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A couple of bug fixes
More still need to be done but I'm separating the commits so I don't get overwhelmed lol - Fixes a bug with the Up-Grade NPC in Saffron. He now properly shows up only after defeating Giovanni. - Fixes a bug where Silph could be entered before receiving the Poke Flute. - Silph Gauntlet 5F has a complete remodel, more closely matching the original map found in the leaks. - One of the Fuchsia Gym Trainers no longer uses a repeat Arbok. - Wiglett and Wugtrio could learn Rock Slide via TM, which has now been fixed. - Jacky uses a Porygon in place of Machop, as it ties into his polygonal, Virtua Fighter-inspired sprite. - Chief uses a Gengar instead of Porygon2 to represent the Silph Scope. - Omega's and Giovanni 2's levels have been toned down slightly. - Lance now uses Crocky over Aerodactyl. - Yujirou's non-initial teams have had their levels reduced to be the same level as the previously-fought Gym Leader, rather than the upcoming one. - Updated README with additional credits.
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16 changed files with 67 additions and 77 deletions
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@ -2,18 +2,18 @@ SilphGauntlet5F_Object:
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db $0 ; border block
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def_warp_events
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warp_event 2, 15, SILPH_GAUNTLET_4F, 2
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warp_event 2, 3, SILPH_GAUNTLET_6F, 1
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warp_event 8, 9, SILPH_GAUNTLET_4F, 2
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warp_event 8, 3, SILPH_GAUNTLET_6F, 1
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def_bg_events
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def_object_events
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object_event 1, 10, SPRITE_ROCKER, STAY, RIGHT, 1, OPP_JUGGLER, 6
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object_event 6, 6, SPRITE_BIKER, STAY, DOWN, 2, OPP_BIKER, 16
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object_event 6, 15, SPRITE_GAMBLER, STAY, RIGHT, 3, OPP_CUE_BALL, 10
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object_event 14, 10, SPRITE_SWIMMER, STAY, RIGHT, 4, OPP_SWIMMER, 16
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object_event 14, 2, SPRITE_ROCKER, STAY, DOWN, 5, OPP_TAMER, 6
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object_event 4, 2, SPRITE_COOLTRAINER_M, STAY, DOWN, 6, OPP_COOLTRAINER_M, 4
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object_event 9, 5, SPRITE_COOLTRAINER_F, STAY, UP, 7, OPP_COOLTRAINER_F, 4
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object_event 11, 6, SPRITE_ROCKER, STAY, LEFT, 1, OPP_JUGGLER, 6
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object_event 4, 12, SPRITE_BIKER, STAY, LEFT, 2, OPP_BIKER, 16
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object_event 16, 14, SPRITE_GAMBLER, STAY, RIGHT, 3, OPP_CUE_BALL, 10
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object_event 9, 14, SPRITE_SWIMMER, STAY, DOWN, 4, OPP_SWIMMER, 16
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object_event 3, 14, SPRITE_ROCKER, STAY, DOWN, 5, OPP_TAMER, 6
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object_event 3, 5, SPRITE_COOLTRAINER_M, STAY, LEFT, 6, OPP_COOLTRAINER_M, 4
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object_event 1, 9, SPRITE_COOLTRAINER_F, STAY, RIGHT, 7, OPP_COOLTRAINER_F, 4
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def_warps_to SILPH_GAUNTLET_5F
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