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https://github.com/thornAvery/kep-hack.git
synced 2025-09-17 02:40:50 +12:00
Use constants to delineate map types, and factor out more data
This commit is contained in:
parent
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commit
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@ -13,6 +13,7 @@ ENDM
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; - MapSpriteSets (see data/maps/sprite_sets.asm)
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; - ExternalMapEntries (see data/maps/town_map_entries.asm)
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; Each map also has associated data in maps.asm.
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; Order: towns/cities, then routes, then indoor/dungeon maps
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const_def
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mapconst PALLET_TOWN, 9, 10 ; $00
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mapconst VIRIDIAN_CITY, 18, 20 ; $01
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@ -25,7 +26,9 @@ ENDM
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mapconst CINNABAR_ISLAND, 9, 10 ; $08
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mapconst INDIGO_PLATEAU, 9, 10 ; $09
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mapconst SAFFRON_CITY, 18, 20 ; $0A
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NUM_CITY_MAPS EQU const_value
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mapconst UNUSED_MAP_0B, 0, 0 ; $0B
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FIRST_ROUTE_MAP EQU const_value
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mapconst ROUTE_1, 18, 10 ; $0C
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mapconst ROUTE_2, 36, 10 ; $0D
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mapconst ROUTE_3, 9, 35 ; $0E
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@ -51,6 +54,7 @@ ENDM
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mapconst ROUTE_23, 72, 10 ; $22
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mapconst ROUTE_24, 18, 10 ; $23
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mapconst ROUTE_25, 9, 30 ; $24
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FIRST_INDOOR_MAP EQU const_value
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mapconst REDS_HOUSE_1F, 4, 4 ; $25
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mapconst REDS_HOUSE_2F, 4, 4 ; $26
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mapconst BLUES_HOUSE, 4, 4 ; $27
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@ -263,7 +267,6 @@ ENDM
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mapconst BRUNOS_ROOM, 6, 5 ; $F6
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mapconst AGATHAS_ROOM, 6, 5 ; $F7
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; Indoor maps, such as houses, use this as the Map ID in their exit warps
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; This map ID takes the player back to the last outdoor map they were on, stored in wLastMap
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LAST_MAP EQU -1
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20
data/events/bench_guys.asm
Normal file
20
data/events/bench_guys.asm
Normal file
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@ -0,0 +1,20 @@
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bench_guy_text: MACRO
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db \1, \2
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db_tx_pre \3
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ENDM
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BenchGuyTextPointers:
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; map id, player facing direction, predef text
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bench_guy_text VIRIDIAN_POKECENTER, SPRITE_FACING_LEFT, ViridianCityPokecenterBenchGuyText
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bench_guy_text PEWTER_POKECENTER, SPRITE_FACING_LEFT, PewterCityPokecenterBenchGuyText
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bench_guy_text CERULEAN_POKECENTER, SPRITE_FACING_LEFT, CeruleanCityPokecenterBenchGuyText
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bench_guy_text LAVENDER_POKECENTER, SPRITE_FACING_LEFT, LavenderCityPokecenterBenchGuyText
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bench_guy_text VERMILION_POKECENTER, SPRITE_FACING_LEFT, VermilionCityPokecenterBenchGuyText
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bench_guy_text CELADON_POKECENTER, SPRITE_FACING_LEFT, CeladonCityPokecenterBenchGuyText
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bench_guy_text CELADON_HOTEL, SPRITE_FACING_LEFT, CeladonCityHotelText
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bench_guy_text FUCHSIA_POKECENTER, SPRITE_FACING_LEFT, FuchsiaCityPokecenterBenchGuyText
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bench_guy_text CINNABAR_POKECENTER, SPRITE_FACING_LEFT, CinnabarIslandPokecenterBenchGuyText
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bench_guy_text SAFFRON_POKECENTER, SPRITE_FACING_LEFT, SaffronCityPokecenterBenchGuyText
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bench_guy_text MT_MOON_POKECENTER, SPRITE_FACING_LEFT, MtMoonPokecenterBenchGuyText
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bench_guy_text ROCK_TUNNEL_POKECENTER, SPRITE_FACING_LEFT, RockTunnelPokecenterBenchGuyText
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db -1 ; end
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36
data/events/card_key_coords.asm
Normal file
36
data/events/card_key_coords.asm
Normal file
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@ -0,0 +1,36 @@
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; These tables are probably supposed to be door locations in Silph Co.,
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; but they are unused.
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; The reason there are 3 tables is unknown.
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; Format: map ID, Y, X, gate ID?
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CardKeyTable1:
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db SILPH_CO_2F, $04, $04, 0
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db SILPH_CO_2F, $04, $05, 1
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db SILPH_CO_4F, $0C, $04, 2
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db SILPH_CO_4F, $0C, $05, 3
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db SILPH_CO_7F, $06, $0A, 4
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db SILPH_CO_7F, $06, $0B, 5
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db SILPH_CO_9F, $04, $12, 6
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db SILPH_CO_9F, $04, $13, 7
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db SILPH_CO_10F, $08, $0A, 8
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db SILPH_CO_10F, $08, $0B, 9
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db -1 ; end
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CardKeyTable2:
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db SILPH_CO_3F, $08, $09, 10
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db SILPH_CO_3F, $09, $09, 11
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db SILPH_CO_5F, $04, $07, 12
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db SILPH_CO_5F, $05, $07, 13
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db SILPH_CO_6F, $0C, $05, 14
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db SILPH_CO_6F, $0D, $05, 15
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db SILPH_CO_8F, $08, $07, 16
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db SILPH_CO_8F, $09, $07, 17
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db SILPH_CO_9F, $08, $03, 18
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db SILPH_CO_9F, $09, $03, 19
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db -1 ; end
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CardKeyTable3:
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db SILPH_CO_11F, $08, $09, 20
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db SILPH_CO_11F, $09, $09, 21
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db -1 ; end
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12
data/events/card_key_maps.asm
Normal file
12
data/events/card_key_maps.asm
Normal file
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@ -0,0 +1,12 @@
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SilphCoMapList:
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db SILPH_CO_2F
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db SILPH_CO_3F
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db SILPH_CO_4F
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db SILPH_CO_5F
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db SILPH_CO_6F
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db SILPH_CO_7F
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db SILPH_CO_8F
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db SILPH_CO_9F
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db SILPH_CO_10F
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db SILPH_CO_11F
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db -1 ; end
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@ -1,3 +1,8 @@
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; GetBattleTransitionID_IsDungeonMap fails to recognize
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; VICTORY_ROAD_2F, VICTORY_ROAD_3F, all ROCKET_HIDEOUT maps,
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; POKEMON_MANSION_1F, SEAFOAM_ISLANDS_[B1F-B4F], POWER_PLANT,
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; DIGLETTS_CAVE, and SILPH_CO_[9-11]F as dungeon maps
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; GetBattleTransitionID_IsDungeonMap checks if wCurMap
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; is equal to one of these maps
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DungeonMaps1:
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@ -118,9 +118,6 @@ GetBattleTransitionID_CompareLevels:
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ld [wBattleTransitionSpiralDirection], a
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ret
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; fails to recognize VICTORY_ROAD_2F, VICTORY_ROAD_3F, all ROCKET_HIDEOUT maps,
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; POKEMON_MANSION_1F, SEAFOAM_ISLANDS_[B1F-B4F], POWER_PLANT, DIGLETTS_CAVE
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; and SILPH_CO_[9-11]F as dungeon maps
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GetBattleTransitionID_IsDungeonMap:
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ld a, [wCurMap]
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ld e, a
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@ -39,7 +39,7 @@ TryDoWildEncounter:
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; so long as the map is "indoor" and has wild pokemon defined.
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; ...as long as it's not Viridian Forest or Safari Zone.
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ld a, [wCurMap]
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cp REDS_HOUSE_1F ; is this an indoor map?
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cp FIRST_INDOOR_MAP ; is this an indoor map?
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jr c, .CantEncounter2
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ld a, [wCurMapTileset]
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cp FOREST ; Viridian Forest/Safari Zone
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@ -4,7 +4,7 @@ PrintCardKeyText:
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ld b, a
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.silphCoMapListLoop
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ld a, [hli]
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cp $ff
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cp -1
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ret z
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cp b
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jr nz, .silphCoMapListLoop
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@ -58,18 +58,7 @@ PrintCardKeyText:
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ldh [hSpriteIndexOrTextID], a
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jp PrintPredefTextID
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SilphCoMapList:
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db SILPH_CO_2F
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db SILPH_CO_3F
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db SILPH_CO_4F
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db SILPH_CO_5F
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db SILPH_CO_6F
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db SILPH_CO_7F
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db SILPH_CO_8F
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db SILPH_CO_9F
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db SILPH_CO_10F
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db SILPH_CO_11F
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db $FF
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INCLUDE "data/events/card_key_maps.asm"
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CardKeySuccessText::
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text_far _CardKeySuccessText1
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@ -83,17 +83,18 @@ UnusedPlayerNameLengthFunc:
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dec c
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jr .loop
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diploma_text: MACRO
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dw \3
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dwcoord \1, \2
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ENDM
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DiplomaTextPointersAndCoords:
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dw DiplomaText
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dwcoord 5, 2
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dw DiplomaPlayer
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dwcoord 3, 4
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dw DiplomaEmptyText
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dwcoord 15, 4
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dw DiplomaCongrats
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dwcoord 2, 6
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dw DiplomaGameFreak
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dwcoord 9, 16
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; x, y, text
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diploma_text 5, 2, DiplomaText
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diploma_text 3, 4, DiplomaPlayer
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diploma_text 15, 4, DiplomaEmptyText
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diploma_text 2, 6, DiplomaCongrats
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diploma_text 9, 16, DiplomaGameFreak
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DiplomaText:
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db CIRCLE_TILE_ID, "Diploma", CIRCLE_TILE_ID, "@"
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@ -17,30 +17,11 @@ PrintBenchGuyText:
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ld b, a
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ld a, [wSpritePlayerStateData1FacingDirection]
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cp b
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jr nz, .loop ; player isn't facing left at the bench guy
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jr nz, .loop ; player isn't facing the bench guy
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ld a, [hl]
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jp PrintPredefTextID
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bench_guy_text: MACRO
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db \1, \2
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db_tx_pre \3
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ENDM
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BenchGuyTextPointers:
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; map id, player facing direction, predef text
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bench_guy_text VIRIDIAN_POKECENTER, SPRITE_FACING_LEFT, ViridianCityPokecenterBenchGuyText
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bench_guy_text PEWTER_POKECENTER, SPRITE_FACING_LEFT, PewterCityPokecenterBenchGuyText
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bench_guy_text CERULEAN_POKECENTER, SPRITE_FACING_LEFT, CeruleanCityPokecenterBenchGuyText
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bench_guy_text LAVENDER_POKECENTER, SPRITE_FACING_LEFT, LavenderCityPokecenterBenchGuyText
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bench_guy_text VERMILION_POKECENTER, SPRITE_FACING_LEFT, VermilionCityPokecenterBenchGuyText
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bench_guy_text CELADON_POKECENTER, SPRITE_FACING_LEFT, CeladonCityPokecenterBenchGuyText
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bench_guy_text CELADON_HOTEL, SPRITE_FACING_LEFT, CeladonCityHotelText
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bench_guy_text FUCHSIA_POKECENTER, SPRITE_FACING_LEFT, FuchsiaCityPokecenterBenchGuyText
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bench_guy_text CINNABAR_POKECENTER, SPRITE_FACING_LEFT, CinnabarIslandPokecenterBenchGuyText
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bench_guy_text SAFFRON_POKECENTER, SPRITE_FACING_LEFT, SaffronCityPokecenterBenchGuyText
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bench_guy_text MT_MOON_POKECENTER, SPRITE_FACING_LEFT, MtMoonPokecenterBenchGuyText
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bench_guy_text ROCK_TUNNEL_POKECENTER, SPRITE_FACING_LEFT, RockTunnelPokecenterBenchGuyText
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db -1 ; end
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INCLUDE "data/events/bench_guys.asm"
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ViridianCityPokecenterBenchGuyText::
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text_far _ViridianCityPokecenterGuyText
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@ -56,38 +56,22 @@ PokedexRatingText_441cc:
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text_end
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DexRatingsTable:
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db 10
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dw PokedexRatingText_44201
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db 20
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dw PokedexRatingText_44206
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db 30
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dw PokedexRatingText_4420b
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db 40
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dw PokedexRatingText_44210
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db 50
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dw PokedexRatingText_44215
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db 60
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dw PokedexRatingText_4421a
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db 70
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dw PokedexRatingText_4421f
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db 80
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dw PokedexRatingText_44224
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db 90
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dw PokedexRatingText_44229
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db 100
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dw PokedexRatingText_4422e
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db 110
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dw PokedexRatingText_44233
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db 120
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dw PokedexRatingText_44238
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db 130
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dw PokedexRatingText_4423d
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db 140
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dw PokedexRatingText_44242
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db 150
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dw PokedexRatingText_44247
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db NUM_POKEMON + 1
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dw PokedexRatingText_4424c
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dbw 10, PokedexRatingText_44201
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dbw 20, PokedexRatingText_44206
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dbw 30, PokedexRatingText_4420b
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dbw 40, PokedexRatingText_44210
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dbw 50, PokedexRatingText_44215
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dbw 60, PokedexRatingText_4421a
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dbw 70, PokedexRatingText_4421f
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dbw 80, PokedexRatingText_44224
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dbw 90, PokedexRatingText_44229
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dbw 100, PokedexRatingText_4422e
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dbw 110, PokedexRatingText_44233
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dbw 120, PokedexRatingText_44238
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dbw 130, PokedexRatingText_4423d
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dbw 140, PokedexRatingText_44242
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dbw 150, PokedexRatingText_44247
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dbw NUM_POKEMON + 1, PokedexRatingText_4424c
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PokedexRatingText_44201:
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text_far _OaksLabText_44201
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@ -145,11 +145,11 @@ SetPal_Overworld:
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cp CAVERN
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jr z, .caveOrBruno
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ld a, [wCurMap]
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cp REDS_HOUSE_1F
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cp FIRST_INDOOR_MAP
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jr c, .townOrRoute
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cp CERULEAN_CAVE_2F
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jr c, .normalDungeonOrBuilding
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cp NAME_RATERS_HOUSE
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cp CERULEAN_CAVE_1F + 1
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jr c, .caveOrBruno
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cp LORELEIS_ROOM
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jr z, .Lorelei
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@ -158,7 +158,7 @@ SetPal_Overworld:
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.normalDungeonOrBuilding
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ld a, [wLastMap] ; town or route that current dungeon or building is located
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.townOrRoute
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cp SAFFRON_CITY + 1
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cp NUM_CITY_MAPS
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jr c, .town
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ld a, PAL_ROUTE - 1
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.town
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@ -1573,7 +1573,7 @@ ItemUseCardKey:
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ld b, a
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.loop
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ld a, [hli]
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cp $ff
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cp -1
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jp z, ItemUseNotTime
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cp b
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jr nz, .nextEntry1
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@ -1600,46 +1600,7 @@ ItemUseCardKey:
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set 7, [hl]
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ret
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; These tables are probably supposed to be door locations in Silph Co.,
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; but they are unused.
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; The reason there are 3 tables is unknown.
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; Format:
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; 00: Map ID
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; 01: Y
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; 02: X
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; 03: ID?
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CardKeyTable1:
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db SILPH_CO_2F,$04,$04,$00
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db SILPH_CO_2F,$04,$05,$01
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db SILPH_CO_4F,$0C,$04,$02
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db SILPH_CO_4F,$0C,$05,$03
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db SILPH_CO_7F,$06,$0A,$04
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db SILPH_CO_7F,$06,$0B,$05
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db SILPH_CO_9F,$04,$12,$06
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db SILPH_CO_9F,$04,$13,$07
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db SILPH_CO_10F,$08,$0A,$08
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db SILPH_CO_10F,$08,$0B,$09
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db $ff
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CardKeyTable2:
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db SILPH_CO_3F,$08,$09,$0A
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db SILPH_CO_3F,$09,$09,$0B
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db SILPH_CO_5F,$04,$07,$0C
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db SILPH_CO_5F,$05,$07,$0D
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db SILPH_CO_6F,$0C,$05,$0E
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db SILPH_CO_6F,$0D,$05,$0F
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db SILPH_CO_8F,$08,$07,$10
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db SILPH_CO_8F,$09,$07,$11
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db SILPH_CO_9F,$08,$03,$12
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db SILPH_CO_9F,$09,$03,$13
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db $ff
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CardKeyTable3:
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db SILPH_CO_11F,$08,$09,$14
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db SILPH_CO_11F,$09,$09,$15
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db $ff
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INCLUDE "data/events/card_key_coords.asm"
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ItemUsePokedoll:
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ld a, [wIsInBattle]
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@ -1,3 +1,5 @@
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NOT_VISITED EQU $fe
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DisplayTownMap:
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call LoadTownMap
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ld hl, wUpdateSpritesEnabled
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@ -224,7 +226,7 @@ LoadTownMap_Fly::
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ld a, [hl]
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cp $ff
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jr z, .wrapToStartOfList
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cp $fe
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cp NOT_VISITED
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jr z, .pressedUp ; skip past unvisited towns
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jp .townMapFlyLoop
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.wrapToStartOfList
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@ -236,11 +238,11 @@ LoadTownMap_Fly::
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ld a, [hl]
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cp $ff
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jr z, .wrapToEndOfList
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cp $fe
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cp NOT_VISITED
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jr z, .pressedDown ; skip past unvisited towns
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jp .townMapFlyLoop
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.wrapToEndOfList
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ld hl, wFlyLocationsList + 11
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ld hl, wFlyLocationsList + NUM_CITY_MAPS
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jr .pressedDown
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ToText:
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@ -254,11 +256,11 @@ BuildFlyLocationsList:
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ld e, a
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ld a, [wTownVisitedFlag + 1]
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ld d, a
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ld bc, SAFFRON_CITY + 1
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lb bc, 0, NUM_CITY_MAPS
|
||||
.loop
|
||||
srl d
|
||||
rr e
|
||||
ld a, $fe ; store $fe if the town hasn't been visited
|
||||
ld a, NOT_VISITED
|
||||
jr nc, .notVisited
|
||||
ld a, b ; store the map number of the town if it has been visited
|
||||
.notVisited
|
||||
|
@ -554,7 +556,7 @@ ZeroOutDuplicatesInList:
|
|||
LoadTownMapEntry:
|
||||
; in: a = map number
|
||||
; out: lower nybble of [de] = x, upper nybble of [de] = y, hl = address of name
|
||||
cp REDS_HOUSE_1F
|
||||
cp FIRST_INDOOR_MAP
|
||||
jr c, .external
|
||||
ld bc, 4
|
||||
ld hl, InternalMapEntries
|
||||
|
|
|
@ -255,7 +255,7 @@ ReadSpriteSheetData:
|
|||
; sets carry if the map is a city or route, unsets carry if not
|
||||
InitOutsideMapSprites:
|
||||
ld a, [wCurMap]
|
||||
cp REDS_HOUSE_1F ; is the map a city or a route (map ID less than $25)?
|
||||
cp FIRST_INDOOR_MAP ; is the map a city or a route?
|
||||
ret nc ; if not, return
|
||||
ld hl, MapSpriteSets
|
||||
add l
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
MarkTownVisitedAndLoadMissableObjects::
|
||||
ld a, [wCurMap]
|
||||
cp ROUTE_1
|
||||
cp FIRST_ROUTE_MAP
|
||||
jr nc, .notInTown
|
||||
ld c, a
|
||||
ld b, FLAG_SET
|
||||
|
|
4
wram.asm
4
wram.asm
|
@ -897,7 +897,7 @@ wBadgeNameTile::
|
|||
; first tile ID of the name being drawn
|
||||
|
||||
wFlyLocationsList::
|
||||
; 11 bytes plus $ff sentinel values at each end
|
||||
; NUM_CITY_MAPS bytes plus $ff sentinel values at each end
|
||||
|
||||
wSlotMachineWheel1Offset::
|
||||
|
||||
|
@ -2818,7 +2818,7 @@ wWalkBikeSurfState::
|
|||
ds 10
|
||||
|
||||
wTownVisitedFlag::
|
||||
flag_array 13
|
||||
flag_array NUM_CITY_MAPS
|
||||
|
||||
wSafariSteps::
|
||||
; starts at 502
|
||||
|
|
Loading…
Reference in a new issue