mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-10-16 04:04:19 +13:00
PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M)
This commit is contained in:
parent
06db7ec55b
commit
bbc257476f
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@ -21,6 +21,13 @@ MAX_NEUTRAL_DAMAGE EQU 999
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SONICBOOM_DAMAGE EQU 20
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DRAGON_RAGE_DAMAGE EQU 40
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; type effectiveness factors, scaled by 10
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SUPER_EFFECTIVE EQU 20
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MORE_EFFECTIVE EQU 15
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EFFECTIVE EQU 10
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NOT_VERY_EFFECTIVE EQU 05
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NO_EFFECT EQU 00
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; non-volatile statuses
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SLP EQU %111 ; sleep counter
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PSN EQU 3
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@ -1,23 +1,23 @@
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const_def
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PHYSICAL EQU const_value
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const NORMAL ; $00
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const FIGHTING ; $01
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const FLYING ; $02
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const POISON ; $03
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const GROUND ; $04
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const ROCK ; $05
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const BIRD ; $06
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const BUG ; $07
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const GHOST ; $08
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const NORMAL ; $00
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const FIGHTING ; $01
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const FLYING ; $02
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const POISON ; $03
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const GROUND ; $04
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const ROCK ; $05
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const BIRD ; $06
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const BUG ; $07
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const GHOST ; $08
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const_value = $14
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SPECIAL EQU const_value
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const FIRE ; $14
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const WATER ; $15
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const GRASS ; $16
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const ELECTRIC ; $17
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const PSYCHIC ; $18
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const ICE ; $19
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const DRAGON ; $1A
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const FIRE ; $14
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const WATER ; $15
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const GRASS ; $16
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const ELECTRIC ; $17
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const PSYCHIC_TYPE ; $18
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const ICE ; $19
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const DRAGON ; $1A
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@ -10,169 +10,169 @@ move: MACRO
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db \6 ; pp
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ENDM
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move POUND, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35
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move POUND, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35
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MoveEnd:
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move KARATE_CHOP, NO_ADDITIONAL_EFFECT, 50, NORMAL, 100, 25
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move DOUBLESLAP, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 10
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move COMET_PUNCH, TWO_TO_FIVE_ATTACKS_EFFECT, 18, NORMAL, 85, 15
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move MEGA_PUNCH, NO_ADDITIONAL_EFFECT, 80, NORMAL, 85, 20
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move PAY_DAY, PAY_DAY_EFFECT, 40, NORMAL, 100, 20
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move FIRE_PUNCH, BURN_SIDE_EFFECT1, 75, FIRE, 100, 15
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move ICE_PUNCH, FREEZE_SIDE_EFFECT, 75, ICE, 100, 15
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move THUNDERPUNCH, PARALYZE_SIDE_EFFECT1, 75, ELECTRIC, 100, 15
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move SCRATCH, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35
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move VICEGRIP, NO_ADDITIONAL_EFFECT, 55, NORMAL, 100, 30
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move GUILLOTINE, OHKO_EFFECT, 1, NORMAL, 30, 5
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move RAZOR_WIND, CHARGE_EFFECT, 80, NORMAL, 75, 10
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move SWORDS_DANCE, ATTACK_UP2_EFFECT, 0, NORMAL, 100, 30
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move CUT, NO_ADDITIONAL_EFFECT, 50, NORMAL, 95, 30
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move GUST, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35
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move WING_ATTACK, NO_ADDITIONAL_EFFECT, 35, FLYING, 100, 35
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move WHIRLWIND, SWITCH_AND_TELEPORT_EFFECT, 0, NORMAL, 85, 20
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move FLY, FLY_EFFECT, 70, FLYING, 95, 15
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move BIND, TRAPPING_EFFECT, 15, NORMAL, 75, 20
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move SLAM, NO_ADDITIONAL_EFFECT, 80, NORMAL, 75, 20
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move VINE_WHIP, NO_ADDITIONAL_EFFECT, 35, GRASS, 100, 10
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move STOMP, FLINCH_SIDE_EFFECT2, 65, NORMAL, 100, 20
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move DOUBLE_KICK, ATTACK_TWICE_EFFECT, 30, FIGHTING, 100, 30
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move MEGA_KICK, NO_ADDITIONAL_EFFECT, 120, NORMAL, 75, 5
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move JUMP_KICK, JUMP_KICK_EFFECT, 70, FIGHTING, 95, 25
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move ROLLING_KICK, FLINCH_SIDE_EFFECT2, 60, FIGHTING, 85, 15
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move SAND_ATTACK, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 100, 15
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move HEADBUTT, FLINCH_SIDE_EFFECT2, 70, NORMAL, 100, 15
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move HORN_ATTACK, NO_ADDITIONAL_EFFECT, 65, NORMAL, 100, 25
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move FURY_ATTACK, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 20
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move HORN_DRILL, OHKO_EFFECT, 1, NORMAL, 30, 5
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move TACKLE, NO_ADDITIONAL_EFFECT, 35, NORMAL, 95, 35
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move BODY_SLAM, PARALYZE_SIDE_EFFECT2, 85, NORMAL, 100, 15
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move WRAP, TRAPPING_EFFECT, 15, NORMAL, 85, 20
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move TAKE_DOWN, RECOIL_EFFECT, 90, NORMAL, 85, 20
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move THRASH, THRASH_PETAL_DANCE_EFFECT, 90, NORMAL, 100, 20
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move DOUBLE_EDGE, RECOIL_EFFECT, 100, NORMAL, 100, 15
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move TAIL_WHIP, DEFENSE_DOWN1_EFFECT, 0, NORMAL, 100, 30
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move POISON_STING, POISON_SIDE_EFFECT1, 15, POISON, 100, 35
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move TWINEEDLE, TWINEEDLE_EFFECT, 25, BUG, 100, 20
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move PIN_MISSILE, TWO_TO_FIVE_ATTACKS_EFFECT, 14, BUG, 85, 20
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move LEER, DEFENSE_DOWN1_EFFECT, 0, NORMAL, 100, 30
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move BITE, FLINCH_SIDE_EFFECT1, 60, NORMAL, 100, 25
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move GROWL, ATTACK_DOWN1_EFFECT, 0, NORMAL, 100, 40
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move ROAR, SWITCH_AND_TELEPORT_EFFECT, 0, NORMAL, 100, 20
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move SING, SLEEP_EFFECT, 0, NORMAL, 55, 15
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move SUPERSONIC, CONFUSION_EFFECT, 0, NORMAL, 55, 20
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move SONICBOOM, SPECIAL_DAMAGE_EFFECT, 1, NORMAL, 90, 20
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move DISABLE, DISABLE_EFFECT, 0, NORMAL, 55, 20
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move ACID, DEFENSE_DOWN_SIDE_EFFECT, 40, POISON, 100, 30
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move EMBER, BURN_SIDE_EFFECT1, 40, FIRE, 100, 25
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move FLAMETHROWER, BURN_SIDE_EFFECT1, 95, FIRE, 100, 15
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move MIST, MIST_EFFECT, 0, ICE, 100, 30
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move WATER_GUN, NO_ADDITIONAL_EFFECT, 40, WATER, 100, 25
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move HYDRO_PUMP, NO_ADDITIONAL_EFFECT, 120, WATER, 80, 5
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move SURF, NO_ADDITIONAL_EFFECT, 95, WATER, 100, 15
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move ICE_BEAM, FREEZE_SIDE_EFFECT, 95, ICE, 100, 10
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move BLIZZARD, FREEZE_SIDE_EFFECT, 120, ICE, 90, 5
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move PSYBEAM, CONFUSION_SIDE_EFFECT, 65, PSYCHIC, 100, 20
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move BUBBLEBEAM, SPEED_DOWN_SIDE_EFFECT, 65, WATER, 100, 20
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move AURORA_BEAM, ATTACK_DOWN_SIDE_EFFECT, 65, ICE, 100, 20
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move HYPER_BEAM, HYPER_BEAM_EFFECT, 150, NORMAL, 90, 5
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move PECK, NO_ADDITIONAL_EFFECT, 35, FLYING, 100, 35
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move DRILL_PECK, NO_ADDITIONAL_EFFECT, 80, FLYING, 100, 20
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move SUBMISSION, RECOIL_EFFECT, 80, FIGHTING, 80, 25
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move LOW_KICK, FLINCH_SIDE_EFFECT2, 50, FIGHTING, 90, 20
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move COUNTER, NO_ADDITIONAL_EFFECT, 1, FIGHTING, 100, 20
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move SEISMIC_TOSS, SPECIAL_DAMAGE_EFFECT, 1, FIGHTING, 100, 20
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move STRENGTH, NO_ADDITIONAL_EFFECT, 80, NORMAL, 100, 15
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move ABSORB, DRAIN_HP_EFFECT, 20, GRASS, 100, 20
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move MEGA_DRAIN, DRAIN_HP_EFFECT, 40, GRASS, 100, 10
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move LEECH_SEED, LEECH_SEED_EFFECT, 0, GRASS, 90, 10
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move GROWTH, SPECIAL_UP1_EFFECT, 0, NORMAL, 100, 40
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move RAZOR_LEAF, NO_ADDITIONAL_EFFECT, 55, GRASS, 95, 25
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move SOLARBEAM, CHARGE_EFFECT, 120, GRASS, 100, 10
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move POISONPOWDER, POISON_EFFECT, 0, POISON, 75, 35
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move STUN_SPORE, PARALYZE_EFFECT, 0, GRASS, 75, 30
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move SLEEP_POWDER, SLEEP_EFFECT, 0, GRASS, 75, 15
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move PETAL_DANCE, THRASH_PETAL_DANCE_EFFECT, 70, GRASS, 100, 20
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move STRING_SHOT, SPEED_DOWN1_EFFECT, 0, BUG, 95, 40
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move DRAGON_RAGE, SPECIAL_DAMAGE_EFFECT, 1, DRAGON, 100, 10
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move FIRE_SPIN, TRAPPING_EFFECT, 15, FIRE, 70, 15
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move THUNDERSHOCK, PARALYZE_SIDE_EFFECT1, 40, ELECTRIC, 100, 30
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move THUNDERBOLT, PARALYZE_SIDE_EFFECT1, 95, ELECTRIC, 100, 15
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move THUNDER_WAVE, PARALYZE_EFFECT, 0, ELECTRIC, 100, 20
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move THUNDER, PARALYZE_SIDE_EFFECT1, 120, ELECTRIC, 70, 10
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move ROCK_THROW, NO_ADDITIONAL_EFFECT, 50, ROCK, 65, 15
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move EARTHQUAKE, NO_ADDITIONAL_EFFECT, 100, GROUND, 100, 10
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move FISSURE, OHKO_EFFECT, 1, GROUND, 30, 5
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move DIG, CHARGE_EFFECT, 100, GROUND, 100, 10
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move TOXIC, POISON_EFFECT, 0, POISON, 85, 10
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move CONFUSION, CONFUSION_SIDE_EFFECT, 50, PSYCHIC, 100, 25
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move PSYCHIC_M, SPECIAL_DOWN_SIDE_EFFECT, 90, PSYCHIC, 100, 10
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move HYPNOSIS, SLEEP_EFFECT, 0, PSYCHIC, 60, 20
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move MEDITATE, ATTACK_UP1_EFFECT, 0, PSYCHIC, 100, 40
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move AGILITY, SPEED_UP2_EFFECT, 0, PSYCHIC, 100, 30
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move QUICK_ATTACK, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 30
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move RAGE, RAGE_EFFECT, 20, NORMAL, 100, 20
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move TELEPORT, SWITCH_AND_TELEPORT_EFFECT, 0, PSYCHIC, 100, 20
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move NIGHT_SHADE, SPECIAL_DAMAGE_EFFECT, 0, GHOST, 100, 15
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move MIMIC, MIMIC_EFFECT, 0, NORMAL, 100, 10
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move SCREECH, DEFENSE_DOWN2_EFFECT, 0, NORMAL, 85, 40
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move DOUBLE_TEAM, EVASION_UP1_EFFECT, 0, NORMAL, 100, 15
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move RECOVER, HEAL_EFFECT, 0, NORMAL, 100, 20
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move HARDEN, DEFENSE_UP1_EFFECT, 0, NORMAL, 100, 30
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move MINIMIZE, EVASION_UP1_EFFECT, 0, NORMAL, 100, 20
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move SMOKESCREEN, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 100, 20
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move CONFUSE_RAY, CONFUSION_EFFECT, 0, GHOST, 100, 10
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move WITHDRAW, DEFENSE_UP1_EFFECT, 0, WATER, 100, 40
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move DEFENSE_CURL, DEFENSE_UP1_EFFECT, 0, NORMAL, 100, 40
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move BARRIER, DEFENSE_UP2_EFFECT, 0, PSYCHIC, 100, 30
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move LIGHT_SCREEN, LIGHT_SCREEN_EFFECT, 0, PSYCHIC, 100, 30
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move HAZE, HAZE_EFFECT, 0, ICE, 100, 30
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move REFLECT, REFLECT_EFFECT, 0, PSYCHIC, 100, 20
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move FOCUS_ENERGY, FOCUS_ENERGY_EFFECT, 0, NORMAL, 100, 30
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move BIDE, BIDE_EFFECT, 0, NORMAL, 100, 10
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move METRONOME, METRONOME_EFFECT, 0, NORMAL, 100, 10
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move MIRROR_MOVE, MIRROR_MOVE_EFFECT, 0, FLYING, 100, 20
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move SELFDESTRUCT, EXPLODE_EFFECT, 130, NORMAL, 100, 5
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move EGG_BOMB, NO_ADDITIONAL_EFFECT, 100, NORMAL, 75, 10
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move LICK, PARALYZE_SIDE_EFFECT2, 20, GHOST, 100, 30
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move SMOG, POISON_SIDE_EFFECT2, 20, POISON, 70, 20
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move SLUDGE, POISON_SIDE_EFFECT2, 65, POISON, 100, 20
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move BONE_CLUB, FLINCH_SIDE_EFFECT1, 65, GROUND, 85, 20
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move FIRE_BLAST, BURN_SIDE_EFFECT2, 120, FIRE, 85, 5
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move WATERFALL, NO_ADDITIONAL_EFFECT, 80, WATER, 100, 15
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move CLAMP, TRAPPING_EFFECT, 35, WATER, 75, 10
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move SWIFT, SWIFT_EFFECT, 60, NORMAL, 100, 20
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move SKULL_BASH, CHARGE_EFFECT, 100, NORMAL, 100, 15
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move SPIKE_CANNON, TWO_TO_FIVE_ATTACKS_EFFECT, 20, NORMAL, 100, 15
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move CONSTRICT, SPEED_DOWN_SIDE_EFFECT, 10, NORMAL, 100, 35
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move AMNESIA, SPECIAL_UP2_EFFECT, 0, PSYCHIC, 100, 20
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move KINESIS, ACCURACY_DOWN1_EFFECT, 0, PSYCHIC, 80, 15
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move SOFTBOILED, HEAL_EFFECT, 0, NORMAL, 100, 10
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move HI_JUMP_KICK, JUMP_KICK_EFFECT, 85, FIGHTING, 90, 20
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move GLARE, PARALYZE_EFFECT, 0, NORMAL, 75, 30
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move DREAM_EATER, DREAM_EATER_EFFECT, 100, PSYCHIC, 100, 15
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move POISON_GAS, POISON_EFFECT, 0, POISON, 55, 40
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move BARRAGE, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 20
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move LEECH_LIFE, DRAIN_HP_EFFECT, 20, BUG, 100, 15
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move LOVELY_KISS, SLEEP_EFFECT, 0, NORMAL, 75, 10
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move SKY_ATTACK, CHARGE_EFFECT, 140, FLYING, 90, 5
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move TRANSFORM, TRANSFORM_EFFECT, 0, NORMAL, 100, 10
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move BUBBLE, SPEED_DOWN_SIDE_EFFECT, 20, WATER, 100, 30
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move DIZZY_PUNCH, NO_ADDITIONAL_EFFECT, 70, NORMAL, 100, 10
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move SPORE, SLEEP_EFFECT, 0, GRASS, 100, 15
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move FLASH, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 70, 20
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move PSYWAVE, SPECIAL_DAMAGE_EFFECT, 1, PSYCHIC, 80, 15
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move SPLASH, SPLASH_EFFECT, 0, NORMAL, 100, 40
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move ACID_ARMOR, DEFENSE_UP2_EFFECT, 0, POISON, 100, 40
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move CRABHAMMER, NO_ADDITIONAL_EFFECT, 90, WATER, 85, 10
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move EXPLOSION, EXPLODE_EFFECT, 170, NORMAL, 100, 5
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move FURY_SWIPES, TWO_TO_FIVE_ATTACKS_EFFECT, 18, NORMAL, 80, 15
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move BONEMERANG, ATTACK_TWICE_EFFECT, 50, GROUND, 90, 10
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move REST, HEAL_EFFECT, 0, PSYCHIC, 100, 10
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move ROCK_SLIDE, NO_ADDITIONAL_EFFECT, 75, ROCK, 90, 10
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move HYPER_FANG, FLINCH_SIDE_EFFECT1, 80, NORMAL, 90, 15
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move SHARPEN, ATTACK_UP1_EFFECT, 0, NORMAL, 100, 30
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move CONVERSION, CONVERSION_EFFECT, 0, NORMAL, 100, 30
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move TRI_ATTACK, NO_ADDITIONAL_EFFECT, 80, NORMAL, 100, 10
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move SUPER_FANG, SUPER_FANG_EFFECT, 1, NORMAL, 90, 10
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move SLASH, NO_ADDITIONAL_EFFECT, 70, NORMAL, 100, 20
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move SUBSTITUTE, SUBSTITUTE_EFFECT, 0, NORMAL, 100, 10
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move STRUGGLE, RECOIL_EFFECT, 50, NORMAL, 100, 10
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move KARATE_CHOP, NO_ADDITIONAL_EFFECT, 50, NORMAL, 100, 25
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move DOUBLESLAP, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 10
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move COMET_PUNCH, TWO_TO_FIVE_ATTACKS_EFFECT, 18, NORMAL, 85, 15
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move MEGA_PUNCH, NO_ADDITIONAL_EFFECT, 80, NORMAL, 85, 20
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move PAY_DAY, PAY_DAY_EFFECT, 40, NORMAL, 100, 20
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move FIRE_PUNCH, BURN_SIDE_EFFECT1, 75, FIRE, 100, 15
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move ICE_PUNCH, FREEZE_SIDE_EFFECT, 75, ICE, 100, 15
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move THUNDERPUNCH, PARALYZE_SIDE_EFFECT1, 75, ELECTRIC, 100, 15
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move SCRATCH, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35
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move VICEGRIP, NO_ADDITIONAL_EFFECT, 55, NORMAL, 100, 30
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move GUILLOTINE, OHKO_EFFECT, 1, NORMAL, 30, 5
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move RAZOR_WIND, CHARGE_EFFECT, 80, NORMAL, 75, 10
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move SWORDS_DANCE, ATTACK_UP2_EFFECT, 0, NORMAL, 100, 30
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move CUT, NO_ADDITIONAL_EFFECT, 50, NORMAL, 95, 30
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move GUST, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 35
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move WING_ATTACK, NO_ADDITIONAL_EFFECT, 35, FLYING, 100, 35
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move WHIRLWIND, SWITCH_AND_TELEPORT_EFFECT, 0, NORMAL, 85, 20
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move FLY, FLY_EFFECT, 70, FLYING, 95, 15
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move BIND, TRAPPING_EFFECT, 15, NORMAL, 75, 20
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move SLAM, NO_ADDITIONAL_EFFECT, 80, NORMAL, 75, 20
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move VINE_WHIP, NO_ADDITIONAL_EFFECT, 35, GRASS, 100, 10
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move STOMP, FLINCH_SIDE_EFFECT2, 65, NORMAL, 100, 20
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move DOUBLE_KICK, ATTACK_TWICE_EFFECT, 30, FIGHTING, 100, 30
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move MEGA_KICK, NO_ADDITIONAL_EFFECT, 120, NORMAL, 75, 5
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move JUMP_KICK, JUMP_KICK_EFFECT, 70, FIGHTING, 95, 25
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move ROLLING_KICK, FLINCH_SIDE_EFFECT2, 60, FIGHTING, 85, 15
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move SAND_ATTACK, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 100, 15
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move HEADBUTT, FLINCH_SIDE_EFFECT2, 70, NORMAL, 100, 15
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move HORN_ATTACK, NO_ADDITIONAL_EFFECT, 65, NORMAL, 100, 25
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move FURY_ATTACK, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 20
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move HORN_DRILL, OHKO_EFFECT, 1, NORMAL, 30, 5
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move TACKLE, NO_ADDITIONAL_EFFECT, 35, NORMAL, 95, 35
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move BODY_SLAM, PARALYZE_SIDE_EFFECT2, 85, NORMAL, 100, 15
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move WRAP, TRAPPING_EFFECT, 15, NORMAL, 85, 20
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move TAKE_DOWN, RECOIL_EFFECT, 90, NORMAL, 85, 20
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move THRASH, THRASH_PETAL_DANCE_EFFECT, 90, NORMAL, 100, 20
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move DOUBLE_EDGE, RECOIL_EFFECT, 100, NORMAL, 100, 15
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move TAIL_WHIP, DEFENSE_DOWN1_EFFECT, 0, NORMAL, 100, 30
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move POISON_STING, POISON_SIDE_EFFECT1, 15, POISON, 100, 35
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move TWINEEDLE, TWINEEDLE_EFFECT, 25, BUG, 100, 20
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move PIN_MISSILE, TWO_TO_FIVE_ATTACKS_EFFECT, 14, BUG, 85, 20
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move LEER, DEFENSE_DOWN1_EFFECT, 0, NORMAL, 100, 30
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move BITE, FLINCH_SIDE_EFFECT1, 60, NORMAL, 100, 25
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move GROWL, ATTACK_DOWN1_EFFECT, 0, NORMAL, 100, 40
|
||||
move ROAR, SWITCH_AND_TELEPORT_EFFECT, 0, NORMAL, 100, 20
|
||||
move SING, SLEEP_EFFECT, 0, NORMAL, 55, 15
|
||||
move SUPERSONIC, CONFUSION_EFFECT, 0, NORMAL, 55, 20
|
||||
move SONICBOOM, SPECIAL_DAMAGE_EFFECT, 1, NORMAL, 90, 20
|
||||
move DISABLE, DISABLE_EFFECT, 0, NORMAL, 55, 20
|
||||
move ACID, DEFENSE_DOWN_SIDE_EFFECT, 40, POISON, 100, 30
|
||||
move EMBER, BURN_SIDE_EFFECT1, 40, FIRE, 100, 25
|
||||
move FLAMETHROWER, BURN_SIDE_EFFECT1, 95, FIRE, 100, 15
|
||||
move MIST, MIST_EFFECT, 0, ICE, 100, 30
|
||||
move WATER_GUN, NO_ADDITIONAL_EFFECT, 40, WATER, 100, 25
|
||||
move HYDRO_PUMP, NO_ADDITIONAL_EFFECT, 120, WATER, 80, 5
|
||||
move SURF, NO_ADDITIONAL_EFFECT, 95, WATER, 100, 15
|
||||
move ICE_BEAM, FREEZE_SIDE_EFFECT, 95, ICE, 100, 10
|
||||
move BLIZZARD, FREEZE_SIDE_EFFECT, 120, ICE, 90, 5
|
||||
move PSYBEAM, CONFUSION_SIDE_EFFECT, 65, PSYCHIC_TYPE, 100, 20
|
||||
move BUBBLEBEAM, SPEED_DOWN_SIDE_EFFECT, 65, WATER, 100, 20
|
||||
move AURORA_BEAM, ATTACK_DOWN_SIDE_EFFECT, 65, ICE, 100, 20
|
||||
move HYPER_BEAM, HYPER_BEAM_EFFECT, 150, NORMAL, 90, 5
|
||||
move PECK, NO_ADDITIONAL_EFFECT, 35, FLYING, 100, 35
|
||||
move DRILL_PECK, NO_ADDITIONAL_EFFECT, 80, FLYING, 100, 20
|
||||
move SUBMISSION, RECOIL_EFFECT, 80, FIGHTING, 80, 25
|
||||
move LOW_KICK, FLINCH_SIDE_EFFECT2, 50, FIGHTING, 90, 20
|
||||
move COUNTER, NO_ADDITIONAL_EFFECT, 1, FIGHTING, 100, 20
|
||||
move SEISMIC_TOSS, SPECIAL_DAMAGE_EFFECT, 1, FIGHTING, 100, 20
|
||||
move STRENGTH, NO_ADDITIONAL_EFFECT, 80, NORMAL, 100, 15
|
||||
move ABSORB, DRAIN_HP_EFFECT, 20, GRASS, 100, 20
|
||||
move MEGA_DRAIN, DRAIN_HP_EFFECT, 40, GRASS, 100, 10
|
||||
move LEECH_SEED, LEECH_SEED_EFFECT, 0, GRASS, 90, 10
|
||||
move GROWTH, SPECIAL_UP1_EFFECT, 0, NORMAL, 100, 40
|
||||
move RAZOR_LEAF, NO_ADDITIONAL_EFFECT, 55, GRASS, 95, 25
|
||||
move SOLARBEAM, CHARGE_EFFECT, 120, GRASS, 100, 10
|
||||
move POISONPOWDER, POISON_EFFECT, 0, POISON, 75, 35
|
||||
move STUN_SPORE, PARALYZE_EFFECT, 0, GRASS, 75, 30
|
||||
move SLEEP_POWDER, SLEEP_EFFECT, 0, GRASS, 75, 15
|
||||
move PETAL_DANCE, THRASH_PETAL_DANCE_EFFECT, 70, GRASS, 100, 20
|
||||
move STRING_SHOT, SPEED_DOWN1_EFFECT, 0, BUG, 95, 40
|
||||
move DRAGON_RAGE, SPECIAL_DAMAGE_EFFECT, 1, DRAGON, 100, 10
|
||||
move FIRE_SPIN, TRAPPING_EFFECT, 15, FIRE, 70, 15
|
||||
move THUNDERSHOCK, PARALYZE_SIDE_EFFECT1, 40, ELECTRIC, 100, 30
|
||||
move THUNDERBOLT, PARALYZE_SIDE_EFFECT1, 95, ELECTRIC, 100, 15
|
||||
move THUNDER_WAVE, PARALYZE_EFFECT, 0, ELECTRIC, 100, 20
|
||||
move THUNDER, PARALYZE_SIDE_EFFECT1, 120, ELECTRIC, 70, 10
|
||||
move ROCK_THROW, NO_ADDITIONAL_EFFECT, 50, ROCK, 65, 15
|
||||
move EARTHQUAKE, NO_ADDITIONAL_EFFECT, 100, GROUND, 100, 10
|
||||
move FISSURE, OHKO_EFFECT, 1, GROUND, 30, 5
|
||||
move DIG, CHARGE_EFFECT, 100, GROUND, 100, 10
|
||||
move TOXIC, POISON_EFFECT, 0, POISON, 85, 10
|
||||
move CONFUSION, CONFUSION_SIDE_EFFECT, 50, PSYCHIC_TYPE, 100, 25
|
||||
move PSYCHIC_M, SPECIAL_DOWN_SIDE_EFFECT, 90, PSYCHIC_TYPE, 100, 10
|
||||
move HYPNOSIS, SLEEP_EFFECT, 0, PSYCHIC_TYPE, 60, 20
|
||||
move MEDITATE, ATTACK_UP1_EFFECT, 0, PSYCHIC_TYPE, 100, 40
|
||||
move AGILITY, SPEED_UP2_EFFECT, 0, PSYCHIC_TYPE, 100, 30
|
||||
move QUICK_ATTACK, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 30
|
||||
move RAGE, RAGE_EFFECT, 20, NORMAL, 100, 20
|
||||
move TELEPORT, SWITCH_AND_TELEPORT_EFFECT, 0, PSYCHIC_TYPE, 100, 20
|
||||
move NIGHT_SHADE, SPECIAL_DAMAGE_EFFECT, 0, GHOST, 100, 15
|
||||
move MIMIC, MIMIC_EFFECT, 0, NORMAL, 100, 10
|
||||
move SCREECH, DEFENSE_DOWN2_EFFECT, 0, NORMAL, 85, 40
|
||||
move DOUBLE_TEAM, EVASION_UP1_EFFECT, 0, NORMAL, 100, 15
|
||||
move RECOVER, HEAL_EFFECT, 0, NORMAL, 100, 20
|
||||
move HARDEN, DEFENSE_UP1_EFFECT, 0, NORMAL, 100, 30
|
||||
move MINIMIZE, EVASION_UP1_EFFECT, 0, NORMAL, 100, 20
|
||||
move SMOKESCREEN, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 100, 20
|
||||
move CONFUSE_RAY, CONFUSION_EFFECT, 0, GHOST, 100, 10
|
||||
move WITHDRAW, DEFENSE_UP1_EFFECT, 0, WATER, 100, 40
|
||||
move DEFENSE_CURL, DEFENSE_UP1_EFFECT, 0, NORMAL, 100, 40
|
||||
move BARRIER, DEFENSE_UP2_EFFECT, 0, PSYCHIC_TYPE, 100, 30
|
||||
move LIGHT_SCREEN, LIGHT_SCREEN_EFFECT, 0, PSYCHIC_TYPE, 100, 30
|
||||
move HAZE, HAZE_EFFECT, 0, ICE, 100, 30
|
||||
move REFLECT, REFLECT_EFFECT, 0, PSYCHIC_TYPE, 100, 20
|
||||
move FOCUS_ENERGY, FOCUS_ENERGY_EFFECT, 0, NORMAL, 100, 30
|
||||
move BIDE, BIDE_EFFECT, 0, NORMAL, 100, 10
|
||||
move METRONOME, METRONOME_EFFECT, 0, NORMAL, 100, 10
|
||||
move MIRROR_MOVE, MIRROR_MOVE_EFFECT, 0, FLYING, 100, 20
|
||||
move SELFDESTRUCT, EXPLODE_EFFECT, 130, NORMAL, 100, 5
|
||||
move EGG_BOMB, NO_ADDITIONAL_EFFECT, 100, NORMAL, 75, 10
|
||||
move LICK, PARALYZE_SIDE_EFFECT2, 20, GHOST, 100, 30
|
||||
move SMOG, POISON_SIDE_EFFECT2, 20, POISON, 70, 20
|
||||
move SLUDGE, POISON_SIDE_EFFECT2, 65, POISON, 100, 20
|
||||
move BONE_CLUB, FLINCH_SIDE_EFFECT1, 65, GROUND, 85, 20
|
||||
move FIRE_BLAST, BURN_SIDE_EFFECT2, 120, FIRE, 85, 5
|
||||
move WATERFALL, NO_ADDITIONAL_EFFECT, 80, WATER, 100, 15
|
||||
move CLAMP, TRAPPING_EFFECT, 35, WATER, 75, 10
|
||||
move SWIFT, SWIFT_EFFECT, 60, NORMAL, 100, 20
|
||||
move SKULL_BASH, CHARGE_EFFECT, 100, NORMAL, 100, 15
|
||||
move SPIKE_CANNON, TWO_TO_FIVE_ATTACKS_EFFECT, 20, NORMAL, 100, 15
|
||||
move CONSTRICT, SPEED_DOWN_SIDE_EFFECT, 10, NORMAL, 100, 35
|
||||
move AMNESIA, SPECIAL_UP2_EFFECT, 0, PSYCHIC_TYPE, 100, 20
|
||||
move KINESIS, ACCURACY_DOWN1_EFFECT, 0, PSYCHIC_TYPE, 80, 15
|
||||
move SOFTBOILED, HEAL_EFFECT, 0, NORMAL, 100, 10
|
||||
move HI_JUMP_KICK, JUMP_KICK_EFFECT, 85, FIGHTING, 90, 20
|
||||
move GLARE, PARALYZE_EFFECT, 0, NORMAL, 75, 30
|
||||
move DREAM_EATER, DREAM_EATER_EFFECT, 100, PSYCHIC_TYPE, 100, 15
|
||||
move POISON_GAS, POISON_EFFECT, 0, POISON, 55, 40
|
||||
move BARRAGE, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 20
|
||||
move LEECH_LIFE, DRAIN_HP_EFFECT, 20, BUG, 100, 15
|
||||
move LOVELY_KISS, SLEEP_EFFECT, 0, NORMAL, 75, 10
|
||||
move SKY_ATTACK, CHARGE_EFFECT, 140, FLYING, 90, 5
|
||||
move TRANSFORM, TRANSFORM_EFFECT, 0, NORMAL, 100, 10
|
||||
move BUBBLE, SPEED_DOWN_SIDE_EFFECT, 20, WATER, 100, 30
|
||||
move DIZZY_PUNCH, NO_ADDITIONAL_EFFECT, 70, NORMAL, 100, 10
|
||||
move SPORE, SLEEP_EFFECT, 0, GRASS, 100, 15
|
||||
move FLASH, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 70, 20
|
||||
move PSYWAVE, SPECIAL_DAMAGE_EFFECT, 1, PSYCHIC_TYPE, 80, 15
|
||||
move SPLASH, SPLASH_EFFECT, 0, NORMAL, 100, 40
|
||||
move ACID_ARMOR, DEFENSE_UP2_EFFECT, 0, POISON, 100, 40
|
||||
move CRABHAMMER, NO_ADDITIONAL_EFFECT, 90, WATER, 85, 10
|
||||
move EXPLOSION, EXPLODE_EFFECT, 170, NORMAL, 100, 5
|
||||
move FURY_SWIPES, TWO_TO_FIVE_ATTACKS_EFFECT, 18, NORMAL, 80, 15
|
||||
move BONEMERANG, ATTACK_TWICE_EFFECT, 50, GROUND, 90, 10
|
||||
move REST, HEAL_EFFECT, 0, PSYCHIC_TYPE, 100, 10
|
||||
move ROCK_SLIDE, NO_ADDITIONAL_EFFECT, 75, ROCK, 90, 10
|
||||
move HYPER_FANG, FLINCH_SIDE_EFFECT1, 80, NORMAL, 90, 15
|
||||
move SHARPEN, ATTACK_UP1_EFFECT, 0, NORMAL, 100, 30
|
||||
move CONVERSION, CONVERSION_EFFECT, 0, NORMAL, 100, 30
|
||||
move TRI_ATTACK, NO_ADDITIONAL_EFFECT, 80, NORMAL, 100, 10
|
||||
move SUPER_FANG, SUPER_FANG_EFFECT, 1, NORMAL, 90, 10
|
||||
move SLASH, NO_ADDITIONAL_EFFECT, 70, NORMAL, 100, 20
|
||||
move SUBSTITUTE, SUBSTITUTE_EFFECT, 0, NORMAL, 100, 10
|
||||
move STRUGGLE, RECOIL_EFFECT, 50, NORMAL, 100, 10
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
db 25, 20, 15, 90, 105
|
||||
; hp atk def spd spc
|
||||
|
||||
db PSYCHIC, PSYCHIC ; type
|
||||
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||
db 200 ; catch rate
|
||||
db 73 ; base exp
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
db 55, 50, 45, 120, 135
|
||||
; hp atk def spd spc
|
||||
|
||||
db PSYCHIC, PSYCHIC ; type
|
||||
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||
db 50 ; catch rate
|
||||
db 186 ; base exp
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
db 60, 48, 45, 42, 90
|
||||
; hp atk def spd spc
|
||||
|
||||
db PSYCHIC, PSYCHIC ; type
|
||||
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||
db 190 ; catch rate
|
||||
db 102 ; base exp
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
db 60, 40, 80, 40, 60
|
||||
; hp atk def spd spc
|
||||
|
||||
db GRASS, PSYCHIC ; type
|
||||
db GRASS, PSYCHIC_TYPE ; type
|
||||
db 90 ; catch rate
|
||||
db 98 ; base exp
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
db 95, 95, 85, 55, 125
|
||||
; hp atk def spd spc
|
||||
|
||||
db GRASS, PSYCHIC ; type
|
||||
db GRASS, PSYCHIC_TYPE ; type
|
||||
db 45 ; catch rate
|
||||
db 212 ; base exp
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
db 85, 73, 70, 67, 115
|
||||
; hp atk def spd spc
|
||||
|
||||
db PSYCHIC, PSYCHIC ; type
|
||||
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||
db 75 ; catch rate
|
||||
db 165 ; base exp
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
db 65, 50, 35, 95, 95
|
||||
; hp atk def spd spc
|
||||
|
||||
db ICE, PSYCHIC ; type
|
||||
db ICE, PSYCHIC_TYPE ; type
|
||||
db 45 ; catch rate
|
||||
db 137 ; base exp
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
db 40, 35, 30, 105, 120
|
||||
; hp atk def spd spc
|
||||
|
||||
db PSYCHIC, PSYCHIC ; type
|
||||
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||
db 100 ; catch rate
|
||||
db 145 ; base exp
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
db 100, 100, 100, 100, 100
|
||||
; hp atk def spd spc
|
||||
|
||||
db PSYCHIC, PSYCHIC ; type
|
||||
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||
db 45 ; catch rate
|
||||
db 64 ; base exp
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
db 106, 110, 90, 130, 154
|
||||
; hp atk def spd spc
|
||||
|
||||
db PSYCHIC, PSYCHIC ; type
|
||||
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||
db 3 ; catch rate
|
||||
db 220 ; base exp
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
db 40, 45, 65, 90, 100
|
||||
; hp atk def spd spc
|
||||
|
||||
db PSYCHIC, PSYCHIC ; type
|
||||
db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
|
||||
db 45 ; catch rate
|
||||
db 136 ; base exp
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
db 95, 75, 110, 30, 80
|
||||
; hp atk def spd spc
|
||||
|
||||
db WATER, PSYCHIC ; type
|
||||
db WATER, PSYCHIC_TYPE ; type
|
||||
db 75 ; catch rate
|
||||
db 164 ; base exp
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
db 90, 65, 65, 15, 40
|
||||
; hp atk def spd spc
|
||||
|
||||
db WATER, PSYCHIC ; type
|
||||
db WATER, PSYCHIC_TYPE ; type
|
||||
db 190 ; catch rate
|
||||
db 99 ; base exp
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
db 60, 75, 85, 115, 100
|
||||
; hp atk def spd spc
|
||||
|
||||
db WATER, PSYCHIC ; type
|
||||
db WATER, PSYCHIC_TYPE ; type
|
||||
db 60 ; catch rate
|
||||
db 207 ; base exp
|
||||
|
||||
|
|
|
@ -1,89 +1,85 @@
|
|||
TypeEffects:
|
||||
; format: attacking type, defending type, damage multiplier
|
||||
; the multiplier is a (decimal) fixed-point number:
|
||||
; 20 is ×2.0
|
||||
; 05 is ×0.5
|
||||
; 00 is ×0
|
||||
db WATER,FIRE,20
|
||||
db FIRE,GRASS,20
|
||||
db FIRE,ICE,20
|
||||
db GRASS,WATER,20
|
||||
db ELECTRIC,WATER,20
|
||||
db WATER,ROCK,20
|
||||
db GROUND,FLYING,00
|
||||
db WATER,WATER,05
|
||||
db FIRE,FIRE,05
|
||||
db ELECTRIC,ELECTRIC,05
|
||||
db ICE,ICE,05
|
||||
db GRASS,GRASS,05
|
||||
db PSYCHIC,PSYCHIC,05
|
||||
db FIRE,WATER,05
|
||||
db GRASS,FIRE,05
|
||||
db WATER,GRASS,05
|
||||
db ELECTRIC,GRASS,05
|
||||
db NORMAL,ROCK,05
|
||||
db NORMAL,GHOST,00
|
||||
db GHOST,GHOST,20
|
||||
db FIRE,BUG,20
|
||||
db FIRE,ROCK,05
|
||||
db WATER,GROUND,20
|
||||
db ELECTRIC,GROUND,00
|
||||
db ELECTRIC,FLYING,20
|
||||
db GRASS,GROUND,20
|
||||
db GRASS,BUG,05
|
||||
db GRASS,POISON,05
|
||||
db GRASS,ROCK,20
|
||||
db GRASS,FLYING,05
|
||||
db ICE,WATER,05
|
||||
db ICE,GRASS,20
|
||||
db ICE,GROUND,20
|
||||
db ICE,FLYING,20
|
||||
db FIGHTING,NORMAL,20
|
||||
db FIGHTING,POISON,05
|
||||
db FIGHTING,FLYING,05
|
||||
db FIGHTING,PSYCHIC,05
|
||||
db FIGHTING,BUG,05
|
||||
db FIGHTING,ROCK,20
|
||||
db FIGHTING,ICE,20
|
||||
db FIGHTING,GHOST,00
|
||||
db POISON,GRASS,20
|
||||
db POISON,POISON,05
|
||||
db POISON,GROUND,05
|
||||
db POISON,BUG,20
|
||||
db POISON,ROCK,05
|
||||
db POISON,GHOST,05
|
||||
db GROUND,FIRE,20
|
||||
db GROUND,ELECTRIC,20
|
||||
db GROUND,GRASS,05
|
||||
db GROUND,BUG,05
|
||||
db GROUND,ROCK,20
|
||||
db GROUND,POISON,20
|
||||
db FLYING,ELECTRIC,05
|
||||
db FLYING,FIGHTING,20
|
||||
db FLYING,BUG,20
|
||||
db FLYING,GRASS,20
|
||||
db FLYING,ROCK,05
|
||||
db PSYCHIC,FIGHTING,20
|
||||
db PSYCHIC,POISON,20
|
||||
db BUG,FIRE,05
|
||||
db BUG,GRASS,20
|
||||
db BUG,FIGHTING,05
|
||||
db BUG,FLYING,05
|
||||
db BUG,PSYCHIC,20
|
||||
db BUG,GHOST,05
|
||||
db BUG,POISON,20
|
||||
db ROCK,FIRE,20
|
||||
db ROCK,FIGHTING,05
|
||||
db ROCK,GROUND,05
|
||||
db ROCK,FLYING,20
|
||||
db ROCK,BUG,20
|
||||
db ROCK,ICE,20
|
||||
db GHOST,NORMAL,00
|
||||
db GHOST,PSYCHIC,00
|
||||
db FIRE,DRAGON,05
|
||||
db WATER,DRAGON,05
|
||||
db ELECTRIC,DRAGON,05
|
||||
db GRASS,DRAGON,05
|
||||
db ICE,DRAGON,20
|
||||
db DRAGON,DRAGON,20
|
||||
db $FF
|
||||
; attacker, defender, *=
|
||||
db WATER, FIRE, SUPER_EFFECTIVE
|
||||
db FIRE, GRASS, SUPER_EFFECTIVE
|
||||
db FIRE, ICE, SUPER_EFFECTIVE
|
||||
db GRASS, WATER, SUPER_EFFECTIVE
|
||||
db ELECTRIC, WATER, SUPER_EFFECTIVE
|
||||
db WATER, ROCK, SUPER_EFFECTIVE
|
||||
db GROUND, FLYING, NO_EFFECT
|
||||
db WATER, WATER, NOT_VERY_EFFECTIVE
|
||||
db FIRE, FIRE, NOT_VERY_EFFECTIVE
|
||||
db ELECTRIC, ELECTRIC, NOT_VERY_EFFECTIVE
|
||||
db ICE, ICE, NOT_VERY_EFFECTIVE
|
||||
db GRASS, GRASS, NOT_VERY_EFFECTIVE
|
||||
db PSYCHIC_TYPE, PSYCHIC_TYPE, NOT_VERY_EFFECTIVE
|
||||
db FIRE, WATER, NOT_VERY_EFFECTIVE
|
||||
db GRASS, FIRE, NOT_VERY_EFFECTIVE
|
||||
db WATER, GRASS, NOT_VERY_EFFECTIVE
|
||||
db ELECTRIC, GRASS, NOT_VERY_EFFECTIVE
|
||||
db NORMAL, ROCK, NOT_VERY_EFFECTIVE
|
||||
db NORMAL, GHOST, NO_EFFECT
|
||||
db GHOST, GHOST, SUPER_EFFECTIVE
|
||||
db FIRE, BUG, SUPER_EFFECTIVE
|
||||
db FIRE, ROCK, NOT_VERY_EFFECTIVE
|
||||
db WATER, GROUND, SUPER_EFFECTIVE
|
||||
db ELECTRIC, GROUND, NO_EFFECT
|
||||
db ELECTRIC, FLYING, SUPER_EFFECTIVE
|
||||
db GRASS, GROUND, SUPER_EFFECTIVE
|
||||
db GRASS, BUG, NOT_VERY_EFFECTIVE
|
||||
db GRASS, POISON, NOT_VERY_EFFECTIVE
|
||||
db GRASS, ROCK, SUPER_EFFECTIVE
|
||||
db GRASS, FLYING, NOT_VERY_EFFECTIVE
|
||||
db ICE, WATER, NOT_VERY_EFFECTIVE
|
||||
db ICE, GRASS, SUPER_EFFECTIVE
|
||||
db ICE, GROUND, SUPER_EFFECTIVE
|
||||
db ICE, FLYING, SUPER_EFFECTIVE
|
||||
db FIGHTING, NORMAL, SUPER_EFFECTIVE
|
||||
db FIGHTING, POISON, NOT_VERY_EFFECTIVE
|
||||
db FIGHTING, FLYING, NOT_VERY_EFFECTIVE
|
||||
db FIGHTING, PSYCHIC_TYPE, NOT_VERY_EFFECTIVE
|
||||
db FIGHTING, BUG, NOT_VERY_EFFECTIVE
|
||||
db FIGHTING, ROCK, SUPER_EFFECTIVE
|
||||
db FIGHTING, ICE, SUPER_EFFECTIVE
|
||||
db FIGHTING, GHOST, NO_EFFECT
|
||||
db POISON, GRASS, SUPER_EFFECTIVE
|
||||
db POISON, POISON, NOT_VERY_EFFECTIVE
|
||||
db POISON, GROUND, NOT_VERY_EFFECTIVE
|
||||
db POISON, BUG, SUPER_EFFECTIVE
|
||||
db POISON, ROCK, NOT_VERY_EFFECTIVE
|
||||
db POISON, GHOST, NOT_VERY_EFFECTIVE
|
||||
db GROUND, FIRE, SUPER_EFFECTIVE
|
||||
db GROUND, ELECTRIC, SUPER_EFFECTIVE
|
||||
db GROUND, GRASS, NOT_VERY_EFFECTIVE
|
||||
db GROUND, BUG, NOT_VERY_EFFECTIVE
|
||||
db GROUND, ROCK, SUPER_EFFECTIVE
|
||||
db GROUND, POISON, SUPER_EFFECTIVE
|
||||
db FLYING, ELECTRIC, NOT_VERY_EFFECTIVE
|
||||
db FLYING, FIGHTING, SUPER_EFFECTIVE
|
||||
db FLYING, BUG, SUPER_EFFECTIVE
|
||||
db FLYING, GRASS, SUPER_EFFECTIVE
|
||||
db FLYING, ROCK, NOT_VERY_EFFECTIVE
|
||||
db PSYCHIC_TYPE, FIGHTING, SUPER_EFFECTIVE
|
||||
db PSYCHIC_TYPE, POISON, SUPER_EFFECTIVE
|
||||
db BUG, FIRE, NOT_VERY_EFFECTIVE
|
||||
db BUG, GRASS, SUPER_EFFECTIVE
|
||||
db BUG, FIGHTING, NOT_VERY_EFFECTIVE
|
||||
db BUG, FLYING, NOT_VERY_EFFECTIVE
|
||||
db BUG, PSYCHIC_TYPE, SUPER_EFFECTIVE
|
||||
db BUG, GHOST, NOT_VERY_EFFECTIVE
|
||||
db BUG, POISON, SUPER_EFFECTIVE
|
||||
db ROCK, FIRE, SUPER_EFFECTIVE
|
||||
db ROCK, FIGHTING, NOT_VERY_EFFECTIVE
|
||||
db ROCK, GROUND, NOT_VERY_EFFECTIVE
|
||||
db ROCK, FLYING, SUPER_EFFECTIVE
|
||||
db ROCK, BUG, SUPER_EFFECTIVE
|
||||
db ROCK, ICE, SUPER_EFFECTIVE
|
||||
db GHOST, NORMAL, NO_EFFECT
|
||||
db GHOST, PSYCHIC_TYPE, NO_EFFECT
|
||||
db FIRE, DRAGON, NOT_VERY_EFFECTIVE
|
||||
db WATER, DRAGON, NOT_VERY_EFFECTIVE
|
||||
db ELECTRIC, DRAGON, NOT_VERY_EFFECTIVE
|
||||
db GRASS, DRAGON, NOT_VERY_EFFECTIVE
|
||||
db ICE, DRAGON, SUPER_EFFECTIVE
|
||||
db DRAGON, DRAGON, SUPER_EFFECTIVE
|
||||
db -1 ; end
|
||||
|
|
Loading…
Reference in a new issue