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Rename map files, labels, and constants to be consistent and work with Polished Map
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90430e6dee
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1398 changed files with 6631 additions and 6166 deletions
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data/mapObjects/PokemonTower5F.asm
Executable file
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data/mapObjects/PokemonTower5F.asm
Executable file
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@ -0,0 +1,20 @@
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PokemonTower5F_Object:
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db $1 ; border block
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db 2 ; warps
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warp 3, 9, 0, POKEMON_TOWER_4F
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warp 18, 9, 0, POKEMON_TOWER_6F
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db 0 ; signs
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db 6 ; objects
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object SPRITE_MEDIUM, 12, 8, STAY, NONE, 1 ; person
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object SPRITE_MEDIUM, 17, 7, STAY, LEFT, 2, OPP_CHANNELER, 14
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object SPRITE_MEDIUM, 14, 3, STAY, LEFT, 3, OPP_CHANNELER, 16
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object SPRITE_MEDIUM, 6, 10, STAY, RIGHT, 4, OPP_CHANNELER, 17
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object SPRITE_MEDIUM, 9, 16, STAY, RIGHT, 5, OPP_CHANNELER, 18
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object SPRITE_BALL, 6, 14, STAY, NONE, 6, NUGGET
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; warp-to
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warp_to 3, 9, POKEMON_TOWER_5F_WIDTH ; POKEMON_TOWER_4F
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warp_to 18, 9, POKEMON_TOWER_5F_WIDTH ; POKEMON_TOWER_6F
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