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https://github.com/thornAvery/kep-hack.git
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Fix collision sfx during surfing
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@ -771,19 +771,19 @@ HandleBlackOut::
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jp SpecialEnterMap
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StopMusic::
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xor a
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xor a
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ld [wMusicFadeID], a
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ld a, 1
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ld [wMusicFade], a
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.wait0
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ld a, [wMusicFadeCount]
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and a
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jr z, .wait0
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ld a, [wMusicFadeCount]
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and a
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jr z, .wait0
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.wait1
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ld a, [wMusicFadeCount]
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and a
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jr nz, .wait1
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ret
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ld a, [wMusicFadeCount]
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and a
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jr nz, .wait1
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ret
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; ld [wAudioFadeOutControl], a
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; ld a, $ff
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; ld [wNewSoundID], a
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@ -1260,11 +1260,11 @@ CollisionCheckOnLand::
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;ld a, [wChannelSoundIDs + Ch4]
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;cp SFX_COLLISION ; check if collision sound is already playing
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; curSFX is not cleared for some reason.
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; ch5 on?
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ld hl, wChannel5 + wChannel1Flags1 - wChannel1 ; + CHANNEL_FLAGS1
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bit 0, [hl]
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; ch5 on?
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ld hl, wChannel5 + wChannel1Flags1 - wChannel1 ; + CHANNEL_FLAGS1
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bit 0, [hl]
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jr nz, .setCarry
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ld a, SFX_COLLISION
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call PlaySound ; play collision sound (if it's not already playing)
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@ -1967,9 +1967,15 @@ CollisionCheckOnWater::
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jr z, .stopSurfing ; stop surfing if the tile is passable
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jr .loop
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.collision
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ld a, [wChannelSoundIDs + Ch4]
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cp SFX_COLLISION ; check if collision sound is already playing
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jr z, .setCarry
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;ld a, [wChannelSoundIDs + Ch4]
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;cp SFX_COLLISION ; check if collision sound is already playing
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; curSFX is not cleared for some reason.
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; ch5 on?
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ld hl, wChannel5 + wChannel1Flags1 - wChannel1 ; + CHANNEL_FLAGS1
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bit 0, [hl]
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jr nz, .setCarry
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ld a, SFX_COLLISION
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call PlaySound ; play collision sound (if it's not already playing)
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.setCarry
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