Use *Coord instead of FuncCoord

Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
This commit is contained in:
U-Fish-PC\Daniel 2014-06-25 16:58:27 -04:00
parent b36f793667
commit bd533aa79b
53 changed files with 519 additions and 975 deletions

View file

@ -96,8 +96,7 @@ Func_3c04c: ; 3c04c (f:404c)
ld a, $1
ld [wd125], a
call DisplayTextBoxID
FuncCoord 1, 5
ld hl, Coord
hlCoord 1, 5
ld bc, $307
call ClearScreenArea
call DisableLCD
@ -171,8 +170,7 @@ Func_3c04c: ; 3c04c (f:404c)
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld a, $31
ld [$ffe1], a
FuncCoord 1, 5
ld hl, Coord
hlCoord 1, 5
predef Func_3f0c6
xor a
ld [$ffb0], a
@ -309,8 +307,7 @@ Func_3c1ad: ; 3c1ad (f:41ad)
ld [wcf91], a
ld [wBattleMonSpecies2], a
call LoadScreenTilesFromBuffer1
FuncCoord 1, 5
ld hl, Coord
hlCoord 1, 5
ld a, $9
call Func_3c8df
call SaveScreenTilesToBuffer1
@ -736,14 +733,12 @@ HandlePoisonBurnLeechSeed_IncreaseEnemyHP: ; 3c4a3 (f:44a3)
ret
UpdateCurMonHPBar: ; 3c4f6 (f:44f6)
FuncCoord 10, 9
ld hl, Coord ; tile pointer to player HP bar
hlCoord 10, 9 ; tile pointer to player HP bar
ld a, [H_WHOSETURN] ; $fff3
and a
ld a, $1
jr z, .playersTurn
FuncCoord 2, 2
ld hl, Coord ; tile pointer to enemy HP bar
hlCoord 2, 2 ; tile pointer to enemy HP bar
xor a
.playersTurn
push bc
@ -828,10 +823,8 @@ FaintEnemyPokemon ; 0x3c567
ld hl, wccf1
ld [hli], a
ld [hl], a
FuncCoord 12, 5
ld hl, Coord
FuncCoord 12, 6
ld de, Coord
hlCoord 12, 5
deCoord 12, 6
call Func_3c893
ld hl, wTileMap
ld bc, $40b
@ -1063,14 +1056,11 @@ Func_3c741: ; 3c741 (f:4741)
ld [hl], a
ld [wBattleMonStatus], a ; wBattleMonStatus
call ReadPlayerMonCurHPAndStatus
FuncCoord 9, 7
ld hl, Coord
hlCoord 9, 7
ld bc, $50b
call ClearScreenArea
FuncCoord 1, 10
ld hl, Coord
FuncCoord 1, 11
ld de, Coord
hlCoord 1, 10
deCoord 1, 11
call Func_3c893
ld a, $1
ld [wcf0b], a
@ -1096,8 +1086,7 @@ Func_3c79b: ; 3c79b (f:479b)
ld hl, UseNextMonText
call PrintText
.asm_3c7ad
FuncCoord 13, 9
ld hl, Coord
hlCoord 13, 9
ld bc, $a0e
ld a, $14
ld [wd125], a
@ -1333,8 +1322,7 @@ Func_3c92a: ; 3c92a (f:492a)
ld [wAICount],a
ld hl,W_PLAYERBATTSTATUS1
res 5,[hl]
FuncCoord 18, 0
ld hl,Coord
hlCoord 18, 0
ld a,8
call Func_3c8df
call Func_3ee94
@ -1404,8 +1392,7 @@ Func_3c92a: ; 3c92a (f:492a)
jr nz,.next4
ld hl, TrainerAboutToUseText
call PrintText
FuncCoord 0, 7
ld hl,Coord
hlCoord 0, 7
ld bc,$0801
ld a,$14
ld [wd125],a
@ -1456,8 +1443,7 @@ Func_3c92a: ; 3c92a (f:492a)
call LoadMonFrontSprite
ld a,$CF
ld [$FFE1],a
FuncCoord 15, 6
ld hl,Coord
hlCoord 15, 6
predef Func_3f073
ld a,[wEnemyMonSpecies2]
call PlayCry
@ -1777,8 +1763,7 @@ Func_3cca4: ; 3cca4 (f:4ca4)
ld [H_WHOSETURN], a ; $fff3
ld a, POOF_ANIM
call PlayMoveAnimation
FuncCoord 4, 11
ld hl, Coord
hlCoord 4, 11
predef Func_3f073
ld a, [wcf91]
call PlayCry
@ -1786,12 +1771,10 @@ Func_3cca4: ; 3cca4 (f:4ca4)
jp SaveScreenTilesToBuffer1
Func_3ccfa: ; 3ccfa (f:4cfa)
FuncCoord 1, 5
ld hl, Coord
hlCoord 1, 5
ld bc, $707
call ClearScreenArea
FuncCoord 3, 7
ld hl, Coord
hlCoord 3, 7
ld bc, $505
xor a
ld [wcd6c], a
@ -1800,8 +1783,7 @@ Func_3ccfa: ; 3ccfa (f:4cfa)
ld c, $4
call DelayFrames
call Func_3cd3a
FuncCoord 4, 9
ld hl, Coord
hlCoord 4, 9
ld bc, $303
ld a, $1
ld [wcd6c], a
@ -1811,12 +1793,10 @@ Func_3ccfa: ; 3ccfa (f:4cfa)
call Delay3
call Func_3cd3a
ld a, $4c
FuncCoord 5, 11
ld [Coord], a
Coorda 5, 11
Func_3cd3a: ; 3cd3a (f:4d3a)
FuncCoord 1, 5
ld hl, Coord
hlCoord 1, 5
ld bc, $707
jp ClearScreenArea
@ -1839,17 +1819,14 @@ Func_3cd5a: ; 3cd5a (f:4d5a)
Func_3cd60: ; 3cd60 (f:4d60)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
FuncCoord 9, 7
ld hl, Coord
hlCoord 9, 7
ld bc, $50b
call ClearScreenArea
callab PlacePlayerHUDTiles
FuncCoord 18, 9
ld hl, Coord
hlCoord 18, 9
ld [hl], $73
ld de, wBattleMonNick
FuncCoord 10, 7
ld hl, Coord
hlCoord 10, 7
call Func_3ce9c
call PlaceString
ld hl, wBattleMonSpecies
@ -1860,8 +1837,7 @@ Func_3cd60: ; 3cd60 (f:4d60)
ld de, wcfb9
ld bc, $b
call CopyData
FuncCoord 14, 8
ld hl, Coord
hlCoord 14, 8
push hl
inc hl
ld de, wcf9c
@ -1872,8 +1848,7 @@ Func_3cd60: ; 3cd60 (f:4d60)
.asm_3cdae
ld a, [wcf98]
ld [wcf91], a
FuncCoord 10, 9
ld hl, Coord
hlCoord 10, 9
predef DrawHP
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
@ -1910,12 +1885,10 @@ Func_3cdec: ; 3cdec (f:4dec)
call ClearScreenArea
callab PlaceEnemyHUDTiles
ld de, wEnemyMonNick
FuncCoord 1, 0
ld hl, Coord
hlCoord 1, 0
call Func_3ce9c
call PlaceString
FuncCoord 4, 1
ld hl, Coord
hlCoord 4, 1
push hl
inc hl
ld de, wEnemyMonStatus ; wcfe9
@ -1984,8 +1957,7 @@ Func_3cdec: ; 3cdec (f:4dec)
Func_3ce7f: ; 3ce7f (f:4e7f)
xor a
ld [wListMenuID], a ; wListMenuID
FuncCoord 2, 2
ld hl, Coord
hlCoord 2, 2
call DrawHPBar
ld a, $1
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
@ -2055,14 +2027,12 @@ InitBattleMenu: ; 3ceb3 (f:4eb3)
ld bc, $b
call CopyData
; the following simulates the keystrokes by drawing menus on screen
FuncCoord 9, 14
ld hl, Coord
hlCoord 9, 14
ld [hl], "▶"
ld c, $50
call DelayFrames
ld [hl], $7f
FuncCoord 9, 16
ld hl, Coord
hlCoord 9, 16
ld [hl], "▶"
ld c, $32
call DelayFrames
@ -2087,19 +2057,14 @@ RegularBattleMenu: ; 3cf1a (f:4f1a)
cp $2
ld a, " "
jr z, .safaribattle
FuncCoord 15, 14
ld [Coord], a
FuncCoord 15, 16
ld [Coord], a
Coorda 15, 14
Coorda 15, 16
ld b, $9
jr .notsafari
.safaribattle
FuncCoord 13, 14
ld [Coord], a
FuncCoord 13, 16
ld [Coord], a
FuncCoord 7, 14
ld hl, Coord
Coorda 13, 14
Coorda 13, 16
hlCoord 7, 14
ld de, W_NUMSAFARIBALLS ; W_NUMSAFARIBALLS
ld bc, $102
call PrintNumber
@ -2124,19 +2089,14 @@ RegularBattleMenu: ; 3cf1a (f:4f1a)
cp $2
ld a, " "
jr z, .safarirightcolumn
FuncCoord 9, 14
ld [Coord], a
FuncCoord 9, 16
ld [Coord], a
Coorda 9, 14
Coorda 9, 16
ld b, $f
jr .notsafarirightcolumn
.safarirightcolumn
FuncCoord 1, 14
ld [Coord], a
FuncCoord 1, 16
ld [Coord], a
FuncCoord 7, 14
ld hl, Coord
Coorda 1, 14
Coorda 1, 16
hlCoord 7, 14
ld de, W_NUMSAFARIBALLS ; W_NUMSAFARIBALLS
ld bc, $102
call PrintNumber
@ -2328,8 +2288,7 @@ asm_3d0f0: ; 3d0f0 (f:50f0)
jp InitBattleMenu
Func_3d105: ; 3d105 (f:5105)
FuncCoord 11, 11
ld hl, Coord
hlCoord 11, 11
ld bc, $81
ld a, $7f
call FillMemory
@ -2484,21 +2443,17 @@ MoveSelectionMenu: ; 3d219 (f:5219)
ret z
ld hl, wBattleMonMoves
call .loadmoves
FuncCoord 4, 12
ld hl, Coord
hlCoord 4, 12
ld b, $4
ld c, $e
di
call TextBoxBorder
FuncCoord 4, 12
ld hl, Coord
hlCoord 4, 12
ld [hl], $7a
FuncCoord 10, 12
ld hl, Coord
hlCoord 10, 12
ld [hl], $7e
ei
FuncCoord 6, 13
ld hl, Coord
hlCoord 6, 13
call .writemoves
ld b, $5
ld a, $c
@ -2506,13 +2461,11 @@ MoveSelectionMenu: ; 3d219 (f:5219)
.mimicmenu
ld hl, wEnemyMonMoves
call .loadmoves
FuncCoord 0, 7
ld hl, Coord
hlCoord 0, 7
ld b, $4
ld c, $e
call TextBoxBorder
FuncCoord 2, 8
ld hl, Coord
hlCoord 2, 8
call .writemoves
ld b, $1
ld a, $7
@ -2523,13 +2476,11 @@ MoveSelectionMenu: ; 3d219 (f:5219)
ld bc, $2c
call AddNTimes
call .loadmoves
FuncCoord 4, 7
ld hl, Coord
hlCoord 4, 7
ld b, $4
ld c, $e
call TextBoxBorder
FuncCoord 6, 8
ld hl, Coord
hlCoord 6, 8
call .writemoves
ld b, $5
ld a, $7
@ -2584,8 +2535,7 @@ Func_3d2fe: ; 3d2fe (f:52fe)
jr z, .battleselect
dec a
jr nz, .select
FuncCoord 1, 14
ld hl, Coord
hlCoord 1, 14
ld de, WhichTechniqueString ; $53b8
call PlaceString
jr .select
@ -2597,8 +2547,7 @@ Func_3d2fe: ; 3d2fe (f:52fe)
ld a, [wcc35]
and a
jr z, .select
FuncCoord 5, 13
ld hl, Coord
hlCoord 5, 13
dec a
ld bc, $14
call AddNTimes
@ -2834,8 +2783,7 @@ asm_3d4ad: ; 3d4ad (f:54ad)
Func_3d4b6: ; 3d4b6 (f:54b6)
xor a
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
FuncCoord 0, 8
ld hl, Coord
hlCoord 0, 8
ld b, $3
ld c, $9
call TextBoxBorder
@ -2848,8 +2796,7 @@ Func_3d4b6: ; 3d4b6 (f:54b6)
ld a, [wCurrentMenuItem] ; wCurrentMenuItem
cp b
jr nz, .asm_3d4df
FuncCoord 1, 10
ld hl, Coord
hlCoord 1, 10
ld de, DisabledText
call PlaceString
jr .asm_3d54e
@ -2879,29 +2826,23 @@ Func_3d4b6: ; 3d4b6 (f:54b6)
ld a, [hl]
and $3f
ld [wcd6d], a
FuncCoord 1, 9
ld hl, Coord
hlCoord 1, 9
ld de, TypeText
call PlaceString
FuncCoord 7, 11
ld hl, Coord
hlCoord 7, 11
ld [hl], "/"
FuncCoord 5, 9
ld hl, Coord
hlCoord 5, 9
ld [hl], "/"
FuncCoord 5, 11
ld hl, Coord
hlCoord 5, 11
ld de, wcd6d
ld bc, $102
call PrintNumber
FuncCoord 8, 11
ld hl, Coord
hlCoord 8, 11
ld de, wd11e
ld bc, $102
call PrintNumber
call GetCurrentMove
FuncCoord 2, 10
ld hl, Coord
hlCoord 2, 10
predef Func_27d98
.asm_3d54e
ld a, $1
@ -4773,8 +4714,7 @@ ApplyDamageToEnemyPokemon: ; 3e142 (f:6142)
ld [wHPBarNewHP+1],a
ld a,[hl]
ld [wHPBarNewHP],a
FuncCoord 2, 2
ld hl,Coord
hlCoord 2, 2
xor a
ld [wListMenuID],a
predef UpdateHPBar2 ; animate the HP bar shortening
@ -4892,8 +4832,7 @@ ApplyDamageToPlayerPokemon: ; 3e200 (f:6200)
ld [wHPBarMaxHP+1],a
ld a,[hl]
ld [wHPBarMaxHP],a
FuncCoord 10, 9
ld hl,Coord
hlCoord 10, 9
ld a,$01
ld [wListMenuID],a
predef UpdateHPBar2 ; animate the HP bar shortening
@ -6274,8 +6213,7 @@ Func_3ec92: ; 3ec92 (f:6c92)
ld [$0], a
ld a, $31
ld [$ffe1], a
FuncCoord 1, 5
ld hl, Coord
hlCoord 1, 5
predef_jump Func_3f0c6
Func_3ed02: ; 3ed02 (f:6d02)
@ -6676,8 +6614,7 @@ asm_3ef3d: ; 3ef3d (f:6f3d)
ld [$ffe1], a
dec a
ld [wAICount], a ; wccdf
FuncCoord 12, 0
ld hl, Coord
hlCoord 12, 0
predef Func_3f0c6
ld a, $ff
ld [wEnemyMonPartyPos], a
@ -6731,8 +6668,7 @@ InitWildBattle: ; 3ef8b (f:6f8b)
xor a
ld [W_TRAINERCLASS], a ; wd031
ld [$ffe1], a
FuncCoord 12, 0
ld hl, Coord
hlCoord 12, 0
predef Func_3f0c6
Func_3efeb: ; 3efeb (f:6feb)
@ -6753,12 +6689,10 @@ Func_3efeb: ; 3efeb (f:6feb)
ld a, $9c
ld [$ffbd], a
call LoadScreenTilesFromBuffer1
FuncCoord 9, 7
ld hl, Coord
hlCoord 9, 7
ld bc, $50a
call ClearScreenArea
FuncCoord 1, 0
ld hl, Coord
hlCoord 1, 0
ld bc, $40a
call ClearScreenArea
call ClearSprites
@ -6900,8 +6834,7 @@ LoadMonBackPic:
; been loaded with GetMonHeader.
ld a, [wBattleMonSpecies2]
ld [wcf91], a
FuncCoord 1, 5
ld hl, Coord
hlCoord 1, 5
ld b, $7
ld c, $8
call ClearScreenArea