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Fix pokeflute in battle sfx
and other small improvements
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28 changed files with 108 additions and 131 deletions
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@ -781,10 +781,16 @@ FaintEnemyPokemon:
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ld [wTempoModifier], a
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ld a, SFX_FAINT_FALL
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call PlaySoundWaitForCurrent
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; using WaitForSoundToFinish causes a noticeable delay
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; so use a smaller hard-coded delay for now
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ld c, 10
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call DelayFrames
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;.sfxwait
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; ld a, [wChannelSoundIDs + Ch5]
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; cp SFX_FAINT_FALL
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; jr z, .sfxwait
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ld a, SFX_FAINT_THUD
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call PlaySound
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call WaitForSoundToFinish
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