Rework CeladonU Trainers

This refactors the Celadon University trainers to ensure that they process properly without the odd memory leak-y thing I did before. Overall works the same, just works for the intended purpose.

I also applied what I learned to Professor Oak, giving a Yes/No prompt and adding some pre-battle music as I originally intended.
This commit is contained in:
May Evans 2023-03-29 17:41:45 +01:00
parent c9b01f2c64
commit c759efdeea
4 changed files with 185 additions and 47 deletions

View file

@ -11,13 +11,51 @@ _CeladonUniversityOutsideBattleText1::
text "Ok! Game on!"
done
_CeladonUniversityOutsideEndBattleText1::
_CeladonUniversityOutsideBattleText2::
text "Ok! Go, PORYGON!"
done
_CeladonUniversityOutsideBattleText3::
text "I'm at the top"
line "of my game!"
cont "Go, GOLEM!"
done
_CeladonUniversityOutsideBattleText4::
text "This time, for"
line "sure!"
done
_CeladonUniversityOutsideLoseText1::
text "Darn!"
line "You beat me!"
prompt
_CeladonUniversityOutsideAfterBattleText1::
text "Aww! Maybe next"
_CeladonUniversityOutsideLoseText2::
text "It"
line "needs an"
cont "UP-GRADE."
prompt
_CeladonUniversityOutsideLoseText3::
text "Not"
line "enough..."
prompt
_CeladonUniversityOutsideLoseText4::
text "One"
line "day I'll"
cont "beat you!"
prompt
_CeladonUniversityOutsideWinText::
text "Hmm!"
line "Need to brush"
cont "up?"
prompt
_CeladonUniversityOutsideAfterBattleText::
text "I'll get you next"
line "time!"
done