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Rework CeladonU Trainers
This refactors the Celadon University trainers to ensure that they process properly without the odd memory leak-y thing I did before. Overall works the same, just works for the intended purpose. I also applied what I learned to Professor Oak, giving a Yes/No prompt and adding some pre-battle music as I originally intended.
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4 changed files with 185 additions and 47 deletions
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@ -11,13 +11,51 @@ _CeladonUniversityOutsideBattleText1::
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text "Ok! Game on!"
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done
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_CeladonUniversityOutsideEndBattleText1::
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_CeladonUniversityOutsideBattleText2::
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text "Ok! Go, PORYGON!"
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done
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_CeladonUniversityOutsideBattleText3::
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text "I'm at the top"
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line "of my game!"
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cont "Go, GOLEM!"
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done
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_CeladonUniversityOutsideBattleText4::
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text "This time, for"
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line "sure!"
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done
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_CeladonUniversityOutsideLoseText1::
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text "Darn!"
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line "You beat me!"
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prompt
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_CeladonUniversityOutsideAfterBattleText1::
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text "Aww! Maybe next"
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_CeladonUniversityOutsideLoseText2::
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text "It"
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line "needs an"
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cont "UP-GRADE."
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prompt
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_CeladonUniversityOutsideLoseText3::
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text "Not"
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line "enough..."
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prompt
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_CeladonUniversityOutsideLoseText4::
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text "One"
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line "day I'll"
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cont "beat you!"
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prompt
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_CeladonUniversityOutsideWinText::
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text "Hmm!"
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line "Need to brush"
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cont "up?"
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prompt
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_CeladonUniversityOutsideAfterBattleText::
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text "I'll get you next"
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line "time!"
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done
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