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Move all code out of home.asm into home/
This results in 64 home/*.asm files, comparable to pokecrystal's 57.
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35 changed files with 1754 additions and 1758 deletions
49
home/item.asm
Normal file
49
home/item.asm
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; uses an item
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; UseItem is used with dummy items to perform certain other functions as well
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; INPUT:
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; [wcf91] = item ID
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; OUTPUT:
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; [wActionResultOrTookBattleTurn] = success
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; 00: unsuccessful
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; 01: successful
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; 02: not able to be used right now, no extra menu displayed (only certain items use this)
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UseItem::
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farjp UseItem_
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; confirms the item toss and then tosses the item
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; INPUT:
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; hl = address of inventory (either wNumBagItems or wNumBoxItems)
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; [wcf91] = item ID
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; [wWhichPokemon] = index of item within inventory
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; [wItemQuantity] = quantity to toss
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; OUTPUT:
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; clears carry flag if the item is tossed, sets carry flag if not
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TossItem::
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ldh a, [hLoadedROMBank]
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push af
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ld a, BANK(TossItem_)
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ldh [hLoadedROMBank], a
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ld [MBC1RomBank], a
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call TossItem_
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pop de
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ld a, d
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ldh [hLoadedROMBank], a
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ld [MBC1RomBank], a
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ret
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; checks if an item is a key item
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; INPUT:
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; [wcf91] = item ID
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; OUTPUT:
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; [wIsKeyItem] = result
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; 00: item is not key item
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; 01: item is key item
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IsKeyItem::
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push hl
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push de
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push bc
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farcall IsKeyItem_
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pop bc
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pop de
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pop hl
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ret
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