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Split wram.asm from poke{red,blue}.o into wram.o
wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
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6 changed files with 18 additions and 12 deletions
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constants/wram_constants.asm
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constants/wram_constants.asm
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SPRITEBUFFERSIZE EQU 7*7 * 8 ; 7 * 7 (tiles) * 8 (bytes per tile)
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; Overload enemy party data
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W_WATERRATE EQU $d8a4
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W_WATERMONS EQU $d8a5
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