mirror of
				https://github.com/thornAvery/kep-hack.git
				synced 2025-11-04 20:51:02 +13:00 
			
		
		
		
	Silph Gauntlet 4F trainers!
Includes the same healing pad that was in Lavender Tower, as a reward for getting halfway! Trainers can't currently see you, which I'll fix once I've added the trainers on 2F and 3F.
This commit is contained in:
		
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			@ -91,12 +91,12 @@
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	; const EVENT_BEAT_GAUNTLET_FISHER
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	; const EVENT_BEAT_GAUNTLET_BEAUTY
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	; 4F Trainers
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	; const EVENT_BEAT_GAUNTLET_SCIENTIST
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	; const EVENT_BEAT_GAUNTLET_GAMBLER
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	; const EVENT_BEAT_GAUNTLET_ROCKET
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	; const EVENT_BEAT_GAUNTLET_PSYCHIC
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	; const EVENT_BEAT_GAUNTLET_BURGLAR
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	; const EVENT_BEAT_GAUNTLET_CHANNELER
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	const EVENT_BEAT_GAUNTLET_SCIENTIST
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	const EVENT_BEAT_GAUNTLET_GAMBLER
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	const EVENT_BEAT_GAUNTLET_ROCKET
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	const EVENT_BEAT_GAUNTLET_PSYCHIC
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	const EVENT_BEAT_GAUNTLET_BURGLAR
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	const EVENT_BEAT_GAUNTLET_CHANNELER
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	; 5F Trainers
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	; const EVENT_BEAT_GAUNTLET_JUGGLER
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	; const EVENT_BEAT_GAUNTLET_BIKER
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			@ -8,5 +8,11 @@ SilphGauntlet4F_Object:
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	def_bg_events
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	def_object_events
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	object_event  4,  3, SPRITE_SCIENTIST, STAY, LEFT, 1, OPP_SCIENTIST, 1
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	object_event 14,  2, SPRITE_GAMBLER, STAY, RIGHT, 2, OPP_GAMBLER, 6
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	object_event 18, 11, SPRITE_ROCKET, STAY, LEFT, 3, OPP_ROCKET, 22
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	object_event 12, 10, SPRITE_YOUNGSTER, STAY, RIGHT, 4, OPP_PSYCHIC_TR, 5
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	object_event  7,  5, SPRITE_SUPER_NERD, STAY, UP, 5, OPP_BURGLAR, 1
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	object_event  4, 14, SPRITE_CHANNELER, STAY, DOWN, 6, OPP_CHANNELER, 7
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	def_warps_to SILPH_GAUNTLET_4F
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			@ -306,7 +306,7 @@ BikerData:
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BurglarData:
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; Unused
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	db 66, NINETALES, RAPIDASH, ARCANINE, WEEZING, MAGMORTAR, MUK, 0 ; - used in Silph Gauntlet
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	db 65, RAPIDASH, CROAKOZUNA, ARCANINE, WEEZING, MAGMORTAR, MUK, 0 ; - used in Silph Gauntlet
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	db 33, GROWLITHE, 0
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	db 28, VULPIX, CHARMANDER, PONYTA, 0
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; Cinnabar Gym
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			@ -390,8 +390,8 @@ GamblerData:
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	db 18, GROWLITHE, VULPIX, 0
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; Route 8
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	db 22, POLIWAG, POLIWAG, POLIWHIRL, 0
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; Unused
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;	db 22, ONIX, GEODUDE, GRAVELER, 0
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; Unused - used in Silph Gauntlet
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	db 65, SEAKING, RHYPERIOR, ELECTRODE, ARCANINE, GOLEM, POLITOED, 0
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; Route 8
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	db 24, GROWLITHE, VULPIX, 0
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			@ -425,6 +425,8 @@ PsychicData:
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	db 34, MR_MIME, KADABRA, 0
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	db 33, SLOWPOKE, SLOWPOKE, SLOWBRO, 0
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	db 38, SLOWBRO, 0
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; Silph Gauntlet
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	db 65, SLOWBRO, EXEGGUTOR, STARMIE, MR_RIME, ESPEON, ALAKAZAM, 0 
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RockerData:
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; Vermilion Gym
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			@ -494,7 +496,7 @@ ChiefData:
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ScientistData:
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; Unused - this will be used in the Silph Gauntlet
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	db 64, MAGNEZONE, ELECTRODE, PORYGONZ, MUK, WEEZING, ALAKAZAM, 0
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	db 65, MAGNEZONE, ELECTRODE, PORYGONZ, ANIMON, WEEZING, ALAKAZAM, 0
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; Silph Co. 2F
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	db 26, GRIMER, WEEZING, KOFFING, WEEZING, 0
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	db 28, MAGNEMITE, VOLTORB, MAGNETON, 0
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			@ -552,7 +554,7 @@ RocketData: ; restoring these so undefined stuff isn't pulled RIGHT NOW
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	db 26, KOFFING, DROWZEE, 0
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	db 23, ZUBAT, RATTATA, RATICATE, ZUBAT, 0
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; Unused - this will be used in the Silph Gauntlet
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	db 65, PERSIAN, ARBOK, WEEZING, CROBAT, HYPNO, GUARDIA, 0
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	db 65, PERSIAN, ARBOK, RATICATE, CROBAT, HYPNO, GUARDIA, 0
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; Silph Co. 2F - cut
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	db 29, CUBONE, ZUBAT, 0
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	db 25, GOLBAT, ZUBAT, ZUBAT, RATICATE, ZUBAT, 0
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			@ -637,7 +639,7 @@ ChannelerData:
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	db 23, MIKON, GASTLY, 0
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	db 24, VULPIX, 0
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; Unused - this will be used in the Silph Gauntlet
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	db 65, GUARDIA, NINETALES, ANNIHILAPE, HYPNO, MUK, GENGAR, 0
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	db 65, MUK, GUARDIA, ANNIHILAPE, HYPNO, NINETALES, GENGAR, 0
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; Pokémon Tower 3F
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	db 25, GASTLY, HAUNTER, 0
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; Pokémon Tower 4F, now unused 
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			@ -2072,6 +2072,7 @@ wLancesRoomCurScript:: db
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wPokemonMansionB2FCurScript:: db
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wMtMoonCraterCurScript:: db
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wSilphGauntlet1FCurScript:: db
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wSilphGauntlet4FCurScript:: db
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wSilphCo10FCurScript:: db
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wSilphCo11FCurScript:: db
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wCelesteHillCurScript:: db
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			@ -1,6 +1,187 @@
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SilphGauntlet4F_Script:
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	jp EnableAutoTextBoxDrawing
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	call EnableAutoTextBoxDrawing
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	ld hl, SilphGauntlet4FTrainerHeaders
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	ld de, SilphGauntlet4F_ScriptPointers
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	ld a, [wSilphGauntlet4FCurScript]
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	call ExecuteCurMapScriptInTable
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	ld [wSilphGauntlet4FCurScript], a
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	ret
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SilphGauntlet4F_ScriptPointers:
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	dw PurifiedZoneScript
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	dw DisplayEnemyTrainerTextAndStartBattle
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	dw EndTrainerBattle
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PurifiedZoneScript:
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	ld hl, CoordsData_PureZone
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	call ArePlayerCoordsInArray
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	jr c, .asm_60960
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	ld hl, wd72e
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	res 4, [hl]
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	ResetEvent EVENT_IN_PURIFIED_ZONE
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	jp CheckFightingMapTrainers
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.asm_60960
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	CheckAndSetEvent EVENT_IN_PURIFIED_ZONE
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	ret nz
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	xor a
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	ldh [hJoyHeld], a
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	ld a, $f0
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	ld [wJoyIgnore], a
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	ld hl, wd72e
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	set 4, [hl]
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	predef HealParty
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	call GBFadeOutToWhite
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	call Delay3
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	call Delay3
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	call GBFadeInFromWhite
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	ld a, $7
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	ldh [hSpriteIndexOrTextID], a
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	call DisplayTextID
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	xor a
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	ld [wJoyIgnore], a
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	ret
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CoordsData_PureZone:
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	dbmapcoord 10, 12
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	dbmapcoord 11, 12
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	dbmapcoord 10, 13
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	dbmapcoord 11, 13
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	db -1 ; end
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SilphGauntlet4F_TextPointers:
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	dw SilphGauntlet4FText1
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	dw SilphGauntlet4FText2
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	dw SilphGauntlet4FText3
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	dw SilphGauntlet4FText4
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	dw SilphGauntlet4FText5
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	dw SilphGauntlet4FText6
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	dw PurifiedZoneText
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SilphGauntlet4FTrainerHeaders:
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	def_trainers 7
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SilphGauntlet4FTrainerHeader0:
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	trainer EVENT_BEAT_GAUNTLET_SCIENTIST, 1, SilphGauntlet4FBattleText1, SilphGauntlet4FEndBattleText1, SilphGauntlet4FAfterBattleText1
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SilphGauntlet4FTrainerHeader1:
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	trainer EVENT_BEAT_GAUNTLET_GAMBLER, 2, SilphGauntlet4FBattleText2, SilphGauntlet4FEndBattleText2, SilphGauntlet4FAfterBattleText2
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SilphGauntlet4FTrainerHeader2:
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	trainer EVENT_BEAT_GAUNTLET_ROCKET, 2, SilphGauntlet4FBattleText3, SilphGauntlet4FEndBattleText3, SilphGauntlet4FAfterBattleText3
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SilphGauntlet4FTrainerHeader3:
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	trainer EVENT_BEAT_GAUNTLET_PSYCHIC, 2, SilphGauntlet4FBattleText4, SilphGauntlet4FEndBattleText4, SilphGauntlet4FAfterBattleText4
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SilphGauntlet4FTrainerHeader4:
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	trainer EVENT_BEAT_GAUNTLET_BURGLAR, 2, SilphGauntlet4FBattleText5, SilphGauntlet4FEndBattleText5, SilphGauntlet4FAfterBattleText5
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SilphGauntlet4FTrainerHeader5:
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	trainer EVENT_BEAT_GAUNTLET_CHANNELER, 2, SilphGauntlet4FBattleText6, SilphGauntlet4FEndBattleText6, SilphGauntlet4FAfterBattleText6
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	db -1 ; end
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SilphGauntlet4FText1:
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	text_asm
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	ld hl, SilphGauntlet4FTrainerHeader0
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	call TalkToTrainer
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	jp TextScriptEnd
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SilphGauntlet4FBattleText1:
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	text_far _SilphGauntlet4FBattleText1
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	text_end
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SilphGauntlet4FEndBattleText1:
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	text_far _SilphGauntlet4FEndBattleText1
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	text_end
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SilphGauntlet4FAfterBattleText1:
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	text_far _SilphGauntlet4FAfterBattleText1
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	text_end
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SilphGauntlet4FText2:
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	text_asm
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	ld hl, SilphGauntlet4FTrainerHeader1
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	call TalkToTrainer
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	jp TextScriptEnd
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SilphGauntlet4FBattleText2:
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	text_far _SilphGauntlet4FBattleText2
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	text_end
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SilphGauntlet4FEndBattleText2:
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	text_far _SilphGauntlet4FEndBattleText2
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	text_end
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SilphGauntlet4FAfterBattleText2:
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	text_far _SilphGauntlet4FAfterBattleText2
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	text_end
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SilphGauntlet4FText3:
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	text_asm
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	ld hl, SilphGauntlet4FTrainerHeader2
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	call TalkToTrainer
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	jp TextScriptEnd
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SilphGauntlet4FBattleText3:
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	text_far _SilphGauntlet4FBattleText3
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	text_end
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SilphGauntlet4FEndBattleText3:
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	text_far _SilphGauntlet4FEndBattleText3
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	text_end
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SilphGauntlet4FAfterBattleText3:
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	text_far _SilphGauntlet4FAfterBattleText3
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	text_end
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SilphGauntlet4FText4:
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	text_asm
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	ld hl, SilphGauntlet4FTrainerHeader3
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	call TalkToTrainer
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	jp TextScriptEnd
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SilphGauntlet4FBattleText4:
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	text_far _SilphGauntlet4FBattleText4
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	text_end
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SilphGauntlet4FEndBattleText4:
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	text_far _SilphGauntlet4FEndBattleText4
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	text_end
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SilphGauntlet4FAfterBattleText4:
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	text_far _SilphGauntlet4FAfterBattleText4
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	text_end
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SilphGauntlet4FText5:
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	text_asm
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	ld hl, SilphGauntlet4FTrainerHeader4
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	call TalkToTrainer
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	jp TextScriptEnd
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SilphGauntlet4FBattleText5:
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	text_far _SilphGauntlet4FBattleText5
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	text_end
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SilphGauntlet4FEndBattleText5:
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	text_far _SilphGauntlet4FEndBattleText5
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	text_end
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SilphGauntlet4FAfterBattleText5:
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	text_far _SilphGauntlet4FAfterBattleText5
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	text_end
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SilphGauntlet4FText6:
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	text_asm
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	ld hl, SilphGauntlet4FTrainerHeader5
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	call TalkToTrainer
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	jp TextScriptEnd
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SilphGauntlet4FBattleText6:
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	text_far _SilphGauntlet4FBattleText6
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	text_end
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SilphGauntlet4FEndBattleText6:
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	text_far _SilphGauntlet4FEndBattleText6
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	text_end
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SilphGauntlet4FAfterBattleText6:
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	text_far _SilphGauntlet4FAfterBattleText6
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	text_end
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PurifiedZoneText:
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	text_far _PurifiedZoneText
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	text_end
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								text.asm
									
									
									
									
									
								
							
							
						
						
									
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								text.asm
									
									
									
									
									
								
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			@ -286,6 +286,7 @@ INCLUDE "text/tradeback_move_tutor.asm"
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INCLUDE "text/CelesteHill.asm"
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INCLUDE "text/BrunswickTrail.asm"
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INCLUDE "text/SilphGauntlet1F.asm"
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INCLUDE "text/SilphGauntlet4F.asm"
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INCLUDE "text/SilphGauntlet7F.asm"
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SECTION "Pokédex Text", ROMX
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								text/SilphGauntlet4F.asm
									
									
									
									
									
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										138
									
								
								text/SilphGauntlet4F.asm
									
									
									
									
									
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			@ -0,0 +1,138 @@
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_SilphGauntlet4FBattleText1::
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	text "I'm one of SILPH's"
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	line "top SCIENTISTs!"
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	para "I want to see just"
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	line "how strong the"
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	cont "kid who took down"
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	cont "TEAM ROCKET"
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	cont "really is."
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	para "Care to show me?"
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	done
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_SilphGauntlet4FEndBattleText1::
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	text "That's"
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	line "incredible...!"
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	prompt
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_SilphGauntlet4FAfterBattleText1::
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	text "Good job getting"
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	line "past our OMEGA,"
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	cont "too."
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	para "We had trouble"
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	line "controlling that"
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	cont "brute!"
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	done
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_SilphGauntlet4FBattleText2::
 | 
			
		||||
	text "#MON battles"
 | 
			
		||||
	line "are the perfect"
 | 
			
		||||
	cont "game of chance!"
 | 
			
		||||
	done
 | 
			
		||||
 | 
			
		||||
_SilphGauntlet4FEndBattleText2::
 | 
			
		||||
	text "How"
 | 
			
		||||
	line "unlucky..."
 | 
			
		||||
	prompt
 | 
			
		||||
 | 
			
		||||
_SilphGauntlet4FAfterBattleText2::
 | 
			
		||||
	text "At any moment, one"
 | 
			
		||||
	line "move can change"
 | 
			
		||||
	cont "everything!"
 | 
			
		||||
	done
 | 
			
		||||
 | 
			
		||||
_SilphGauntlet4FBattleText3::
 | 
			
		||||
	text "Hey, you! I'll"
 | 
			
		||||
	line "never forgive you"
 | 
			
		||||
	cont "for what you did"
 | 
			
		||||
	cont "to TEAM ROCKET!"
 | 
			
		||||
	done
 | 
			
		||||
 | 
			
		||||
_SilphGauntlet4FEndBattleText3::
 | 
			
		||||
	text "I'm"
 | 
			
		||||
	line "sorry, GIOVANNI!"
 | 
			
		||||
	prompt
 | 
			
		||||
 | 
			
		||||
_SilphGauntlet4FAfterBattleText3::
 | 
			
		||||
	text "Mark my words!"
 | 
			
		||||
	line "TEAM ROCKET will"
 | 
			
		||||
	cont "return someday!"
 | 
			
		||||
	done
 | 
			
		||||
 | 
			
		||||
_SilphGauntlet4FBattleText4::
 | 
			
		||||
	text "I can already see"
 | 
			
		||||
	line "the outcome of"
 | 
			
		||||
	cont "this battle."
 | 
			
		||||
	done
 | 
			
		||||
 | 
			
		||||
_SilphGauntlet4FEndBattleText4::
 | 
			
		||||
	text "Just"
 | 
			
		||||
	line "as expected..."
 | 
			
		||||
	prompt
 | 
			
		||||
 | 
			
		||||
_SilphGauntlet4FAfterBattleText4::	; may revise, but hint towards Chief's team slightly
 | 
			
		||||
	text "I can see it..."
 | 
			
		||||
	
 | 
			
		||||
	para "The strongest"
 | 
			
		||||
	line "trainer here has"
 | 
			
		||||
	cont "a PORYGON2. Or"
 | 
			
		||||
	cont "was it a"
 | 
			
		||||
	cont "PORYGON-Z...?"
 | 
			
		||||
	done
 | 
			
		||||
 | 
			
		||||
_SilphGauntlet4FBattleText5::
 | 
			
		||||
	text "Hey! If I win,"
 | 
			
		||||
	line "you'd better gimme"
 | 
			
		||||
	cont "your #MON!"
 | 
			
		||||
	done
 | 
			
		||||
 | 
			
		||||
_SilphGauntlet4FEndBattleText5::
 | 
			
		||||
	text "Dang"
 | 
			
		||||
	line "it!"
 | 
			
		||||
	prompt
 | 
			
		||||
 | 
			
		||||
_SilphGauntlet4FAfterBattleText5::
 | 
			
		||||
	text "Is it true? TEAM"
 | 
			
		||||
	line "ROCKET are really"
 | 
			
		||||
	cont "disbanding?"
 | 
			
		||||
	
 | 
			
		||||
	para "Good riddance!"
 | 
			
		||||
	line "That means less"
 | 
			
		||||
	cont "competition!"
 | 
			
		||||
	cont "Hahaha!"
 | 
			
		||||
	done
 | 
			
		||||
 | 
			
		||||
_SilphGauntlet4FBattleText6::		; hehehe buryman joke
 | 
			
		||||
	text "You're here..."
 | 
			
		||||
	
 | 
			
		||||
	para "I'm trapped..."
 | 
			
		||||
	line "And I'm lonely."
 | 
			
		||||
	cont "So very lonely..."
 | 
			
		||||
	
 | 
			
		||||
	para "Won't you join me?"
 | 
			
		||||
	done
 | 
			
		||||
 | 
			
		||||
_SilphGauntlet4FEndBattleText6::	; not sure what to put here, first line extends too long so I have to change it anyway
 | 
			
		||||
	text "Finally,"
 | 
			
		||||
	line "fresh meat!"
 | 
			
		||||
	prompt
 | 
			
		||||
 | 
			
		||||
_SilphGauntlet4FAfterBattleText6::
 | 
			
		||||
	text "What? You think"
 | 
			
		||||
	line "I'm possessed?"
 | 
			
		||||
	
 | 
			
		||||
	para "Not at all! I just"
 | 
			
		||||
	line "like to quote my"
 | 
			
		||||
	cont "favorite horror"
 | 
			
		||||
	cont "stories!"
 | 
			
		||||
	done
 | 
			
		||||
 | 
			
		||||
_PurifiedZoneText::
 | 
			
		||||
	text "Entered purified,"
 | 
			
		||||
	line "protected zone!"
 | 
			
		||||
 | 
			
		||||
	para "<PLAYER>'s #MON"
 | 
			
		||||
	line "are fully healed!"
 | 
			
		||||
	done
 | 
			
		||||
		Loading…
	
		Reference in a new issue