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Fix pokeflute in battle sfx
and other small improvements
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28 changed files with 108 additions and 131 deletions
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@ -58,6 +58,9 @@ AnimateHealingMachine:
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ld a, [wChannel1MusicID]
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and a
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jr nz, .waitLoop2
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; ld a, [wChannelSoundIDs]
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; cp MUSIC_PKMN_HEALED ; is the healed music still playing?
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; jr z, .waitLoop2 ; if so, check gain
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ld c, 32
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call DelayFrames
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@ -122,6 +122,7 @@ _LeaveMapAnim::
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.playerNotStandingOnWarpPadOrHole
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ld a, $4
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call StopMusic
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call WaitForSongToFinish
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ld a, [wd732]
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bit 6, a ; is the last used pokemon center the destination?
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jr z, .flyAnimation
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