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reworked disobedience, also new Tsubomitto sprite
turns out the last time we tried removing disobedience, pokemon wouldn't attack. also reworked the texts to remove references to it, as well as some SS Anne stuff
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90fc563b57
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9 changed files with 21 additions and 54 deletions
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@ -3111,7 +3111,7 @@ ExecutePlayerMove:
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ld hl, wPlayerBattleStatus1
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bit CHARGING_UP, [hl] ; charging up for attack
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jr nz, PlayerCanExecuteChargingMove
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;call CheckForDisobedience
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call CheckForDisobedience
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jp z, ExecutePlayerMoveDone
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CheckIfPlayerNeedsToChargeUp:
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@ -4003,15 +4003,15 @@ CheckForDisobedience:
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ld a, 101
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jr nz, .next
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bit BIT_MARSHBADGE, [hl]
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ld a, 70
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ld a, 101
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jr nz, .next
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bit BIT_RAINBOWBADGE, [hl]
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ld a, 50
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ld a, 101
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jr nz, .next
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bit BIT_CASCADEBADGE, [hl]
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ld a, 30
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ld a, 101
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jr nz, .next
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ld a, 10
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ld a, 101
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.next
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ld b, a
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ld c, a
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