add script, texts and blocks for Mansion2

hg-commit-id: 9bccdc4e5ae9
This commit is contained in:
Bryan Bishop 2012-01-14 19:56:45 -06:00
parent c4a49e4a35
commit b610edaee1

View file

@ -26881,12 +26881,26 @@ SilphCo7Blocks: ; 117
Mansion2_h: ; 0x51fcc to 0x51fd8 (12 bytes) (id=214)
db $16 ; tileset
db $0e, $0f ; dimensions (y, x)
dw $6110, $604d, $5fd8 ; blocks, texts, scripts
dw Mansion2Blocks, Mansion2Texts, Mansion2Script ; blocks, texts, scripts
db $00 ; connections
dw Mansion2Object ; objects
INCBIN "baserom.gbc",$51fd8,$52064 - $51fd8
Mansion2Script:
call $5fee
call $3c3c
ld hl, $6057
ld de, $6047
ld a, [$d63c]
call $3160
ld [$d63c], a
ret
; 0x51fee
INCBIN "baserom.gbc",$51fee,$5204d - $51fee
Mansion2Texts: ; 0x5204d
INCBIN "baserom.gbc",$5204d,23
Mansion2Text1: ; 0x52064
db $08 ; asm
@ -26929,7 +26943,8 @@ Mansion2Object: ; 0x520d1 (size=63)
EVENT_DISP $f, $e, $19 ; MANSION_3
EVENT_DISP $f, $1, $6 ; MANSION_3
INCBIN "baserom.gbc",$52110,$d2
Mansion2Blocks:
INCBIN "maps/mansion2.blk"
Mansion3_h: ; 0x521e2 to 0x521ee (12 bytes) (id=215)
db $16 ; tileset