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Use the same music headers as pokecrystal (#382)
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25 changed files with 1313 additions and 554 deletions
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@ -146,10 +146,10 @@ PlaySound::
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and a
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jr z, .next
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xor a
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ld [wChannelSoundIDs + Ch5], a
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ld [wChannelSoundIDs + Ch6], a
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ld [wChannelSoundIDs + Ch7], a
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ld [wChannelSoundIDs + Ch8], a
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ld [wChannelSoundIDs + CHAN5], a
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ld [wChannelSoundIDs + CHAN6], a
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ld [wChannelSoundIDs + CHAN7], a
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ld [wChannelSoundIDs + CHAN8], a
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.next
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ld a, [wAudioFadeOutControl]
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and a ; has a fade-out length been specified?
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@ -18,7 +18,7 @@ WaitForSoundToFinish::
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ret nz
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push hl
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.waitLoop
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ld hl, wChannelSoundIDs + Ch5
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ld hl, wChannelSoundIDs + CHAN5
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xor a
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or [hl]
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inc hl
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@ -1244,7 +1244,7 @@ CollisionCheckOnLand::
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call CheckTilePassable
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jr nc, .noCollision
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.collision
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ld a, [wChannelSoundIDs + Ch5]
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ld a, [wChannelSoundIDs + CHAN5]
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cp SFX_COLLISION ; check if collision sound is already playing
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jr z, .setCarry
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ld a, SFX_COLLISION
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@ -1925,7 +1925,7 @@ CollisionCheckOnWater::
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jr z, .stopSurfing ; stop surfing if the tile is passable
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jr .loop
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.collision
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ld a, [wChannelSoundIDs + Ch5]
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ld a, [wChannelSoundIDs + CHAN5]
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cp SFX_COLLISION ; check if collision sound is already playing
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jr z, .setCarry
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ld a, SFX_COLLISION
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