mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-17 02:40:50 +12:00
A few small fixes
- Brunswick Trail and Faraway Island now use correct palettes. - Faraway Island has been altered slightly with the same tileset as Celeste Hill - It's now possible to fly from Citrine locations, as well as Faraway Island, and the roof of both Celadon's Mart and Mansion.
This commit is contained in:
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14626866b6
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c5264f160a
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@ -1,2 +1,2 @@
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map_header FarawayIslandInside, FARAWAY_ISLAND_INSIDE, FOREST, 0
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map_header FarawayIslandInside, FARAWAY_ISLAND_INSIDE, CELESTE, 0
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end_map_header
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end_map_header
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@ -1,2 +1,2 @@
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map_header FarawayIslandOutside, FARAWAY_ISLAND_OUTSIDE, FOREST, 0
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map_header FarawayIslandOutside, FARAWAY_ISLAND_OUTSIDE, CELESTE, 0
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end_map_header
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end_map_header
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@ -4,11 +4,11 @@ FarawayIslandOutside_Object:
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def_warp_events
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def_warp_events
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warp_event 2, 35, VERMILION_CITY, 10
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warp_event 2, 35, VERMILION_CITY, 10
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warp_event 3, 35, VERMILION_CITY, 9
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warp_event 3, 35, VERMILION_CITY, 9
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warp_event 14, 12, FARAWAY_ISLAND_INSIDE, 1
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warp_event 18, 8, FARAWAY_ISLAND_INSIDE, 1
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warp_event 15, 12, FARAWAY_ISLAND_INSIDE, 2
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warp_event 19, 8, FARAWAY_ISLAND_INSIDE, 2
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def_bg_events
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def_bg_events
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bg_event 2, 28, 1 ; Sign
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bg_event 3, 27, 1 ; Sign
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def_object_events
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def_object_events
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@ -146,6 +146,8 @@ SetPal_Overworld:
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jr z, .caveOrBruno
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jr z, .caveOrBruno
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cp CELESTE
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cp CELESTE
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jr z, .celeste
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jr z, .celeste
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cp CITRINE
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jr z, .citrine
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ld a, [wCurMap]
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ld a, [wCurMap]
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cp FIRST_INDOOR_MAP
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cp FIRST_INDOOR_MAP
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jr c, .townOrRoute
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jr c, .townOrRoute
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@ -155,8 +157,8 @@ SetPal_Overworld:
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jr z, .Lorelei
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jr z, .Lorelei
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cp CELESTE_HILL
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cp CELESTE_HILL
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jr z, .celeste
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jr z, .celeste
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cp BRUNSWICK_TRAIL
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cp CITRINE_CITY
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jr z, .brunswick
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jr z, .citrine
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cp BRUNOS_ROOM
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cp BRUNOS_ROOM
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jr z, .caveOrBruno
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jr z, .caveOrBruno
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.normalDungeonOrBuilding
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.normalDungeonOrBuilding
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@ -173,6 +175,29 @@ SetPal_Overworld:
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ld a, SET_PAL_OVERWORLD
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ld a, SET_PAL_OVERWORLD
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ld [wDefaultPaletteCommand], a
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ld [wDefaultPaletteCommand], a
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ret
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ret
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.citrine
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ld a, [wCurMap]
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cp BRUNSWICK_TRAIL
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jr z, .brunswick
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cp CITRINE_CITY
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jr c, .citrineDefault
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.citrineDefault
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ld a, PAL_CITRINE - 1
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jr .town
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.celeste
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ld a, [wCurMap]
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cp FARAWAY_ISLAND_OUTSIDE
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jr z, .faraway
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cp FARAWAY_ISLAND_INSIDE
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jr z, .faraway
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cp CELESTE_HILL
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jr c, .celesteDefault
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.celesteDefault
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ld a, PAL_CELESTE - 1
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jr .town
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.faraway
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ld a, PAL_ROUTE - 1
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jr .town
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.brunswick
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.brunswick
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ld a, PAL_BRUNSWICK - 1
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ld a, PAL_BRUNSWICK - 1
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jr .town
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jr .town
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@ -192,9 +217,6 @@ SetPal_Overworld:
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.caveDefault
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.caveDefault
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ld a, PAL_CAVE - 1
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ld a, PAL_CAVE - 1
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jr .town
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jr .town
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.celeste
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ld a, PAL_CELESTE - 1
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jr .town
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.Lorelei
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.Lorelei
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jr c, .gbcLorelei
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jr c, .gbcLorelei
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jr .seafoam
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jr .seafoam
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@ -132,7 +132,7 @@ StartMenu_Pokemon::
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.fly
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.fly
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bit BIT_THUNDERBADGE, a
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bit BIT_THUNDERBADGE, a
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jp z, .newBadgeRequired
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jp z, .newBadgeRequired
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call CheckIfInOutsideMap
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call CheckIfInFlyMap
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jr z, .canFly
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jr z, .canFly
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ld a, [wWhichPokemon]
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ld a, [wWhichPokemon]
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ld hl, wPartyMonNicks
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ld hl, wPartyMonNicks
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@ -725,6 +725,19 @@ PlayMapChangeSound::
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ret nz
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ret nz
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jp GBFadeOutToBlack
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jp GBFadeOutToBlack
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CheckIfInFlyMap::
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call CheckIfInOutsideMap
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ret z
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cp CITRINE
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ret z
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cp CELESTE
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ret z
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ld a, [wCurMap]
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cp CELADON_MART_ROOF
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ret z
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cp CELADON_MANSION_ROOF
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ret
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CheckIfInOutsideMap::
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CheckIfInOutsideMap::
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; If the player is in an outside map (a town or route), set the z flag
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; If the player is in an outside map (a town or route), set the z flag
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ld a, [wCurMapTileset]
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ld a, [wCurMapTileset]
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@ -1 +1 @@
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\QR ((((b bb(((b \R \RZ[(b(Z[02 (((Z[(( 02Y
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\QR ((((b bb(((bU PR o PRT[(b(T[T[ (((T[(( Y
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@ -1,3 +1 @@
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@BB-@BB-@BB-@BB-@BB-@BB-<===>XB-@ACGFCEFB-DGFCEFcCF-@AA
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@BB-@BB-@BB-@BZB-@BU_XB-@B__B-@BU_UB-@A>_„<>‡B-DEFU„<>‡bCF-ƒ(_…bAAB--ƒ(„‚…ACEF--†€‡ƒ(((…AB----ƒ(…ƒ„€‚„‡CF-c--ƒŠ…ƒ…Aƒ…EF---<=ƒ(…ƒ…Aƒ…-----@ƒ„‡†‡A†‡--c--@†‡EEEEGF-----@Y|||||---c-DE
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BbAAB--@AC?
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BACEF--DGF@AAABAB----@AB@CG?CFCF-c--@AB@BA@BEF---<=@aF@BA@B-----@@BADFADF--c--@DFEEEEGF-----@'Y&----c-DE
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@ -1,5 +1,5 @@
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_SilphCoPresidentText::
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_SilphCoPresidentText::
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text "PRESIDENT: Thank"
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text "CHIEF: Thank"
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line "you for saving"
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line "you for saving"
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cont "SILPH!"
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cont "SILPH!"
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@ -27,7 +27,7 @@ _ReceivedSilphCoMasterBallText::
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text_end
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text_end
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_SilphCo10Text_6231c::
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_SilphCo10Text_6231c::
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text "PRESIDENT: You"
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text "CHIEF: You"
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line "can't buy that"
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line "can't buy that"
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cont "anywhere!"
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cont "anywhere!"
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@ -62,7 +62,7 @@ _SilphCo11Text3::
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text "Ah <PLAYER>!"
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text "Ah <PLAYER>!"
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line "So we meet again!"
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line "So we meet again!"
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para "The PRESIDENT and"
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para "The CHIEF and"
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line "I are discussing"
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line "I are discussing"
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cont "a vital business"
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cont "a vital business"
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cont "proposition."
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cont "proposition."
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@ -1,5 +1,5 @@
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_ChiefMonologue::
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_ChiefMonologue::
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text "<PLAYER>!"
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text "CHIEF: <PLAYER>!"
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line "Congratulations"
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line "Congratulations"
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cont "for making it"
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cont "for making it"
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cont "this far. I'm"
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cont "this far. I'm"
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@ -21,11 +21,12 @@ _ChiefMonologue::
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cont "MEWTWO loose and"
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cont "MEWTWO loose and"
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cont "GIOVANNI gone,"
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cont "GIOVANNI gone,"
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cont "our company is"
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cont "our company is"
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cont "going under! Now"
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cont "going under!"
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cont "there is only one"
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cont "way to catch"
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para "Now there's only"
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line "one way to catch"
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cont "MEWTWO, and it's"
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cont "MEWTWO, and it's"
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cont "in your hand!"
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cont "in your hands!"
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para "<PLAYER>! Give me"
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para "<PLAYER>! Give me"
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line "that BALL!"
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line "that BALL!"
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@ -42,14 +43,14 @@ _ChiefVictoryText::
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prompt
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prompt
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_ChiefAfterBattleText::
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_ChiefAfterBattleText::
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text "I suppose the"
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text "CHIEF: I suppose"
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line "child to bring"
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line "the child that"
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cont "down GIOVANNI has"
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cont "brought down"
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cont "to be stronger"
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cont "GIOVANNI has to"
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cont "than me. There is"
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cont "be stronger than"
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cont "no product I have"
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cont "me. No product"
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cont "that can trounce"
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cont "I have can"
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cont "you."
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cont "trounce you."
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para "I wanted to make"
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para "I wanted to make"
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line "an ultimate BALL"
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line "an ultimate BALL"
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