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use constants for wEvosMoves size
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@ -1,4 +1,9 @@
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; See data/evos_moves.asm
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; Evolution types
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EV_LEVEL EQU 1
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EV_ITEM EQU 2
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EV_TRADE EQU 3
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MAX_EVOLUTIONS EQU 3
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EVOLUTION_SIZE EQU 4
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@ -1,3 +1,6 @@
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; See constants/evolution_constants.asm
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; The max number of evolutions per monster is MAX_EVOLUTIONS
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EvosMovesPointerTable:
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dw RhydonEvosMoves
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dw KangaskhanEvosMoves
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@ -1243,7 +1246,6 @@ EeveeEvosMoves:
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db EV_ITEM,THUNDER_STONE,1,JOLTEON
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db EV_ITEM,WATER_STONE,1,VAPOREON
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db 0
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EeveeEvosEnd:
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;Learnset
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db 27,QUICK_ATTACK
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db 31,TAIL_WHIP
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