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Fix pokeflute in battle sfx
and other small improvements
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parent
5f87413b23
commit
c1278c478e
28 changed files with 108 additions and 131 deletions
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@ -65,6 +65,11 @@ PewterJigglypuffText:
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call IsSongPlaying
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pop hl
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jr c, .spinMovementLoop
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; ld a, [wChannelSoundIDs]
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; ld b, a
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; ld a, [wChannelSoundIDs + Ch2]
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; or b
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; jr nz, .spinMovementLoop
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ld c, 48
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call DelayFrames
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@ -31,7 +31,13 @@ MomHealPokemon:
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ld a, MUSIC_PKMN_HEALED
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ld [wNewSoundID], a
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call PlayMusic
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call WaitForSongToFinish
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;.next
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; ld a, [wChannelSoundIDs]
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; cp MUSIC_PKMN_HEALED
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; jr z, .next
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ld a, [wMapMusicSoundID]
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ld [wNewSoundID], a
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call PlayMusic
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@ -57,7 +57,13 @@ SSAnne7RubText:
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ld a, MUSIC_PKMN_HEALED
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ld [wNewSoundID], a
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call PlayMusic
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call WaitForSongToFinish
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;.asm_61910
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; ld a, [wChannelSoundIDs]
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; cp MUSIC_PKMN_HEALED
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; jr z, .asm_61910
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call PlayDefaultMusic
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SetEvent EVENT_RUBBED_CAPTAINS_BACK
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ld hl, wd72d
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