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Finishing the Gauntlet maps
All the trainers are still missing, as is the guard. But the maps themselves are accessible, and the wild encounters work too.
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35 changed files with 264 additions and 84 deletions
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@ -124,14 +124,14 @@ DEF FIRST_INDOOR_MAP EQU const_value
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mapconst SS_ANNE_1F_ROOMS, 8, 12 ; $66
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mapconst SS_ANNE_2F_ROOMS, 8, 12 ; $67
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mapconst SS_ANNE_B1F_ROOMS, 8, 12 ; $68
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mapconst UNUSED_MAP_69, 0, 0 ; $69 ; Gauntlet Floor 1: Viridian Forest
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mapconst UNUSED_MAP_6A, 0, 0 ; $6A ; Gauntlet Floor 2: Mt. Moon
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mapconst UNUSED_MAP_6B, 0, 0 ; $6B ; Gauntlet Floor 3: S.S. Anne
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mapconst SILPH_GAUNTLET_1F, 9, 10 ; $69 ; Gauntlet Floor 1: Viridian Forest
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mapconst SILPH_GAUNTLET_2F, 10, 13 ; $6A ; Gauntlet Floor 2: Mt. Moon
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mapconst SILPH_GAUNTLET_3F, 13, 17 ; $6B ; Gauntlet Floor 3: S.S. Anne
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mapconst VICTORY_ROAD_1F, 9, 10 ; $6C
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mapconst UNUSED_MAP_6D, 0, 0 ; $6D ; Gauntlet Floor 4: Lavender Tower
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mapconst UNUSED_MAP_6E, 0, 0 ; $6E ; Gauntlet Floor 5: Safari Zone
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mapconst UNUSED_MAP_6F, 0, 0 ; $6F ; Gauntlet Floor 6: Pokemon Mansion
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mapconst UNUSED_MAP_70, 0, 0 ; $70 ; Gauntlet Floor 7: Chief's Office
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mapconst SILPH_GAUNTLET_4F, 9, 10 ; $6D ; Gauntlet Floor 4: Lavender Tower
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mapconst SILPH_GAUNTLET_5F, 9, 10 ; $6E ; Gauntlet Floor 5: Safari Zone
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mapconst SILPH_GAUNTLET_6F, 12, 12 ; $6F ; Gauntlet Floor 6: Pokemon Mansion
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mapconst SILPH_GAUNTLET_7F, 5, 6 ; $70 ; Gauntlet Floor 7: Chief's Office
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mapconst LANCES_ROOM, 13, 13 ; $71
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mapconst UNUSED_MAP_72, 0, 0 ; $72 ; Unused
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mapconst UNUSED_MAP_73, 0, 0 ; $73 ; Unused
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@ -224,8 +224,8 @@ DEF FIRST_INDOOR_MAP EQU const_value
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mapconst ROCKET_HIDEOUT_B4F, 12, 15 ; $CA ; Unused, Citrine House 1?
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mapconst ROCKET_HIDEOUT_ELEVATOR, 4, 3 ; $CB ; Unused, Citrine House 2?
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mapconst UNUSED_MAP_CC, 0, 0 ; $CC ; Unused, Citrine Dock?
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mapconst UNUSED_MAP_CD, 0, 0 ; $CD ; Unused, Citrine Cave?
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mapconst UNUSED_MAP_CE, 0, 0 ; $CE ; Unused
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mapconst UNUSED_MAP_CD, 0, 0 ; $CD ; Unused, Citrine Cave 1F?
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mapconst UNUSED_MAP_CE, 0, 0 ; $CE ; Unused, Citrine Cave B1F?
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mapconst SILPH_CO_2F, 9, 15 ; $CF
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mapconst SILPH_CO_3F, 9, 15 ; $D0
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mapconst SILPH_CO_4F, 9, 15 ; $D1
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@ -256,8 +256,8 @@ DEF FIRST_INDOOR_MAP EQU const_value
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mapconst SILPH_CO_10F, 9, 8 ; $EA
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mapconst SILPH_CO_11F, 9, 9 ; $EB
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mapconst SILPH_CO_ELEVATOR, 2, 2 ; $EC
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mapconst UNUSED_MAP_ED, 0, 0 ; $ED
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mapconst UNUSED_MAP_EE, 0, 0 ; $EE
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mapconst UNUSED_MAP_ED, 0, 0 ; $ED ; Unused
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mapconst UNUSED_MAP_EE, 0, 0 ; $EE ; Unused
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mapconst TRADE_CENTER, 4, 5 ; $EF
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mapconst COLOSSEUM, 4, 5 ; $F0
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mapconst CELADON_UNIVERSITY_OUTSIDE, 20, 21 ; $F1 - was UNUSED_MAP_F1
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