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Rename map files, labels, and constants to be consistent and work with Polished Map
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1398 changed files with 6631 additions and 6166 deletions
18
data/mapObjects/PokemonTower3F.asm
Executable file
18
data/mapObjects/PokemonTower3F.asm
Executable file
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@ -0,0 +1,18 @@
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PokemonTower3F_Object:
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db $1 ; border block
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db 2 ; warps
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warp 3, 9, 0, POKEMON_TOWER_2F
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warp 18, 9, 1, POKEMON_TOWER_4F
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db 0 ; signs
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db 4 ; objects
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object SPRITE_MEDIUM, 12, 3, STAY, LEFT, 1, OPP_CHANNELER, 5
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object SPRITE_MEDIUM, 9, 8, STAY, DOWN, 2, OPP_CHANNELER, 6
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object SPRITE_MEDIUM, 10, 13, STAY, DOWN, 3, OPP_CHANNELER, 8
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object SPRITE_BALL, 12, 1, STAY, NONE, 4, ESCAPE_ROPE
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; warp-to
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warp_to 3, 9, POKEMON_TOWER_3F_WIDTH ; POKEMON_TOWER_2F
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warp_to 18, 9, POKEMON_TOWER_3F_WIDTH ; POKEMON_TOWER_4F
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