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Move all code out of home.asm into home/
This results in 64 home/*.asm files, comparable to pokecrystal's 57.
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commit
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35 changed files with 1754 additions and 1758 deletions
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@ -2421,3 +2421,54 @@ ForceBikeOrSurf::
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ld hl, LoadPlayerSpriteGraphics
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call Bankswitch
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jp PlayDefaultMusic ; update map/player state?
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CheckForUserInterruption::
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; Return carry if Up+Select+B, Start or A are pressed in c frames.
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; Used only in the intro and title screen.
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call DelayFrame
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push bc
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call JoypadLowSensitivity
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pop bc
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ldh a, [hJoyHeld]
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cp D_UP + SELECT + B_BUTTON
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jr z, .input
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ldh a, [hJoy5]
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and START | A_BUTTON
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jr nz, .input
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dec c
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jr nz, CheckForUserInterruption
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and a
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ret
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.input
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scf
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ret
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; function to load position data for destination warp when switching maps
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; INPUT:
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; a = ID of destination warp within destination map
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LoadDestinationWarpPosition::
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ld b, a
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ldh a, [hLoadedROMBank]
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push af
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ld a, [wPredefParentBank]
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ldh [hLoadedROMBank], a
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ld [MBC1RomBank], a
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ld a, b
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add a
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add a
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ld c, a
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ld b, 0
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add hl, bc
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ld bc, 4
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ld de, wCurrentTileBlockMapViewPointer
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call CopyData
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pop af
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ldh [hLoadedROMBank], a
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ld [MBC1RomBank], a
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ret
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