add border constant and clear up misnomer

This commit is contained in:
YamaArashi 2015-08-14 02:46:12 -07:00
parent 599a6aeaaf
commit b6ac1018c2
11 changed files with 103 additions and 87 deletions

View file

@ -181,12 +181,12 @@ VermilionDock_1dc7c: ; 1dc7c (7:5c7c)
VermilionDock_EraseSSAnne: ; 1dc94 (7:5c94)
; Fill the area the S.S. Anne occupies in BG map 0 with water tiles.
ld hl, wVermilionDockTileMapBuffer
ld bc, (5 * 32) + SCREEN_WIDTH
ld bc, (5 * BG_MAP_WIDTH) + SCREEN_WIDTH
ld a, $14 ; water tile
call FillMemory
ld hl, vBGMap0 + 10 * 32
ld hl, vBGMap0 + 10 * BG_MAP_WIDTH
ld de, wVermilionDockTileMapBuffer
ld bc, (6 * 32) / 16
ld bc, (6 * BG_MAP_WIDTH) / 16
call CopyVideoData
; Replace the blocks of the lower half of the ship with water blocks. This
@ -194,7 +194,7 @@ VermilionDock_EraseSSAnne: ; 1dc94 (7:5c94)
; the blocks is unnecessary because the blocks the ship occupies are south of
; the player and won't be redrawn when the player automatically walks north and
; exits the map. This code could be removed without affecting anything.
ld hl, wOverworldMap + (5 + 3) + (2 + 3) * (VERMILION_DOCK_WIDTH + 6) ; (5, 2)
overworldMapCoord hl, 5, 2, VERMILION_DOCK_WIDTH
ld a, $d ; water block
ld [hli], a
ld [hli], a