSony1Battle
ld hl, wTileMap ; sony 1 battle
hlCoord 0, 0 ; sony 1 battle
ld bc, $815
call ClearScreenArea
call ScrollTrainerPicAfterBattle
@ -1489,7 +1489,7 @@ EnemySendOutFirstMon: ; 3c92a (f:492a)
call LoadScreenTilesFromBuffer1
.next4
call ClearSprites
ld hl,wTileMap
hlCoord 0, 0
ld bc,$040B
call ClearScreenArea
ld b,1
@ -1952,7 +1952,7 @@ DrawPlayerHUDAndHPBar: ; 3cd60 (f:4d60)
DrawEnemyHUDAndHPBar: ; 3cdec (f:4dec)
xor a
ld [H_AUTOBGTRANSFERENABLED], a
ld hl, wTileMap
hlCoord 0, 0
ld bc, $40c
call ClearScreenArea
callab PlaceEnemyHUDTiles