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https://github.com/thornAvery/kep-hack.git
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Add the ▶ symbol to the text preprocessor.
hg-commit-id: e3d1729bf4c4
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parent
122d0003eb
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26
main.asm
26
main.asm
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@ -4187,7 +4187,7 @@ TextCommand06: ; 1BCC
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push bc
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call $3898 ; blink arrow and wait for A or B to be pressed
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pop bc
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ld a,$7f ; blank space
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ld a," "
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ld [$c4f2],a ; overwrite down arrow with blank space
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pop hl
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jp NextTextCommand
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@ -4196,7 +4196,7 @@ TextCommand06: ; 1BCC
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; 07
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; (no arguments)
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TextCommand07: ; 1BE7
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ld a,$7f ; blank space
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ld a," "
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ld [$c4f2],a ; place blank space in lower right corner of dialogue text box
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call $1b18 ; scroll up text
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call $1b18
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@ -4411,7 +4411,7 @@ GetRowColAddressBgMap: ; 1CDD
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; clears a VRAM background map with blank space tiles
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; INPUT: h - high byte of background tile map address in VRAM
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ClearBgMap: ; 1CF0
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ld a,$7f ; blank space
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ld a," "
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jr .next\@
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ld a,l ; XXX does anything call this?
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.next\@
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@ -5890,7 +5890,7 @@ DisplayListMenuIDLoop: ; 2C53
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and a ; is it the Old Man battle?
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jr z,.notOldManBattle\@
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.oldManBattle\@
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ld a,$ed ; right arrow menu cursor
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ld a,"▶"
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FuncCoord 5,4
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ld [Coord],a ; place menu cursor in front of first menu entry
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ld c,80
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@ -7417,7 +7417,7 @@ PlaceMenuCursor: ; 3B7C
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jr nz,.oldMenuItemLoop\@
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.checkForArrow1\@
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ld a,[hl]
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cp a,$ed ; was an arrow next to the previously selected menu item?
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cp a,"▶" ; was an arrow next to the previously selected menu item?
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jr nz,.skipClearingArrow\@
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.clearArrow\@
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ld a,[W_TILEBEHINDCURSOR]
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@ -7443,11 +7443,11 @@ PlaceMenuCursor: ; 3B7C
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jr nz,.currentMenuItemLoop\@
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.checkForArrow2\@
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ld a,[hl]
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cp a,$ed ; has the right arrow already been placed?
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cp a,"▶" ; has the right arrow already been placed?
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jr z,.skipSavingTile\@ ; if so, don't lose the saved tile
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ld [W_TILEBEHINDCURSOR],a ; save tile before overwriting with right arrow
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.skipSavingTile\@
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ld a,$ed ; place right arrow
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ld a,"▶" ; place right arrow
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ld [hl],a
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ld a,l
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ld [W_MENUCURSORLOCATION],a
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@ -7477,7 +7477,7 @@ EraseMenuCursor: ; 3BF9
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ld l,a
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ld a,[W_MENUCURSORLOCATION + 1]
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ld h,a
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ld [hl],$7f ; blank space
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ld [hl]," "
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ret
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; This toggles a blinking down arrow at hl on and off after a delay has passed.
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@ -7503,7 +7503,7 @@ HandleDownArrowBlinkTiming: ; 3C04
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dec a
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ld [H_DOWNARROWBLINKCNT2],a
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ret nz
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ld a,$7f ; blank space
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ld a," "
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ld [hl],a
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ld a,$ff
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ld [H_DOWNARROWBLINKCNT1],a
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@ -19684,7 +19684,7 @@ ErasePartyMenuCursors: ; 72ED
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ld bc,2 * 20 ; menu cursor positions are 2 rows apart
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ld a,6 ; 6 menu cursor positions
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.loop\@
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ld [hl],$7f
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ld [hl]," "
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add hl,bc
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dec a
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jr nz,.loop\@
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@ -19724,7 +19724,7 @@ StartMenu_Item: ; 7302
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jp RedisplayStartMenu
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.choseItem\@
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; erase menu cursor (blank each tile in front of an item name)
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ld a,$7f ; blank space
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ld a," "
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FuncCoord 5,4
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ld [Coord],a
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FuncCoord 5,6
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@ -19929,7 +19929,7 @@ DrawTrainerInfo: ; 749A
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call DisableLCD
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FuncCoord 0,2
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ld hl,Coord
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ld a,$7f ; blank tile ID
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ld a," "
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call TrainerInfo_DrawVerticalLine
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FuncCoord 1,2
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ld hl,Coord
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@ -42199,7 +42199,7 @@ HandlePokedexListMenu: ; 4111
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ld hl,W_OWNEDPOKEMON
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call IsPokemonBitSet
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pop hl
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ld a,$7f ; blank tile
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ld a," "
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jr z,.writeTile\@
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ld a,$72 ; pokeball tile
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.writeTile\@
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@ -238,6 +238,7 @@ chars = {
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"?": 0xE6,
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"!": 0xE7,
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".": 0xE8,
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"▶": 0xED,
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"♂": 0xEF,
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"¥": 0xF0,
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"×": 0xF1,
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