mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 23:55:24 +13:00
PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M)
This commit is contained in:
parent
06db7ec55b
commit
bbc257476f
18 changed files with 286 additions and 283 deletions
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@ -21,6 +21,13 @@ MAX_NEUTRAL_DAMAGE EQU 999
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SONICBOOM_DAMAGE EQU 20
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SONICBOOM_DAMAGE EQU 20
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DRAGON_RAGE_DAMAGE EQU 40
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DRAGON_RAGE_DAMAGE EQU 40
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; type effectiveness factors, scaled by 10
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SUPER_EFFECTIVE EQU 20
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MORE_EFFECTIVE EQU 15
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EFFECTIVE EQU 10
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NOT_VERY_EFFECTIVE EQU 05
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NO_EFFECT EQU 00
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; non-volatile statuses
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; non-volatile statuses
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SLP EQU %111 ; sleep counter
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SLP EQU %111 ; sleep counter
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PSN EQU 3
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PSN EQU 3
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@ -18,6 +18,6 @@ SPECIAL EQU const_value
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const WATER ; $15
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const WATER ; $15
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const GRASS ; $16
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const GRASS ; $16
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const ELECTRIC ; $17
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const ELECTRIC ; $17
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const PSYCHIC ; $18
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const PSYCHIC_TYPE ; $18
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const ICE ; $19
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const ICE ; $19
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const DRAGON ; $1A
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const DRAGON ; $1A
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@ -70,7 +70,7 @@ MoveEnd:
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move SURF, NO_ADDITIONAL_EFFECT, 95, WATER, 100, 15
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move SURF, NO_ADDITIONAL_EFFECT, 95, WATER, 100, 15
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move ICE_BEAM, FREEZE_SIDE_EFFECT, 95, ICE, 100, 10
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move ICE_BEAM, FREEZE_SIDE_EFFECT, 95, ICE, 100, 10
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move BLIZZARD, FREEZE_SIDE_EFFECT, 120, ICE, 90, 5
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move BLIZZARD, FREEZE_SIDE_EFFECT, 120, ICE, 90, 5
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move PSYBEAM, CONFUSION_SIDE_EFFECT, 65, PSYCHIC, 100, 20
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move PSYBEAM, CONFUSION_SIDE_EFFECT, 65, PSYCHIC_TYPE, 100, 20
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move BUBBLEBEAM, SPEED_DOWN_SIDE_EFFECT, 65, WATER, 100, 20
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move BUBBLEBEAM, SPEED_DOWN_SIDE_EFFECT, 65, WATER, 100, 20
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move AURORA_BEAM, ATTACK_DOWN_SIDE_EFFECT, 65, ICE, 100, 20
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move AURORA_BEAM, ATTACK_DOWN_SIDE_EFFECT, 65, ICE, 100, 20
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move HYPER_BEAM, HYPER_BEAM_EFFECT, 150, NORMAL, 90, 5
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move HYPER_BEAM, HYPER_BEAM_EFFECT, 150, NORMAL, 90, 5
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@ -103,14 +103,14 @@ MoveEnd:
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move FISSURE, OHKO_EFFECT, 1, GROUND, 30, 5
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move FISSURE, OHKO_EFFECT, 1, GROUND, 30, 5
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move DIG, CHARGE_EFFECT, 100, GROUND, 100, 10
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move DIG, CHARGE_EFFECT, 100, GROUND, 100, 10
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move TOXIC, POISON_EFFECT, 0, POISON, 85, 10
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move TOXIC, POISON_EFFECT, 0, POISON, 85, 10
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move CONFUSION, CONFUSION_SIDE_EFFECT, 50, PSYCHIC, 100, 25
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move CONFUSION, CONFUSION_SIDE_EFFECT, 50, PSYCHIC_TYPE, 100, 25
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move PSYCHIC_M, SPECIAL_DOWN_SIDE_EFFECT, 90, PSYCHIC, 100, 10
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move PSYCHIC_M, SPECIAL_DOWN_SIDE_EFFECT, 90, PSYCHIC_TYPE, 100, 10
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move HYPNOSIS, SLEEP_EFFECT, 0, PSYCHIC, 60, 20
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move HYPNOSIS, SLEEP_EFFECT, 0, PSYCHIC_TYPE, 60, 20
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move MEDITATE, ATTACK_UP1_EFFECT, 0, PSYCHIC, 100, 40
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move MEDITATE, ATTACK_UP1_EFFECT, 0, PSYCHIC_TYPE, 100, 40
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move AGILITY, SPEED_UP2_EFFECT, 0, PSYCHIC, 100, 30
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move AGILITY, SPEED_UP2_EFFECT, 0, PSYCHIC_TYPE, 100, 30
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move QUICK_ATTACK, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 30
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move QUICK_ATTACK, NO_ADDITIONAL_EFFECT, 40, NORMAL, 100, 30
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move RAGE, RAGE_EFFECT, 20, NORMAL, 100, 20
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move RAGE, RAGE_EFFECT, 20, NORMAL, 100, 20
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move TELEPORT, SWITCH_AND_TELEPORT_EFFECT, 0, PSYCHIC, 100, 20
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move TELEPORT, SWITCH_AND_TELEPORT_EFFECT, 0, PSYCHIC_TYPE, 100, 20
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move NIGHT_SHADE, SPECIAL_DAMAGE_EFFECT, 0, GHOST, 100, 15
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move NIGHT_SHADE, SPECIAL_DAMAGE_EFFECT, 0, GHOST, 100, 15
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move MIMIC, MIMIC_EFFECT, 0, NORMAL, 100, 10
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move MIMIC, MIMIC_EFFECT, 0, NORMAL, 100, 10
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move SCREECH, DEFENSE_DOWN2_EFFECT, 0, NORMAL, 85, 40
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move SCREECH, DEFENSE_DOWN2_EFFECT, 0, NORMAL, 85, 40
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@ -122,10 +122,10 @@ MoveEnd:
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move CONFUSE_RAY, CONFUSION_EFFECT, 0, GHOST, 100, 10
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move CONFUSE_RAY, CONFUSION_EFFECT, 0, GHOST, 100, 10
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move WITHDRAW, DEFENSE_UP1_EFFECT, 0, WATER, 100, 40
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move WITHDRAW, DEFENSE_UP1_EFFECT, 0, WATER, 100, 40
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move DEFENSE_CURL, DEFENSE_UP1_EFFECT, 0, NORMAL, 100, 40
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move DEFENSE_CURL, DEFENSE_UP1_EFFECT, 0, NORMAL, 100, 40
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move BARRIER, DEFENSE_UP2_EFFECT, 0, PSYCHIC, 100, 30
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move BARRIER, DEFENSE_UP2_EFFECT, 0, PSYCHIC_TYPE, 100, 30
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move LIGHT_SCREEN, LIGHT_SCREEN_EFFECT, 0, PSYCHIC, 100, 30
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move LIGHT_SCREEN, LIGHT_SCREEN_EFFECT, 0, PSYCHIC_TYPE, 100, 30
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move HAZE, HAZE_EFFECT, 0, ICE, 100, 30
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move HAZE, HAZE_EFFECT, 0, ICE, 100, 30
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move REFLECT, REFLECT_EFFECT, 0, PSYCHIC, 100, 20
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move REFLECT, REFLECT_EFFECT, 0, PSYCHIC_TYPE, 100, 20
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move FOCUS_ENERGY, FOCUS_ENERGY_EFFECT, 0, NORMAL, 100, 30
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move FOCUS_ENERGY, FOCUS_ENERGY_EFFECT, 0, NORMAL, 100, 30
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move BIDE, BIDE_EFFECT, 0, NORMAL, 100, 10
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move BIDE, BIDE_EFFECT, 0, NORMAL, 100, 10
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move METRONOME, METRONOME_EFFECT, 0, NORMAL, 100, 10
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move METRONOME, METRONOME_EFFECT, 0, NORMAL, 100, 10
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@ -143,12 +143,12 @@ MoveEnd:
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move SKULL_BASH, CHARGE_EFFECT, 100, NORMAL, 100, 15
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move SKULL_BASH, CHARGE_EFFECT, 100, NORMAL, 100, 15
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move SPIKE_CANNON, TWO_TO_FIVE_ATTACKS_EFFECT, 20, NORMAL, 100, 15
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move SPIKE_CANNON, TWO_TO_FIVE_ATTACKS_EFFECT, 20, NORMAL, 100, 15
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move CONSTRICT, SPEED_DOWN_SIDE_EFFECT, 10, NORMAL, 100, 35
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move CONSTRICT, SPEED_DOWN_SIDE_EFFECT, 10, NORMAL, 100, 35
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move AMNESIA, SPECIAL_UP2_EFFECT, 0, PSYCHIC, 100, 20
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move AMNESIA, SPECIAL_UP2_EFFECT, 0, PSYCHIC_TYPE, 100, 20
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move KINESIS, ACCURACY_DOWN1_EFFECT, 0, PSYCHIC, 80, 15
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move KINESIS, ACCURACY_DOWN1_EFFECT, 0, PSYCHIC_TYPE, 80, 15
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move SOFTBOILED, HEAL_EFFECT, 0, NORMAL, 100, 10
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move SOFTBOILED, HEAL_EFFECT, 0, NORMAL, 100, 10
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move HI_JUMP_KICK, JUMP_KICK_EFFECT, 85, FIGHTING, 90, 20
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move HI_JUMP_KICK, JUMP_KICK_EFFECT, 85, FIGHTING, 90, 20
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move GLARE, PARALYZE_EFFECT, 0, NORMAL, 75, 30
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move GLARE, PARALYZE_EFFECT, 0, NORMAL, 75, 30
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move DREAM_EATER, DREAM_EATER_EFFECT, 100, PSYCHIC, 100, 15
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move DREAM_EATER, DREAM_EATER_EFFECT, 100, PSYCHIC_TYPE, 100, 15
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move POISON_GAS, POISON_EFFECT, 0, POISON, 55, 40
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move POISON_GAS, POISON_EFFECT, 0, POISON, 55, 40
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move BARRAGE, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 20
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move BARRAGE, TWO_TO_FIVE_ATTACKS_EFFECT, 15, NORMAL, 85, 20
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move LEECH_LIFE, DRAIN_HP_EFFECT, 20, BUG, 100, 15
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move LEECH_LIFE, DRAIN_HP_EFFECT, 20, BUG, 100, 15
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@ -159,14 +159,14 @@ MoveEnd:
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move DIZZY_PUNCH, NO_ADDITIONAL_EFFECT, 70, NORMAL, 100, 10
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move DIZZY_PUNCH, NO_ADDITIONAL_EFFECT, 70, NORMAL, 100, 10
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move SPORE, SLEEP_EFFECT, 0, GRASS, 100, 15
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move SPORE, SLEEP_EFFECT, 0, GRASS, 100, 15
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move FLASH, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 70, 20
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move FLASH, ACCURACY_DOWN1_EFFECT, 0, NORMAL, 70, 20
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move PSYWAVE, SPECIAL_DAMAGE_EFFECT, 1, PSYCHIC, 80, 15
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move PSYWAVE, SPECIAL_DAMAGE_EFFECT, 1, PSYCHIC_TYPE, 80, 15
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move SPLASH, SPLASH_EFFECT, 0, NORMAL, 100, 40
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move SPLASH, SPLASH_EFFECT, 0, NORMAL, 100, 40
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move ACID_ARMOR, DEFENSE_UP2_EFFECT, 0, POISON, 100, 40
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move ACID_ARMOR, DEFENSE_UP2_EFFECT, 0, POISON, 100, 40
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move CRABHAMMER, NO_ADDITIONAL_EFFECT, 90, WATER, 85, 10
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move CRABHAMMER, NO_ADDITIONAL_EFFECT, 90, WATER, 85, 10
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move EXPLOSION, EXPLODE_EFFECT, 170, NORMAL, 100, 5
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move EXPLOSION, EXPLODE_EFFECT, 170, NORMAL, 100, 5
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move FURY_SWIPES, TWO_TO_FIVE_ATTACKS_EFFECT, 18, NORMAL, 80, 15
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move FURY_SWIPES, TWO_TO_FIVE_ATTACKS_EFFECT, 18, NORMAL, 80, 15
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move BONEMERANG, ATTACK_TWICE_EFFECT, 50, GROUND, 90, 10
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move BONEMERANG, ATTACK_TWICE_EFFECT, 50, GROUND, 90, 10
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move REST, HEAL_EFFECT, 0, PSYCHIC, 100, 10
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move REST, HEAL_EFFECT, 0, PSYCHIC_TYPE, 100, 10
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move ROCK_SLIDE, NO_ADDITIONAL_EFFECT, 75, ROCK, 90, 10
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move ROCK_SLIDE, NO_ADDITIONAL_EFFECT, 75, ROCK, 90, 10
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move HYPER_FANG, FLINCH_SIDE_EFFECT1, 80, NORMAL, 90, 15
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move HYPER_FANG, FLINCH_SIDE_EFFECT1, 80, NORMAL, 90, 15
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move SHARPEN, ATTACK_UP1_EFFECT, 0, NORMAL, 100, 30
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move SHARPEN, ATTACK_UP1_EFFECT, 0, NORMAL, 100, 30
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@ -3,7 +3,7 @@
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db 25, 20, 15, 90, 105
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db 25, 20, 15, 90, 105
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; hp atk def spd spc
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; hp atk def spd spc
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db PSYCHIC, PSYCHIC ; type
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db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
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db 200 ; catch rate
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db 200 ; catch rate
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db 73 ; base exp
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db 73 ; base exp
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@ -3,7 +3,7 @@
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db 55, 50, 45, 120, 135
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db 55, 50, 45, 120, 135
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; hp atk def spd spc
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; hp atk def spd spc
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db PSYCHIC, PSYCHIC ; type
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db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
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db 50 ; catch rate
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db 50 ; catch rate
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db 186 ; base exp
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db 186 ; base exp
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@ -3,7 +3,7 @@
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db 60, 48, 45, 42, 90
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db 60, 48, 45, 42, 90
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; hp atk def spd spc
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; hp atk def spd spc
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db PSYCHIC, PSYCHIC ; type
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db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
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db 190 ; catch rate
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db 190 ; catch rate
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db 102 ; base exp
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db 102 ; base exp
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@ -3,7 +3,7 @@
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db 60, 40, 80, 40, 60
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db 60, 40, 80, 40, 60
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; hp atk def spd spc
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; hp atk def spd spc
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db GRASS, PSYCHIC ; type
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db GRASS, PSYCHIC_TYPE ; type
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db 90 ; catch rate
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db 90 ; catch rate
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db 98 ; base exp
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db 98 ; base exp
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@ -3,7 +3,7 @@
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db 95, 95, 85, 55, 125
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db 95, 95, 85, 55, 125
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; hp atk def spd spc
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; hp atk def spd spc
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db GRASS, PSYCHIC ; type
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db GRASS, PSYCHIC_TYPE ; type
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db 45 ; catch rate
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db 45 ; catch rate
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db 212 ; base exp
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db 212 ; base exp
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@ -3,7 +3,7 @@
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db 85, 73, 70, 67, 115
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db 85, 73, 70, 67, 115
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; hp atk def spd spc
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; hp atk def spd spc
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db PSYCHIC, PSYCHIC ; type
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db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
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db 75 ; catch rate
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db 75 ; catch rate
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db 165 ; base exp
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db 165 ; base exp
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@ -3,7 +3,7 @@
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db 65, 50, 35, 95, 95
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db 65, 50, 35, 95, 95
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; hp atk def spd spc
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; hp atk def spd spc
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db ICE, PSYCHIC ; type
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db ICE, PSYCHIC_TYPE ; type
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db 45 ; catch rate
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db 45 ; catch rate
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db 137 ; base exp
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db 137 ; base exp
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@ -3,7 +3,7 @@
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db 40, 35, 30, 105, 120
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db 40, 35, 30, 105, 120
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; hp atk def spd spc
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; hp atk def spd spc
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db PSYCHIC, PSYCHIC ; type
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db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
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db 100 ; catch rate
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db 100 ; catch rate
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db 145 ; base exp
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db 145 ; base exp
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@ -3,7 +3,7 @@
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db 100, 100, 100, 100, 100
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db 100, 100, 100, 100, 100
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; hp atk def spd spc
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; hp atk def spd spc
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db PSYCHIC, PSYCHIC ; type
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db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
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db 45 ; catch rate
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db 45 ; catch rate
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db 64 ; base exp
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db 64 ; base exp
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db 106, 110, 90, 130, 154
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db 106, 110, 90, 130, 154
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; hp atk def spd spc
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; hp atk def spd spc
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db PSYCHIC, PSYCHIC ; type
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db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
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db 3 ; catch rate
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db 3 ; catch rate
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db 220 ; base exp
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db 220 ; base exp
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db 40, 45, 65, 90, 100
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db 40, 45, 65, 90, 100
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; hp atk def spd spc
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; hp atk def spd spc
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db PSYCHIC, PSYCHIC ; type
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db PSYCHIC_TYPE, PSYCHIC_TYPE ; type
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db 45 ; catch rate
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db 45 ; catch rate
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db 136 ; base exp
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db 136 ; base exp
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db 95, 75, 110, 30, 80
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db 95, 75, 110, 30, 80
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; hp atk def spd spc
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; hp atk def spd spc
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db WATER, PSYCHIC ; type
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db WATER, PSYCHIC_TYPE ; type
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db 75 ; catch rate
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db 75 ; catch rate
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db 164 ; base exp
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db 164 ; base exp
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db 90, 65, 65, 15, 40
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db 90, 65, 65, 15, 40
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; hp atk def spd spc
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; hp atk def spd spc
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db WATER, PSYCHIC ; type
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db WATER, PSYCHIC_TYPE ; type
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db 190 ; catch rate
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db 190 ; catch rate
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db 99 ; base exp
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db 99 ; base exp
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db 60, 75, 85, 115, 100
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db 60, 75, 85, 115, 100
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; hp atk def spd spc
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; hp atk def spd spc
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db WATER, PSYCHIC ; type
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db WATER, PSYCHIC_TYPE ; type
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db 60 ; catch rate
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db 60 ; catch rate
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db 207 ; base exp
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db 207 ; base exp
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TypeEffects:
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TypeEffects:
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; format: attacking type, defending type, damage multiplier
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; attacker, defender, *=
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; the multiplier is a (decimal) fixed-point number:
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db WATER, FIRE, SUPER_EFFECTIVE
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; 20 is ×2.0
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db FIRE, GRASS, SUPER_EFFECTIVE
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; 05 is ×0.5
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db FIRE, ICE, SUPER_EFFECTIVE
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; 00 is ×0
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db GRASS, WATER, SUPER_EFFECTIVE
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db WATER,FIRE,20
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db ELECTRIC, WATER, SUPER_EFFECTIVE
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db FIRE,GRASS,20
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db WATER, ROCK, SUPER_EFFECTIVE
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db FIRE,ICE,20
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db GROUND, FLYING, NO_EFFECT
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db GRASS,WATER,20
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db WATER, WATER, NOT_VERY_EFFECTIVE
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db ELECTRIC,WATER,20
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db FIRE, FIRE, NOT_VERY_EFFECTIVE
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db WATER,ROCK,20
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db ELECTRIC, ELECTRIC, NOT_VERY_EFFECTIVE
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db GROUND,FLYING,00
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db ICE, ICE, NOT_VERY_EFFECTIVE
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db WATER,WATER,05
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db GRASS, GRASS, NOT_VERY_EFFECTIVE
|
||||||
db FIRE,FIRE,05
|
db PSYCHIC_TYPE, PSYCHIC_TYPE, NOT_VERY_EFFECTIVE
|
||||||
db ELECTRIC,ELECTRIC,05
|
db FIRE, WATER, NOT_VERY_EFFECTIVE
|
||||||
db ICE,ICE,05
|
db GRASS, FIRE, NOT_VERY_EFFECTIVE
|
||||||
db GRASS,GRASS,05
|
db WATER, GRASS, NOT_VERY_EFFECTIVE
|
||||||
db PSYCHIC,PSYCHIC,05
|
db ELECTRIC, GRASS, NOT_VERY_EFFECTIVE
|
||||||
db FIRE,WATER,05
|
db NORMAL, ROCK, NOT_VERY_EFFECTIVE
|
||||||
db GRASS,FIRE,05
|
db NORMAL, GHOST, NO_EFFECT
|
||||||
db WATER,GRASS,05
|
db GHOST, GHOST, SUPER_EFFECTIVE
|
||||||
db ELECTRIC,GRASS,05
|
db FIRE, BUG, SUPER_EFFECTIVE
|
||||||
db NORMAL,ROCK,05
|
db FIRE, ROCK, NOT_VERY_EFFECTIVE
|
||||||
db NORMAL,GHOST,00
|
db WATER, GROUND, SUPER_EFFECTIVE
|
||||||
db GHOST,GHOST,20
|
db ELECTRIC, GROUND, NO_EFFECT
|
||||||
db FIRE,BUG,20
|
db ELECTRIC, FLYING, SUPER_EFFECTIVE
|
||||||
db FIRE,ROCK,05
|
db GRASS, GROUND, SUPER_EFFECTIVE
|
||||||
db WATER,GROUND,20
|
db GRASS, BUG, NOT_VERY_EFFECTIVE
|
||||||
db ELECTRIC,GROUND,00
|
db GRASS, POISON, NOT_VERY_EFFECTIVE
|
||||||
db ELECTRIC,FLYING,20
|
db GRASS, ROCK, SUPER_EFFECTIVE
|
||||||
db GRASS,GROUND,20
|
db GRASS, FLYING, NOT_VERY_EFFECTIVE
|
||||||
db GRASS,BUG,05
|
db ICE, WATER, NOT_VERY_EFFECTIVE
|
||||||
db GRASS,POISON,05
|
db ICE, GRASS, SUPER_EFFECTIVE
|
||||||
db GRASS,ROCK,20
|
db ICE, GROUND, SUPER_EFFECTIVE
|
||||||
db GRASS,FLYING,05
|
db ICE, FLYING, SUPER_EFFECTIVE
|
||||||
db ICE,WATER,05
|
db FIGHTING, NORMAL, SUPER_EFFECTIVE
|
||||||
db ICE,GRASS,20
|
db FIGHTING, POISON, NOT_VERY_EFFECTIVE
|
||||||
db ICE,GROUND,20
|
db FIGHTING, FLYING, NOT_VERY_EFFECTIVE
|
||||||
db ICE,FLYING,20
|
db FIGHTING, PSYCHIC_TYPE, NOT_VERY_EFFECTIVE
|
||||||
db FIGHTING,NORMAL,20
|
db FIGHTING, BUG, NOT_VERY_EFFECTIVE
|
||||||
db FIGHTING,POISON,05
|
db FIGHTING, ROCK, SUPER_EFFECTIVE
|
||||||
db FIGHTING,FLYING,05
|
db FIGHTING, ICE, SUPER_EFFECTIVE
|
||||||
db FIGHTING,PSYCHIC,05
|
db FIGHTING, GHOST, NO_EFFECT
|
||||||
db FIGHTING,BUG,05
|
db POISON, GRASS, SUPER_EFFECTIVE
|
||||||
db FIGHTING,ROCK,20
|
db POISON, POISON, NOT_VERY_EFFECTIVE
|
||||||
db FIGHTING,ICE,20
|
db POISON, GROUND, NOT_VERY_EFFECTIVE
|
||||||
db FIGHTING,GHOST,00
|
db POISON, BUG, SUPER_EFFECTIVE
|
||||||
db POISON,GRASS,20
|
db POISON, ROCK, NOT_VERY_EFFECTIVE
|
||||||
db POISON,POISON,05
|
db POISON, GHOST, NOT_VERY_EFFECTIVE
|
||||||
db POISON,GROUND,05
|
db GROUND, FIRE, SUPER_EFFECTIVE
|
||||||
db POISON,BUG,20
|
db GROUND, ELECTRIC, SUPER_EFFECTIVE
|
||||||
db POISON,ROCK,05
|
db GROUND, GRASS, NOT_VERY_EFFECTIVE
|
||||||
db POISON,GHOST,05
|
db GROUND, BUG, NOT_VERY_EFFECTIVE
|
||||||
db GROUND,FIRE,20
|
db GROUND, ROCK, SUPER_EFFECTIVE
|
||||||
db GROUND,ELECTRIC,20
|
db GROUND, POISON, SUPER_EFFECTIVE
|
||||||
db GROUND,GRASS,05
|
db FLYING, ELECTRIC, NOT_VERY_EFFECTIVE
|
||||||
db GROUND,BUG,05
|
db FLYING, FIGHTING, SUPER_EFFECTIVE
|
||||||
db GROUND,ROCK,20
|
db FLYING, BUG, SUPER_EFFECTIVE
|
||||||
db GROUND,POISON,20
|
db FLYING, GRASS, SUPER_EFFECTIVE
|
||||||
db FLYING,ELECTRIC,05
|
db FLYING, ROCK, NOT_VERY_EFFECTIVE
|
||||||
db FLYING,FIGHTING,20
|
db PSYCHIC_TYPE, FIGHTING, SUPER_EFFECTIVE
|
||||||
db FLYING,BUG,20
|
db PSYCHIC_TYPE, POISON, SUPER_EFFECTIVE
|
||||||
db FLYING,GRASS,20
|
db BUG, FIRE, NOT_VERY_EFFECTIVE
|
||||||
db FLYING,ROCK,05
|
db BUG, GRASS, SUPER_EFFECTIVE
|
||||||
db PSYCHIC,FIGHTING,20
|
db BUG, FIGHTING, NOT_VERY_EFFECTIVE
|
||||||
db PSYCHIC,POISON,20
|
db BUG, FLYING, NOT_VERY_EFFECTIVE
|
||||||
db BUG,FIRE,05
|
db BUG, PSYCHIC_TYPE, SUPER_EFFECTIVE
|
||||||
db BUG,GRASS,20
|
db BUG, GHOST, NOT_VERY_EFFECTIVE
|
||||||
db BUG,FIGHTING,05
|
db BUG, POISON, SUPER_EFFECTIVE
|
||||||
db BUG,FLYING,05
|
db ROCK, FIRE, SUPER_EFFECTIVE
|
||||||
db BUG,PSYCHIC,20
|
db ROCK, FIGHTING, NOT_VERY_EFFECTIVE
|
||||||
db BUG,GHOST,05
|
db ROCK, GROUND, NOT_VERY_EFFECTIVE
|
||||||
db BUG,POISON,20
|
db ROCK, FLYING, SUPER_EFFECTIVE
|
||||||
db ROCK,FIRE,20
|
db ROCK, BUG, SUPER_EFFECTIVE
|
||||||
db ROCK,FIGHTING,05
|
db ROCK, ICE, SUPER_EFFECTIVE
|
||||||
db ROCK,GROUND,05
|
db GHOST, NORMAL, NO_EFFECT
|
||||||
db ROCK,FLYING,20
|
db GHOST, PSYCHIC_TYPE, NO_EFFECT
|
||||||
db ROCK,BUG,20
|
db FIRE, DRAGON, NOT_VERY_EFFECTIVE
|
||||||
db ROCK,ICE,20
|
db WATER, DRAGON, NOT_VERY_EFFECTIVE
|
||||||
db GHOST,NORMAL,00
|
db ELECTRIC, DRAGON, NOT_VERY_EFFECTIVE
|
||||||
db GHOST,PSYCHIC,00
|
db GRASS, DRAGON, NOT_VERY_EFFECTIVE
|
||||||
db FIRE,DRAGON,05
|
db ICE, DRAGON, SUPER_EFFECTIVE
|
||||||
db WATER,DRAGON,05
|
db DRAGON, DRAGON, SUPER_EFFECTIVE
|
||||||
db ELECTRIC,DRAGON,05
|
db -1 ; end
|
||||||
db GRASS,DRAGON,05
|
|
||||||
db ICE,DRAGON,20
|
|
||||||
db DRAGON,DRAGON,20
|
|
||||||
db $FF
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue