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A few updates
- Changes Bill's Garden to be a more fitting Overworld-tileset map - Gives Cinnabar Volcano a unique palette, being a slightly less-bright version of the RedMon palette - A few small changes/improvements to the Rival teams - Reduced wild encounter levels in Silph Gauntlet a little - Adds a 100% chance for a Magmar encounter when fishing in the Cinnabar Volcano lava - Hides more 'secret' areas off the Pokedex area listing, namely Mt. Moon Crater and Faraway Island - Improves Jabetta's sprite a little
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29 changed files with 200 additions and 171 deletions
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@ -57,6 +57,7 @@ DEF FIRST_ROUTE_MAP EQU const_value
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map_const ROUTE_24, 10, 18 ; $24
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map_const ROUTE_25, 37, 9 ; $25
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map_const BRUNSWICK_TRAIL, 32, 14 ; $26 - was unused Cinnabar Mart copy, moved to $26
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map_const BILLS_GARDEN, 12, 12 ; $27 - was UNUSED_MAP_F3, moved to $27
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DEF FIRST_INDOOR_MAP EQU const_value
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map_const REDS_HOUSE_1F, 4, 4 ; $27
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map_const REDS_HOUSE_2F, 4, 4 ; $28
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@ -252,7 +253,7 @@ DEF FIRST_INDOOR_MAP EQU const_value
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map_const NAME_RATERS_HOUSE, 4, 4 ; $E6
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map_const CERULEAN_BADGE_HOUSE, 4, 4 ; $E7
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map_const CINNABAR_VOLCANO, 14, 12 ; $E8 - Was UNUSED_MAP_E7
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map_const CINNABAR_VOLCANO_FLOORS, 20, 20 ; $F8 - Switched with ROCK_TUNNEL_B1F
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map_const CINNABAR_VOLCANO_FLOORS, 20, 20 ; $F8 - Switched with ROCK_TUNNEL_B1F
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map_const SILPH_CO_9F, 13, 9 ; $EA
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map_const SILPH_CO_10F, 8, 9 ; $EB
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map_const SILPH_CO_11F, 9, 9 ; $EC
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@ -263,14 +264,13 @@ DEF FIRST_INDOOR_MAP EQU const_value
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map_const COLOSSEUM, 5, 4 ; $F1
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map_const CELADON_UNIVERSITY_INSIDE, 11, 10 ; $F2 - Was UNUSED_MAP_F1
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map_const CELADON_UNIVERSITY_POKECENTER, 7, 4 ; $F3 - Was UNUSED_MAP_F2
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map_const BILLS_GARDEN, 10, 10 ; $F4 - Was UNUSED_MAP_F3
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map_const LORELEIS_ROOM, 5, 6 ; $F5
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map_const BRUNOS_ROOM, 5, 6 ; $F6
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map_const AGATHAS_ROOM, 5, 6 ; $F7
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map_const ROCK_TUNNEL_B1F, 20, 18 ; $F8 - Switched with CINNABAR_VOLCANO_FLOORS
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map_const GIOVANNIS_ROOM, 11, 14 ; $F9
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map_const BATTLE_TENT, 5, 10 ; $FA
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map_const MT_MOON_SQUARE, 13, 7 ; $FB
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map_const GIOVANNIS_ROOM, 11, 14 ; $F9
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map_const BATTLE_TENT, 5, 10 ; $FA
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map_const MT_MOON_SQUARE, 13, 7 ; $FB
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map_const MT_MOON_SQUARE_HOUSE, 4, 4 ; $FC
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DEF NUM_MAPS EQU const_value
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@ -72,7 +72,8 @@ DEF SET_PAL_DEFAULT EQU $ff
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const PAL_BADGE ; $24
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const PAL_CAVE ; $25
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const PAL_GAMEFREAK ; $26
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const PAL_CELESTE ; $27
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const PAL_CELESTE ; $27
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const PAL_GARNET ; $28
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const PAL_BRUNSWICK ; $29
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const PAL_VOLCANO ; $2A
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DEF NUM_SGB_PALS EQU const_value
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