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Fix pokeflute in battle sfx
and other small improvements
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28 changed files with 108 additions and 131 deletions
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@ -1735,11 +1735,16 @@ ItemUsePokeflute:
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and $80
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jr nz, .skipMusic
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call WaitForSoundToFinish ; wait for sound to end
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;farcall Music_PokeFluteInBattle ; play in-battle pokeflute music ; XXX
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ld a, SFX_POKEFLUTE_IN_BATTLE
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call PlaySound
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call WaitForSoundToFinish
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; farcall Music_PokeFluteInBattle ; play in-battle pokeflute music
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;.musicWaitLoop ; wait for music to finish playing
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; ld a, [wChannelSoundIDs + Ch7]
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; and a ; music off?
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; jr nz, .musicWaitLoop
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.skipMusic
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ld hl, FluteWokeUpText
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jp PrintText
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