Use *Coord instead of FuncCoord

Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
This commit is contained in:
U-Fish-PC\Daniel 2014-06-25 16:58:27 -04:00
parent b36f793667
commit bd533aa79b
53 changed files with 519 additions and 975 deletions

View file

@ -105,8 +105,7 @@ OverworldLoopLessDelay::
jr nz,.checkForOpponent
bit 0,a
jr nz,.checkForOpponent
FuncCoord 8, 9
ld a,[Coord]
aCoord 8, 9
ld [wcf0e],a
call DisplayTextID ; display either the start menu or the NPC/sign text
ld a,[wcc47]
@ -670,8 +669,7 @@ CheckMapConnections:: ; 07ba (0:07ba)
; function to play a sound when changing maps
PlayMapChangeSound:: ; 08c9 (0:08c9)
FuncCoord 8, 8
ld a,[Coord] ; upper left tile of the 4x4 square the player's sprite is standing on
aCoord 8, 8 ; upper left tile of the 4x4 square the player's sprite is standing on
cp a,$0b ; door tile in tileset 0
jr nz,.didNotGoThroughDoor
ld a,(SFX_02_57 - SFX_Headers_02) / 3
@ -1279,8 +1277,7 @@ CheckForJumpingAndTilePairCollisions:: ; 0c2a (0:0c2a)
; if not jumping
Func_c44:: ; 0c44 (0:0c44)
FuncCoord 8, 9
ld a,[Coord] ; tile the player is on
aCoord 8, 9 ; tile the player is on
ld [wcf0e],a
CheckForTilePairCollisions:: ; 0c4a (0:0c4a)
@ -1694,8 +1691,7 @@ MoveTileBlockMapPointerNorth:: ; 0e85 (0:0e85)
; the portion of the map that was newly exposed due to the player's movement
ScheduleNorthRowRedraw:: ; 0e91 (0:0e91)
FuncCoord 0, 0
ld hl,Coord
hlCoord 0, 0
call ScheduleRowRedrawHelper
ld a,[wd526]
ld [H_SCREENEDGEREDRAWADDR],a
@ -1717,8 +1713,7 @@ ScheduleRowRedrawHelper:: ; 0ea6 (0:0ea6)
ret
ScheduleSouthRowRedraw:: ; 0eb2 (0:0eb2)
FuncCoord 0,16
ld hl,Coord
hlCoord 0, 16
call ScheduleRowRedrawHelper
ld a,[wd526]
ld l,a
@ -1737,8 +1732,7 @@ ScheduleSouthRowRedraw:: ; 0eb2 (0:0eb2)
ret
ScheduleEastColumnRedraw:: ; 0ed3 (0:0ed3)
FuncCoord 18,0
ld hl,Coord
hlCoord 18, 0
call ScheduleColumnRedrawHelper
ld a,[wd526]
ld c,a
@ -1776,8 +1770,7 @@ ScheduleColumnRedrawHelper:: ; 0ef2 (0:0ef2)
ret
ScheduleWestColumnRedraw:: ; 0f08 (0:0f08)
FuncCoord 0,0
ld hl,Coord
hlCoord 0, 0
call ScheduleColumnRedrawHelper
ld a,[wd526]
ld [H_SCREENEDGEREDRAWADDR],a

View file

@ -76,8 +76,7 @@ PlaceNextChar:: ; 1956 (0:1956)
cp $4F
jr nz,.next3
pop hl
FuncCoord 1, 16
ld hl,Coord
hlCoord 1, 16
push hl
jp Next19E8
@ -270,14 +269,12 @@ Char58:: ; 1a95 (0:1a95)
cp 4
jp z,Next1AA2
ld a,$EE
FuncCoord 18, 16
ld [Coord],a
Coorda 18, 16
Next1AA2:: ; 1aa2 (0:1aa2)
call ProtectedDelay3
call ManualTextScroll
ld a,$7F
FuncCoord 18, 16
ld [Coord],a
Coorda 18, 16
Char57:: ; 1aad (0:1aad)
pop hl
ld de,Char58Text
@ -290,67 +287,56 @@ Char58Text:: ; 1ab3 (0:1ab3)
Char51:: ; 1ab4 (0:1ab4)
push de
ld a,$EE
FuncCoord 18, 16
ld [Coord],a
Coorda 18, 16
call ProtectedDelay3
call ManualTextScroll
FuncCoord 1, 13
ld hl,Coord
hlCoord 1, 13
ld bc,$0412
call ClearScreenArea
ld c,$14
call DelayFrames
pop de
FuncCoord 1, 14
ld hl,Coord
hlCoord 1, 14
jp Next19E8
Char49:: ; 1ad5 (0:1ad5)
push de
ld a,$EE
FuncCoord 18, 16
ld [Coord],a
Coorda 18, 16
call ProtectedDelay3
call ManualTextScroll
FuncCoord 1, 10
ld hl,Coord
hlCoord 1, 10
ld bc,$0712
call ClearScreenArea
ld c,$14
call DelayFrames
pop de
pop hl
FuncCoord 1, 11
ld hl,Coord
hlCoord 1, 11
push hl
jp Next19E8
Char4B:: ; 1af8 (0:1af8)
ld a,$EE
FuncCoord 18, 16
ld [Coord],a
Coorda 18, 16
call ProtectedDelay3
push de
call ManualTextScroll
pop de
ld a,$7F
FuncCoord 18, 16
ld [Coord],a
Coorda 18, 16
;fall through
Char4C:: ; 1b0a (0:1b0a)
push de
call Next1B18
call Next1B18
FuncCoord 1, 16
ld hl,Coord
hlCoord 1, 16
pop de
jp Next19E8
Next1B18:: ; 1b18 (0:1b18)
FuncCoord 0, 14
ld hl,Coord
FuncCoord 0, 13
ld de,Coord
hlCoord 0, 14
deCoord 0, 13
ld b,$3C
.next
ld a,[hli]
@ -358,8 +344,7 @@ Next1B18:: ; 1b18 (0:1b18)
inc de
dec b
jr nz,.next
FuncCoord 1, 16
ld hl,Coord
hlCoord 1, 16
ld a,$7F
ld b,$12
.next2
@ -514,8 +499,7 @@ TextCommand03:: ; 1bb7 (0:1bb7)
; (no arguments)
TextCommand05:: ; 1bc5 (0:1bc5)
pop hl
FuncCoord 1, 16
ld bc,Coord ; address of second line of dialogue text box
bcCoord 1, 16 ; address of second line of dialogue text box
jp NextTextCommand
; blink arrow and wait for A or B to be pressed
@ -526,14 +510,12 @@ TextCommand06:: ; 1bcc (0:1bcc)
cp a,$04
jp z,TextCommand0D
ld a,$ee ; down arrow
FuncCoord 18, 16
ld [Coord],a ; place down arrow in lower right corner of dialogue text box
Coorda 18, 16 ; place down arrow in lower right corner of dialogue text box
push bc
call ManualTextScroll ; blink arrow and wait for A or B to be pressed
pop bc
ld a," "
FuncCoord 18, 16
ld [Coord],a ; overwrite down arrow with blank space
Coorda 18, 16 ; overwrite down arrow with blank space
pop hl
jp NextTextCommand
@ -542,13 +524,11 @@ TextCommand06:: ; 1bcc (0:1bcc)
; (no arguments)
TextCommand07:: ; 1be7 (0:1be7)
ld a," "
FuncCoord 18, 16
ld [Coord],a ; place blank space in lower right corner of dialogue text box
Coorda 18, 16 ; place blank space in lower right corner of dialogue text box
call Next1B18 ; scroll up text
call Next1B18
pop hl
FuncCoord 1, 16
ld bc,Coord ; address of second line of dialogue text box
bcCoord 1, 16 ; address of second line of dialogue text box
jp NextTextCommand
; execute asm inline

View file

@ -130,8 +130,7 @@ AutoBgMapTransfer:: ; 1d57 (0:1d57)
dec a
jr z,.transferMiddleThird
.transferBottomThird
FuncCoord 0,12
ld hl,Coord
hlCoord 0, 12
ld sp,hl
ld a,[H_AUTOBGTRANSFERDEST + 1]
ld h,a
@ -142,8 +141,7 @@ AutoBgMapTransfer:: ; 1d57 (0:1d57)
xor a ; TRANSFERTOP
jr .doTransfer
.transferTopThird
FuncCoord 0,0
ld hl,Coord
hlCoord 0, 0
ld sp,hl
ld a,[H_AUTOBGTRANSFERDEST + 1]
ld h,a
@ -152,8 +150,7 @@ AutoBgMapTransfer:: ; 1d57 (0:1d57)
ld a,TRANSFERMIDDLE
jr .doTransfer
.transferMiddleThird
FuncCoord 0,6
ld hl,Coord
hlCoord 0, 6
ld sp,hl
ld a,[H_AUTOBGTRANSFERDEST + 1]
ld h,a