Silph Gauntlet 4F trainers!

Includes the same healing pad that was in Lavender Tower, as a reward for getting halfway! Trainers can't currently see you, which I'll fix once I've added the trainers on 2F and 3F.
This commit is contained in:
MementoMartha 2023-04-27 19:55:35 +01:00
parent 0b9bf6d8db
commit ba78014ec6
8 changed files with 343 additions and 14 deletions

View file

@ -91,12 +91,12 @@
; const EVENT_BEAT_GAUNTLET_FISHER ; const EVENT_BEAT_GAUNTLET_FISHER
; const EVENT_BEAT_GAUNTLET_BEAUTY ; const EVENT_BEAT_GAUNTLET_BEAUTY
; 4F Trainers ; 4F Trainers
; const EVENT_BEAT_GAUNTLET_SCIENTIST const EVENT_BEAT_GAUNTLET_SCIENTIST
; const EVENT_BEAT_GAUNTLET_GAMBLER const EVENT_BEAT_GAUNTLET_GAMBLER
; const EVENT_BEAT_GAUNTLET_ROCKET const EVENT_BEAT_GAUNTLET_ROCKET
; const EVENT_BEAT_GAUNTLET_PSYCHIC const EVENT_BEAT_GAUNTLET_PSYCHIC
; const EVENT_BEAT_GAUNTLET_BURGLAR const EVENT_BEAT_GAUNTLET_BURGLAR
; const EVENT_BEAT_GAUNTLET_CHANNELER const EVENT_BEAT_GAUNTLET_CHANNELER
; 5F Trainers ; 5F Trainers
; const EVENT_BEAT_GAUNTLET_JUGGLER ; const EVENT_BEAT_GAUNTLET_JUGGLER
; const EVENT_BEAT_GAUNTLET_BIKER ; const EVENT_BEAT_GAUNTLET_BIKER

View file

@ -8,5 +8,11 @@ SilphGauntlet4F_Object:
def_bg_events def_bg_events
def_object_events def_object_events
object_event 4, 3, SPRITE_SCIENTIST, STAY, LEFT, 1, OPP_SCIENTIST, 1
object_event 14, 2, SPRITE_GAMBLER, STAY, RIGHT, 2, OPP_GAMBLER, 6
object_event 18, 11, SPRITE_ROCKET, STAY, LEFT, 3, OPP_ROCKET, 22
object_event 12, 10, SPRITE_YOUNGSTER, STAY, RIGHT, 4, OPP_PSYCHIC_TR, 5
object_event 7, 5, SPRITE_SUPER_NERD, STAY, UP, 5, OPP_BURGLAR, 1
object_event 4, 14, SPRITE_CHANNELER, STAY, DOWN, 6, OPP_CHANNELER, 7
def_warps_to SILPH_GAUNTLET_4F def_warps_to SILPH_GAUNTLET_4F

View file

@ -306,7 +306,7 @@ BikerData:
BurglarData: BurglarData:
; Unused ; Unused
db 66, NINETALES, RAPIDASH, ARCANINE, WEEZING, MAGMORTAR, MUK, 0 ; - used in Silph Gauntlet db 65, RAPIDASH, CROAKOZUNA, ARCANINE, WEEZING, MAGMORTAR, MUK, 0 ; - used in Silph Gauntlet
db 33, GROWLITHE, 0 db 33, GROWLITHE, 0
db 28, VULPIX, CHARMANDER, PONYTA, 0 db 28, VULPIX, CHARMANDER, PONYTA, 0
; Cinnabar Gym ; Cinnabar Gym
@ -390,8 +390,8 @@ GamblerData:
db 18, GROWLITHE, VULPIX, 0 db 18, GROWLITHE, VULPIX, 0
; Route 8 ; Route 8
db 22, POLIWAG, POLIWAG, POLIWHIRL, 0 db 22, POLIWAG, POLIWAG, POLIWHIRL, 0
; Unused ; Unused - used in Silph Gauntlet
; db 22, ONIX, GEODUDE, GRAVELER, 0 db 65, SEAKING, RHYPERIOR, ELECTRODE, ARCANINE, GOLEM, POLITOED, 0
; Route 8 ; Route 8
db 24, GROWLITHE, VULPIX, 0 db 24, GROWLITHE, VULPIX, 0
@ -425,6 +425,8 @@ PsychicData:
db 34, MR_MIME, KADABRA, 0 db 34, MR_MIME, KADABRA, 0
db 33, SLOWPOKE, SLOWPOKE, SLOWBRO, 0 db 33, SLOWPOKE, SLOWPOKE, SLOWBRO, 0
db 38, SLOWBRO, 0 db 38, SLOWBRO, 0
; Silph Gauntlet
db 65, SLOWBRO, EXEGGUTOR, STARMIE, MR_RIME, ESPEON, ALAKAZAM, 0
RockerData: RockerData:
; Vermilion Gym ; Vermilion Gym
@ -494,7 +496,7 @@ ChiefData:
ScientistData: ScientistData:
; Unused - this will be used in the Silph Gauntlet ; Unused - this will be used in the Silph Gauntlet
db 64, MAGNEZONE, ELECTRODE, PORYGONZ, MUK, WEEZING, ALAKAZAM, 0 db 65, MAGNEZONE, ELECTRODE, PORYGONZ, ANIMON, WEEZING, ALAKAZAM, 0
; Silph Co. 2F ; Silph Co. 2F
db 26, GRIMER, WEEZING, KOFFING, WEEZING, 0 db 26, GRIMER, WEEZING, KOFFING, WEEZING, 0
db 28, MAGNEMITE, VOLTORB, MAGNETON, 0 db 28, MAGNEMITE, VOLTORB, MAGNETON, 0
@ -552,7 +554,7 @@ RocketData: ; restoring these so undefined stuff isn't pulled RIGHT NOW
db 26, KOFFING, DROWZEE, 0 db 26, KOFFING, DROWZEE, 0
db 23, ZUBAT, RATTATA, RATICATE, ZUBAT, 0 db 23, ZUBAT, RATTATA, RATICATE, ZUBAT, 0
; Unused - this will be used in the Silph Gauntlet ; Unused - this will be used in the Silph Gauntlet
db 65, PERSIAN, ARBOK, WEEZING, CROBAT, HYPNO, GUARDIA, 0 db 65, PERSIAN, ARBOK, RATICATE, CROBAT, HYPNO, GUARDIA, 0
; Silph Co. 2F - cut ; Silph Co. 2F - cut
db 29, CUBONE, ZUBAT, 0 db 29, CUBONE, ZUBAT, 0
db 25, GOLBAT, ZUBAT, ZUBAT, RATICATE, ZUBAT, 0 db 25, GOLBAT, ZUBAT, ZUBAT, RATICATE, ZUBAT, 0
@ -637,7 +639,7 @@ ChannelerData:
db 23, MIKON, GASTLY, 0 db 23, MIKON, GASTLY, 0
db 24, VULPIX, 0 db 24, VULPIX, 0
; Unused - this will be used in the Silph Gauntlet ; Unused - this will be used in the Silph Gauntlet
db 65, GUARDIA, NINETALES, ANNIHILAPE, HYPNO, MUK, GENGAR, 0 db 65, MUK, GUARDIA, ANNIHILAPE, HYPNO, NINETALES, GENGAR, 0
; Pokémon Tower 3F ; Pokémon Tower 3F
db 25, GASTLY, HAUNTER, 0 db 25, GASTLY, HAUNTER, 0
; Pokémon Tower 4F, now unused ; Pokémon Tower 4F, now unused

Binary file not shown.

View file

@ -2072,6 +2072,7 @@ wLancesRoomCurScript:: db
wPokemonMansionB2FCurScript:: db wPokemonMansionB2FCurScript:: db
wMtMoonCraterCurScript:: db wMtMoonCraterCurScript:: db
wSilphGauntlet1FCurScript:: db wSilphGauntlet1FCurScript:: db
wSilphGauntlet4FCurScript:: db
wSilphCo10FCurScript:: db wSilphCo10FCurScript:: db
wSilphCo11FCurScript:: db wSilphCo11FCurScript:: db
wCelesteHillCurScript:: db wCelesteHillCurScript:: db

View file

@ -1,6 +1,187 @@
SilphGauntlet4F_Script: SilphGauntlet4F_Script:
jp EnableAutoTextBoxDrawing call EnableAutoTextBoxDrawing
ld hl, SilphGauntlet4FTrainerHeaders
ld de, SilphGauntlet4F_ScriptPointers
ld a, [wSilphGauntlet4FCurScript]
call ExecuteCurMapScriptInTable
ld [wSilphGauntlet4FCurScript], a
ret
SilphGauntlet4F_ScriptPointers:
dw PurifiedZoneScript
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
PurifiedZoneScript:
ld hl, CoordsData_PureZone
call ArePlayerCoordsInArray
jr c, .asm_60960
ld hl, wd72e
res 4, [hl]
ResetEvent EVENT_IN_PURIFIED_ZONE
jp CheckFightingMapTrainers
.asm_60960
CheckAndSetEvent EVENT_IN_PURIFIED_ZONE
ret nz
xor a
ldh [hJoyHeld], a
ld a, $f0
ld [wJoyIgnore], a
ld hl, wd72e
set 4, [hl]
predef HealParty
call GBFadeOutToWhite
call Delay3
call Delay3
call GBFadeInFromWhite
ld a, $7
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
xor a
ld [wJoyIgnore], a
ret
CoordsData_PureZone:
dbmapcoord 10, 12
dbmapcoord 11, 12
dbmapcoord 10, 13
dbmapcoord 11, 13
db -1 ; end
SilphGauntlet4F_TextPointers: SilphGauntlet4F_TextPointers:
dw SilphGauntlet4FText1
dw SilphGauntlet4FText2
dw SilphGauntlet4FText3
dw SilphGauntlet4FText4
dw SilphGauntlet4FText5
dw SilphGauntlet4FText6
dw PurifiedZoneText
SilphGauntlet4FTrainerHeaders:
def_trainers 7
SilphGauntlet4FTrainerHeader0:
trainer EVENT_BEAT_GAUNTLET_SCIENTIST, 1, SilphGauntlet4FBattleText1, SilphGauntlet4FEndBattleText1, SilphGauntlet4FAfterBattleText1
SilphGauntlet4FTrainerHeader1:
trainer EVENT_BEAT_GAUNTLET_GAMBLER, 2, SilphGauntlet4FBattleText2, SilphGauntlet4FEndBattleText2, SilphGauntlet4FAfterBattleText2
SilphGauntlet4FTrainerHeader2:
trainer EVENT_BEAT_GAUNTLET_ROCKET, 2, SilphGauntlet4FBattleText3, SilphGauntlet4FEndBattleText3, SilphGauntlet4FAfterBattleText3
SilphGauntlet4FTrainerHeader3:
trainer EVENT_BEAT_GAUNTLET_PSYCHIC, 2, SilphGauntlet4FBattleText4, SilphGauntlet4FEndBattleText4, SilphGauntlet4FAfterBattleText4
SilphGauntlet4FTrainerHeader4:
trainer EVENT_BEAT_GAUNTLET_BURGLAR, 2, SilphGauntlet4FBattleText5, SilphGauntlet4FEndBattleText5, SilphGauntlet4FAfterBattleText5
SilphGauntlet4FTrainerHeader5:
trainer EVENT_BEAT_GAUNTLET_CHANNELER, 2, SilphGauntlet4FBattleText6, SilphGauntlet4FEndBattleText6, SilphGauntlet4FAfterBattleText6
db -1 ; end
SilphGauntlet4FText1:
text_asm
ld hl, SilphGauntlet4FTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet4FBattleText1:
text_far _SilphGauntlet4FBattleText1
text_end text_end
SilphGauntlet4FEndBattleText1:
text_far _SilphGauntlet4FEndBattleText1
text_end
SilphGauntlet4FAfterBattleText1:
text_far _SilphGauntlet4FAfterBattleText1
text_end
SilphGauntlet4FText2:
text_asm
ld hl, SilphGauntlet4FTrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet4FBattleText2:
text_far _SilphGauntlet4FBattleText2
text_end
SilphGauntlet4FEndBattleText2:
text_far _SilphGauntlet4FEndBattleText2
text_end
SilphGauntlet4FAfterBattleText2:
text_far _SilphGauntlet4FAfterBattleText2
text_end
SilphGauntlet4FText3:
text_asm
ld hl, SilphGauntlet4FTrainerHeader2
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet4FBattleText3:
text_far _SilphGauntlet4FBattleText3
text_end
SilphGauntlet4FEndBattleText3:
text_far _SilphGauntlet4FEndBattleText3
text_end
SilphGauntlet4FAfterBattleText3:
text_far _SilphGauntlet4FAfterBattleText3
text_end
SilphGauntlet4FText4:
text_asm
ld hl, SilphGauntlet4FTrainerHeader3
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet4FBattleText4:
text_far _SilphGauntlet4FBattleText4
text_end
SilphGauntlet4FEndBattleText4:
text_far _SilphGauntlet4FEndBattleText4
text_end
SilphGauntlet4FAfterBattleText4:
text_far _SilphGauntlet4FAfterBattleText4
text_end
SilphGauntlet4FText5:
text_asm
ld hl, SilphGauntlet4FTrainerHeader4
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet4FBattleText5:
text_far _SilphGauntlet4FBattleText5
text_end
SilphGauntlet4FEndBattleText5:
text_far _SilphGauntlet4FEndBattleText5
text_end
SilphGauntlet4FAfterBattleText5:
text_far _SilphGauntlet4FAfterBattleText5
text_end
SilphGauntlet4FText6:
text_asm
ld hl, SilphGauntlet4FTrainerHeader5
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet4FBattleText6:
text_far _SilphGauntlet4FBattleText6
text_end
SilphGauntlet4FEndBattleText6:
text_far _SilphGauntlet4FEndBattleText6
text_end
SilphGauntlet4FAfterBattleText6:
text_far _SilphGauntlet4FAfterBattleText6
text_end
PurifiedZoneText:
text_far _PurifiedZoneText
text_end

View file

@ -286,6 +286,7 @@ INCLUDE "text/tradeback_move_tutor.asm"
INCLUDE "text/CelesteHill.asm" INCLUDE "text/CelesteHill.asm"
INCLUDE "text/BrunswickTrail.asm" INCLUDE "text/BrunswickTrail.asm"
INCLUDE "text/SilphGauntlet1F.asm" INCLUDE "text/SilphGauntlet1F.asm"
INCLUDE "text/SilphGauntlet4F.asm"
INCLUDE "text/SilphGauntlet7F.asm" INCLUDE "text/SilphGauntlet7F.asm"
SECTION "Pokédex Text", ROMX SECTION "Pokédex Text", ROMX

138
text/SilphGauntlet4F.asm Normal file
View file

@ -0,0 +1,138 @@
_SilphGauntlet4FBattleText1::
text "I'm one of SILPH's"
line "top SCIENTISTs!"
para "I want to see just"
line "how strong the"
cont "kid who took down"
cont "TEAM ROCKET"
cont "really is."
para "Care to show me?"
done
_SilphGauntlet4FEndBattleText1::
text "That's"
line "incredible...!"
prompt
_SilphGauntlet4FAfterBattleText1::
text "Good job getting"
line "past our OMEGA,"
cont "too."
para "We had trouble"
line "controlling that"
cont "brute!"
done
_SilphGauntlet4FBattleText2::
text "#MON battles"
line "are the perfect"
cont "game of chance!"
done
_SilphGauntlet4FEndBattleText2::
text "How"
line "unlucky..."
prompt
_SilphGauntlet4FAfterBattleText2::
text "At any moment, one"
line "move can change"
cont "everything!"
done
_SilphGauntlet4FBattleText3::
text "Hey, you! I'll"
line "never forgive you"
cont "for what you did"
cont "to TEAM ROCKET!"
done
_SilphGauntlet4FEndBattleText3::
text "I'm"
line "sorry, GIOVANNI!"
prompt
_SilphGauntlet4FAfterBattleText3::
text "Mark my words!"
line "TEAM ROCKET will"
cont "return someday!"
done
_SilphGauntlet4FBattleText4::
text "I can already see"
line "the outcome of"
cont "this battle."
done
_SilphGauntlet4FEndBattleText4::
text "Just"
line "as expected..."
prompt
_SilphGauntlet4FAfterBattleText4:: ; may revise, but hint towards Chief's team slightly
text "I can see it..."
para "The strongest"
line "trainer here has"
cont "a PORYGON2. Or"
cont "was it a"
cont "PORYGON-Z...?"
done
_SilphGauntlet4FBattleText5::
text "Hey! If I win,"
line "you'd better gimme"
cont "your #MON!"
done
_SilphGauntlet4FEndBattleText5::
text "Dang"
line "it!"
prompt
_SilphGauntlet4FAfterBattleText5::
text "Is it true? TEAM"
line "ROCKET are really"
cont "disbanding?"
para "Good riddance!"
line "That means less"
cont "competition!"
cont "Hahaha!"
done
_SilphGauntlet4FBattleText6:: ; hehehe buryman joke
text "You're here..."
para "I'm trapped..."
line "And I'm lonely."
cont "So very lonely..."
para "Won't you join me?"
done
_SilphGauntlet4FEndBattleText6:: ; not sure what to put here, first line extends too long so I have to change it anyway
text "Finally,"
line "fresh meat!"
prompt
_SilphGauntlet4FAfterBattleText6::
text "What? You think"
line "I'm possessed?"
para "Not at all! I just"
line "like to quote my"
cont "favorite horror"
cont "stories!"
done
_PurifiedZoneText::
text "Entered purified,"
line "protected zone!"
para "<PLAYER>'s #MON"
line "are fully healed!"
done