extract and include blockset data

extract_tileblocks also has the ability to output asm, but the output
seems like it would be too much for rgbasm to handle. Instead of
cluttering up common.asm, I am opting to place the data in binary
data files under gfx/blocksets/ in .bst files.

Every 16 bytes is a separate block in the blockset. Each byte is
referencing a tile id from the tileset graphics in gfx/tilesets/.

hg-commit-id: 0540eff0f081
This commit is contained in:
Bryan Bishop 2012-01-14 17:45:55 -06:00
parent bfef13bfa2
commit c744e3b4a8
21 changed files with 334 additions and 19 deletions

149
gfx/blocksets/0f.bst Normal file
View file

@ -0,0 +1,149 @@
GGGGGGGGGGGGGGGG














































  




 ! #1003=>=>







""""""""""""""""











-***+,::+,+,****::::***.::+,+,+,()()89898989HIHI+,+,+,+,'/7?=>+,+,+,+, 0000+,+,-***;:::****::::+,+,***.:::<'/7?=>





























'/
7?=>
'/7?
=>