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https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
Use constants to delineate map types, and factor out more data
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commit
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17 changed files with 126 additions and 135 deletions
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@ -1573,7 +1573,7 @@ ItemUseCardKey:
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ld b, a
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.loop
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ld a, [hli]
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cp $ff
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cp -1
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jp z, ItemUseNotTime
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cp b
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jr nz, .nextEntry1
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@ -1600,46 +1600,7 @@ ItemUseCardKey:
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set 7, [hl]
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ret
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; These tables are probably supposed to be door locations in Silph Co.,
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; but they are unused.
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; The reason there are 3 tables is unknown.
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; Format:
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; 00: Map ID
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; 01: Y
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; 02: X
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; 03: ID?
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CardKeyTable1:
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db SILPH_CO_2F,$04,$04,$00
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db SILPH_CO_2F,$04,$05,$01
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db SILPH_CO_4F,$0C,$04,$02
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db SILPH_CO_4F,$0C,$05,$03
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db SILPH_CO_7F,$06,$0A,$04
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db SILPH_CO_7F,$06,$0B,$05
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db SILPH_CO_9F,$04,$12,$06
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db SILPH_CO_9F,$04,$13,$07
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db SILPH_CO_10F,$08,$0A,$08
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db SILPH_CO_10F,$08,$0B,$09
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db $ff
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CardKeyTable2:
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db SILPH_CO_3F,$08,$09,$0A
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db SILPH_CO_3F,$09,$09,$0B
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db SILPH_CO_5F,$04,$07,$0C
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db SILPH_CO_5F,$05,$07,$0D
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db SILPH_CO_6F,$0C,$05,$0E
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db SILPH_CO_6F,$0D,$05,$0F
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db SILPH_CO_8F,$08,$07,$10
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db SILPH_CO_8F,$09,$07,$11
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db SILPH_CO_9F,$08,$03,$12
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db SILPH_CO_9F,$09,$03,$13
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db $ff
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CardKeyTable3:
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db SILPH_CO_11F,$08,$09,$14
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db SILPH_CO_11F,$09,$09,$15
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db $ff
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INCLUDE "data/events/card_key_coords.asm"
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ItemUsePokedoll:
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ld a, [wIsInBattle]
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@ -1,3 +1,5 @@
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NOT_VISITED EQU $fe
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DisplayTownMap:
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call LoadTownMap
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ld hl, wUpdateSpritesEnabled
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@ -224,7 +226,7 @@ LoadTownMap_Fly::
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ld a, [hl]
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cp $ff
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jr z, .wrapToStartOfList
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cp $fe
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cp NOT_VISITED
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jr z, .pressedUp ; skip past unvisited towns
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jp .townMapFlyLoop
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.wrapToStartOfList
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@ -236,11 +238,11 @@ LoadTownMap_Fly::
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ld a, [hl]
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cp $ff
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jr z, .wrapToEndOfList
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cp $fe
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cp NOT_VISITED
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jr z, .pressedDown ; skip past unvisited towns
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jp .townMapFlyLoop
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.wrapToEndOfList
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ld hl, wFlyLocationsList + 11
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ld hl, wFlyLocationsList + NUM_CITY_MAPS
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jr .pressedDown
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ToText:
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@ -254,11 +256,11 @@ BuildFlyLocationsList:
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ld e, a
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ld a, [wTownVisitedFlag + 1]
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ld d, a
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ld bc, SAFFRON_CITY + 1
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lb bc, 0, NUM_CITY_MAPS
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.loop
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srl d
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rr e
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ld a, $fe ; store $fe if the town hasn't been visited
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ld a, NOT_VISITED
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jr nc, .notVisited
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ld a, b ; store the map number of the town if it has been visited
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.notVisited
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@ -554,7 +556,7 @@ ZeroOutDuplicatesInList:
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LoadTownMapEntry:
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; in: a = map number
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; out: lower nybble of [de] = x, upper nybble of [de] = y, hl = address of name
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cp REDS_HOUSE_1F
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cp FIRST_INDOOR_MAP
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jr c, .external
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ld bc, 4
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ld hl, InternalMapEntries
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