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Use a SPRITE_SET_LENGTH constant
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3 changed files with 8 additions and 6 deletions
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@ -63,8 +63,7 @@ SplitMapSpriteSets:
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assert_table_length NUM_SPLIT_SETS
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SpriteSets:
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; each sprite set has 9 walking sprites and 2 still sprites
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table_width 9 + 2, SpriteSets
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table_width SPRITE_SET_LENGTH, SpriteSets
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; SPRITESET_PALLET_VIRIDIAN
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db SPRITE_BLUE
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