Fix pokeflute in battle sfx

and other small improvements
This commit is contained in:
dannye 2021-03-28 23:23:45 -05:00
parent 5f87413b23
commit c1278c478e
28 changed files with 108 additions and 131 deletions

View file

@ -781,10 +781,16 @@ FaintEnemyPokemon:
ld [wTempoModifier], a
ld a, SFX_FAINT_FALL
call PlaySoundWaitForCurrent
; using WaitForSoundToFinish causes a noticeable delay
; so use a smaller hard-coded delay for now
ld c, 10
call DelayFrames
;.sfxwait
; ld a, [wChannelSoundIDs + Ch5]
; cp SFX_FAINT_FALL
; jr z, .sfxwait
ld a, SFX_FAINT_THUD
call PlaySound
call WaitForSoundToFinish