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Rename map files, labels, and constants to be consistent and work with Polished Map
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90430e6dee
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1398 changed files with 6631 additions and 6166 deletions
20
data/mapObjects/PokemonTower4F.asm
Executable file
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data/mapObjects/PokemonTower4F.asm
Executable file
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@ -0,0 +1,20 @@
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PokemonTower4F_Object:
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db $1 ; border block
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db 2 ; warps
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warp 3, 9, 0, POKEMON_TOWER_5F
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warp 18, 9, 1, POKEMON_TOWER_3F
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db 0 ; signs
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db 6 ; objects
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object SPRITE_MEDIUM, 5, 10, STAY, RIGHT, 1, OPP_CHANNELER, 9
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object SPRITE_MEDIUM, 15, 7, STAY, DOWN, 2, OPP_CHANNELER, 10
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object SPRITE_MEDIUM, 14, 12, STAY, LEFT, 3, OPP_CHANNELER, 12
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object SPRITE_BALL, 12, 10, STAY, NONE, 4, ELIXER
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object SPRITE_BALL, 9, 10, STAY, NONE, 5, AWAKENING
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object SPRITE_BALL, 12, 16, STAY, NONE, 6, HP_UP
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; warp-to
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warp_to 3, 9, POKEMON_TOWER_4F_WIDTH ; POKEMON_TOWER_5F
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warp_to 18, 9, POKEMON_TOWER_4F_WIDTH ; POKEMON_TOWER_3F
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