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synced 2026-02-22 07:02:17 +13:00
add border constant and clear up misnomer
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599a6aeaaf
commit
b6ac1018c2
11 changed files with 103 additions and 87 deletions
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@ -33,23 +33,26 @@ ClearBgMap:: ; 1cf0 (0:1cf0)
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jr nz,.loop
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ret
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; When the player takes a step, a row or column of 2x2 tile blocks at the edge
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; of the screen toward which they moved is exposed and has to be redrawn.
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; This function does the redrawing.
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RedrawExposedScreenEdge:: ; 1d01 (0:1d01)
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ld a,[H_SCREENEDGEREDRAW]
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RedrawRowOrColumn:: ; 1d01 (0:1d01)
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; This function redraws a BG row of height 2 or a BG column of width 2.
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; One of its main uses is redrawing the row or column that will be exposed upon
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; scrolling the BG when the player takes a step. Redrawing only the exposed
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; row or column is more efficient than redrawing the entire screen.
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; However, this function is also called repeatedly to redraw the whole screen
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; when necessary. It is also used in trade animation and elevator code.
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ld a,[hRedrawRowOrColumnMode]
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and a
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ret z
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ld b,a
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xor a
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ld [H_SCREENEDGEREDRAW],a
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ld [hRedrawRowOrColumnMode],a
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dec b
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jr nz,.redrawRow
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.redrawColumn
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ld hl,wScreenEdgeTiles
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ld a,[H_SCREENEDGEREDRAWADDR]
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ld hl,wRedrawRowOrColumnSrcTiles
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ld a,[hRedrawRowOrColumnDest]
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ld e,a
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ld a,[H_SCREENEDGEREDRAWADDR + 1]
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ld a,[hRedrawRowOrColumnDest + 1]
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ld d,a
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ld c,SCREEN_HEIGHT
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.loop1
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@ -58,7 +61,7 @@ RedrawExposedScreenEdge:: ; 1d01 (0:1d01)
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inc de
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ld a,[hli]
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ld [de],a
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ld a,31
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ld a,BG_MAP_WIDTH - 1
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add e
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ld e,a
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jr nc,.noCarry
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@ -72,23 +75,24 @@ RedrawExposedScreenEdge:: ; 1d01 (0:1d01)
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dec c
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jr nz,.loop1
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xor a
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ld [H_SCREENEDGEREDRAW],a
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ld [hRedrawRowOrColumnMode],a
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ret
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.redrawRow
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ld hl,wScreenEdgeTiles
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ld a,[H_SCREENEDGEREDRAWADDR]
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ld hl,wRedrawRowOrColumnSrcTiles
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ld a,[hRedrawRowOrColumnDest]
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ld e,a
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ld a,[H_SCREENEDGEREDRAWADDR + 1]
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ld a,[hRedrawRowOrColumnDest + 1]
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ld d,a
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push de
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call .drawHalf ; draw upper half
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call .DrawHalf ; draw upper half
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pop de
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ld a,32 ; width of VRAM background map
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ld a,BG_MAP_WIDTH ; width of VRAM background map
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add e
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ld e,a
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; draw lower half
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.drawHalf
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ld c,10
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; fall through and draw lower half
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.DrawHalf
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ld c,SCREEN_WIDTH / 2
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.loop2
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ld a,[hli]
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ld [de],a
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@ -113,7 +117,7 @@ RedrawExposedScreenEdge:: ; 1d01 (0:1d01)
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; background per V-blank. It cycles through which third it draws.
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; This transfer is turned off when walking around the map, but is turned
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; on when talking to sprites, battling, using menus, etc. This is because
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; the above function, RedrawExposedScreenEdge, is used when walking to
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; the above function, RedrawRowOrColumn, is used when walking to
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; improve efficiency.
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AutoBgMapTransfer:: ; 1d57 (0:1d57)
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ld a,[H_AUTOBGTRANSFERENABLED]
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@ -302,12 +306,11 @@ VBlankCopyDouble::
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VBlankCopy::
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; Copy [H_VBCOPYSIZE] 2bpp tiles
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; Copy [H_VBCOPYSIZE] 2bpp tiles (or 16 * [H_VBCOPYSIZE] tile map entries)
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; from H_VBCOPYSRC to H_VBCOPYDEST.
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; Source and destination addresses
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; are updated, so transfer can
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; continue in subsequent calls.
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; Source and destination addresses are updated,
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; so transfer can continue in subsequent calls.
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ld a, [H_VBCOPYSIZE]
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and a
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