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Many, many tweaks (Move Relearner!)
- Move Deleter and Move Relearner are added, featuring updated code from Shin Pokered, which took the code from Mateo's Red++ hack. They replace the Trader in Celadon University. The code has been updated quite a bit to fit the modern standards of pokered. - The Trader has been moved to the trade room in Cinnabar Lab, which is thematically appropriate. - Eevee's L1 learnset now appropriately features Tail Whip; this was a mistake made by Martha when porting Yellow learnsets. - Fast Text cursor slot is fixed - New ROM Bank stores the new maps as it got full when adding the move relearner/deleter - Maps 21 will still have space though. - WRAM has been fiddled with, please please read the notes if you edit the Move Relearner area, it needs quite a bit of space. - Wild data for Mt. Moon and Route 22 has been tweaked a little bit.
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20 changed files with 647 additions and 36 deletions
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@ -115,7 +115,7 @@ DisplayListMenuIDLoop::
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jr nz, .skipMultiplying
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; if it's an item menu
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sla c ; item entries are 2 bytes long, so multiply by 2
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.skipMultiplying
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.skipMultiplying ; this function is modified using something from shin pokered; tldr it makes the move relearner/deleter work. it works and runs faster than my own solution, so I won't question it.
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ld a, [wListPointer]
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ld l, a
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ld a, [wListPointer + 1]
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@ -126,12 +126,17 @@ DisplayListMenuIDLoop::
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ld a, [hl]
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ld [wcf91], a
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ld a, [wListMenuID]
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and a ; PCPOKEMONLISTMENU?
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and a ; is it a PC pokemon list?
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jr z, .pokemonList
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push hl
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call GetItemPrice
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pop hl
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ld a, [wListMenuID]
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ld a,[wListMenuID]
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;needed to make Mateo's move deleter/relearner work
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cp a, MOVESLISTMENU
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jr z, .skipStoringItemName
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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cp ITEMLISTMENU
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jr nz, .skipGettingQuantity
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; if it's an item menu
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@ -143,8 +148,6 @@ DisplayListMenuIDLoop::
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ld [wd0b5], a
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ld a, BANK(ItemNames)
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ld [wPredefBank], a
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ld a, ITEM_NAME
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ld [wNameListType], a
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call GetName
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jr .storeChosenEntry
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.pokemonList
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@ -159,13 +162,14 @@ DisplayListMenuIDLoop::
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call GetPartyMonName
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.storeChosenEntry ; store the menu entry that the player chose and return
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ld de, wcd6d
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call CopyToStringBuffer
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call CopyToStringBuffer ; copy name to wcf4b - finding the translation for CopyToC49 or whatever it was wasn't enjoyable
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.skipStoringItemName ;skip here if skipping storing item name
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ld a, CHOSE_MENU_ITEM
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ld [wMenuExitMethod], a
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ld a, [wCurrentMenuItem]
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ld [wChosenMenuItem], a
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xor a
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ldh [hJoy7], a ; joypad state update flag
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ld [hJoy7], a ; joypad state update flag
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ld hl, wd730
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res 6, [hl] ; turn on letter printing delay
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jp BankswitchBack
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