sync tileset WRAM labels

This commit is contained in:
YamaArashi 2016-06-12 01:06:27 -07:00
parent 2b2c6fefd3
commit bcb251261d
6 changed files with 24 additions and 24 deletions

View file

@ -854,13 +854,13 @@ INCLUDE "data/bike_riding_tilesets.asm"
; load the tile pattern data of the current tileset into VRAM
LoadTilesetTilePatternData::
ld a,[wTileSetGFXPtr]
ld a,[wTilesetGfxPtr]
ld l,a
ld a,[wTileSetGFXPtr + 1]
ld a,[wTilesetGfxPtr + 1]
ld h,a
ld de,vTileset
ld bc,$600
ld a,[wTileSetBank]
ld a,[wTilesetBank]
jp FarCopyData2
; this loads the current maps complete tile map (which references blocks, not individual tiles) to C6E8
@ -1100,7 +1100,7 @@ IsSpriteOrSignInFrontOfPlayer::
; check if the player is front of a counter in a pokemon center, pokemart, etc. and if so, extend the range at which he can talk to the NPC
.extendRangeOverCounter
predef GetTileAndCoordsInFrontOfPlayer ; get the tile in front of the player in c
ld hl,wTileSetTalkingOverTiles ; list of tiles that extend talking range (counter tiles)
ld hl,wTilesetTalkingOverTiles ; list of tiles that extend talking range (counter tiles)
ld b,3
ld d,$20 ; talking range in pixels (long range)
.counterTilesLoop
@ -1242,7 +1242,7 @@ CheckTilePassable::
predef GetTileAndCoordsInFrontOfPlayer ; get tile in front of player
ld a,[wTileInFrontOfPlayer] ; tile in front of player
ld c,a
ld hl,wTileSetCollisionPtr ; pointer to list of passable tiles
ld hl,wTilesetCollisionPtr ; pointer to list of passable tiles
ld a,[hli]
ld h,[hl]
ld l,a ; hl now points to passable tiles
@ -1354,7 +1354,7 @@ TilePairCollisionsWater::
LoadCurrentMapView::
ld a,[H_LOADEDROMBANK]
push af
ld a,[wTileSetBank] ; tile data ROM bank
ld a,[wTilesetBank] ; tile data ROM bank
ld [H_LOADEDROMBANK],a
ld [MBC1RomBank],a ; switch to ROM bank that contains tile data
ld a,[wCurrentTileBlockMapViewPointer] ; address of upper left corner of current map view
@ -1784,9 +1784,9 @@ ScheduleWestColumnRedraw::
; Input: c = tile block ID, hl = destination address
DrawTileBlock::
push hl
ld a,[wTileSetBlocksPtr] ; pointer to tiles
ld a,[wTilesetBlocksPtr] ; pointer to tiles
ld l,a
ld a,[wTileSetBlocksPtr + 1]
ld a,[wTilesetBlocksPtr + 1]
ld h,a
ld a,c
swap a
@ -1915,7 +1915,7 @@ CollisionCheckOnWater::
jr z,.noCollision ; keep surfing
; check if the [land] tile in front of the player is passable
.checkIfNextTileIsPassable
ld hl,wTileSetCollisionPtr ; pointer to list of passable tiles
ld hl,wTilesetCollisionPtr ; pointer to list of passable tiles
ld a,[hli]
ld h,[hl]
ld l,a