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Finishing the Gauntlet maps
All the trainers are still missing, as is the guard. But the maps themselves are accessible, and the wild encounters work too.
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35 changed files with 264 additions and 84 deletions
6
scripts/SilphGauntlet1F.asm
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6
scripts/SilphGauntlet1F.asm
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SilphGauntlet1F_Script:
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jp EnableAutoTextBoxDrawing
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SilphGauntlet1F_TextPointers:
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text_end
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6
scripts/SilphGauntlet2F.asm
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6
scripts/SilphGauntlet2F.asm
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SilphGauntlet2F_Script:
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jp EnableAutoTextBoxDrawing
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SilphGauntlet2F_TextPointers:
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text_end
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6
scripts/SilphGauntlet3F.asm
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6
scripts/SilphGauntlet3F.asm
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SilphGauntlet3F_Script:
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jp EnableAutoTextBoxDrawing
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SilphGauntlet3F_TextPointers:
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text_end
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6
scripts/SilphGauntlet4F.asm
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6
scripts/SilphGauntlet4F.asm
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SilphGauntlet4F_Script:
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jp EnableAutoTextBoxDrawing
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SilphGauntlet4F_TextPointers:
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text_end
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6
scripts/SilphGauntlet5F.asm
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6
scripts/SilphGauntlet5F.asm
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SilphGauntlet5F_Script:
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jp EnableAutoTextBoxDrawing
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SilphGauntlet5F_TextPointers:
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text_end
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6
scripts/SilphGauntlet6F.asm
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6
scripts/SilphGauntlet6F.asm
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SilphGauntlet6F_Script:
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jp EnableAutoTextBoxDrawing
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SilphGauntlet6F_TextPointers:
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text_end
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6
scripts/SilphGauntlet7F.asm
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6
scripts/SilphGauntlet7F.asm
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SilphGauntlet7F_Script:
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jp EnableAutoTextBoxDrawing
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SilphGauntlet7F_TextPointers:
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text_end
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