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extract and include blockset data
extract_tileblocks also has the ability to output asm, but the output seems like it would be too much for rgbasm to handle. Instead of cluttering up common.asm, I am opting to place the data in binary data files under gfx/blocksets/ in .bst files. Every 16 bytes is a separate block in the blockset. Each byte is referencing a tile id from the tileset graphics in gfx/tilesets/. hg-commit-id: 0540eff0f081
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21 changed files with 334 additions and 19 deletions
71
gfx/blocksets/00.bst
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71
gfx/blocksets/00.bst
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()KKK
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O####9#########9#%&N
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()O*+:;<<<<<<<<<<<<<<HI77XY77,,,,,,,,,,,,77779999999999FG99VW#
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#,,,,,,,,,,,,,,,,RRRRRRRRRRRRRRRRSS88SSSSSS 88@A@APQPQ@A@APQPQ%&
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"""
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N"/?"""""
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()"""
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O*+*+:;:;*+*+:;:;*+:;*+*+:;:;*+:;*+*+:;:;*+*+:;:;*+:;*+*+:;:;*+:;*+:;*+:;*+:;*+:;9999999999996777##UU####UU######9###@A@APQPQ33332223333TTT3333LSSSZZ\SSSMZZ]!########!## ######## '''''6776777$$$$774$7774##!########!########''''''''$$$$$$$$7'57$533,,,,,,,,,,,,74<<%&
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"N9999999999999999@A-.PQ=>@A,,PQ,,@A@APQPQ,,-.,,=>-.,,=>,,@A@APQPQ,,-.,,=>@A,,PQ,,@A@APQPQ,,@A,,PQ
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KKKKKKN####9#######9###
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KK
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KKKK
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9$$$$$%&
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"\"N
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()]
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"O#'''''*+,,:;,,,,,,,,,,,,,,,,,,*+,,:;,,,,@A,,PQ,,@A74PQ##!######! !######## !'999'999'999'99999
$99
$99
$99
$ !######!##! ########!'999'999'99967<<99
$99
$99
$6774,,,,,,,,@A,,PQ,,,,*+,,:;,,*+,,:;*+,,:;,,*+,,:;,,,,*+,,:;*+*+:;:;*+,,:;,,*+*+:;:;*+*+:;:;,,,,,,,,,,,,,,,,*+*+:;:;,,*+,,:;,,,,,,,,<<<<<<<<<<<<<<<<[[[[[[[[[[[[[[[[99999999FGUUVW77777777',,,',,,',,,',,,,,$,,$,,$,,$',,,',,,',,,6777,,$,,$,,$7774999999999999<<67!##!############!##!####UU####UU,,@A,,PQ-.@A=>PQ99999999*+*+:;:;*+*+:;:;*+,,:;,,*+*+:;:;,,*+,,:;TTTT22222T2T2T2T*+33:;*+:;
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KKK
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KKK
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KKK
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KKK33*+:;*+:;*+*+:;:;@A@APQPQ,,,,,,,,@A,,PQ,,@A,,PQ,,,,@A,,PQ,,@A,,PQ,,,,,,,,@A@APQPQ$$$$HI4$XY74""""
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KKKBCKJJO
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KKKDEKJJO,,,,,,,,,,,,88%&""88""()99999999UUUU11110000000000FG00VW,0,00,0,,0,00,0,0909909009099090
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KKKKN
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KKKKKKKK
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KKKKKKO
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KKKK
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KKKK
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BIN
gfx/blocksets/01.bst
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gfx/blocksets/01.bst
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gfx/blocksets/02.bst
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gfx/blocksets/02.bst
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gfx/blocksets/03.bst
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gfx/blocksets/03.bst
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gfx/blocksets/05.bst
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gfx/blocksets/05.bst
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gfx/blocksets/08.bst
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gfx/blocksets/08.bst
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gfx/blocksets/09.bst
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gfx/blocksets/09.bst
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BIN
gfx/blocksets/0b.bst
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gfx/blocksets/0b.bst
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gfx/blocksets/0d.bst
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gfx/blocksets/0d.bst
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gfx/blocksets/0e.bst
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gfx/blocksets/0e.bst
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gfx/blocksets/0f.bst
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gfx/blocksets/0f.bst
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GGGGGGGGGGGGGGGG
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! #1003=>=>
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""""""""""""""""
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-***+,::+,+,****::::***.::+,+,+,()()89898989HIHI+,+,+,+,'/7?=>+,+,+,+, 0000+,+,-***;:::****::::+,+,***.:::<'/7?=>
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'/
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7?=>
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'/7?
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=>
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BIN
gfx/blocksets/10.bst
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BIN
gfx/blocksets/10.bst
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BIN
gfx/blocksets/11.bst
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BIN
gfx/blocksets/11.bst
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BIN
gfx/blocksets/12.bst
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gfx/blocksets/12.bst
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BIN
gfx/blocksets/13.bst
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gfx/blocksets/13.bst
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BIN
gfx/blocksets/14.bst
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gfx/blocksets/14.bst
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BIN
gfx/blocksets/15.bst
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gfx/blocksets/15.bst
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BIN
gfx/blocksets/16.bst
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gfx/blocksets/16.bst
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BIN
gfx/blocksets/17.bst
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gfx/blocksets/17.bst
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