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Rename map files, labels, and constants to be consistent and work with Polished Map
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90430e6dee
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1398 changed files with 6631 additions and 6166 deletions
19
data/mapObjects/PokemonTower6F.asm
Executable file
19
data/mapObjects/PokemonTower6F.asm
Executable file
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@ -0,0 +1,19 @@
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PokemonTower6F_Object:
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db $1 ; border block
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db 2 ; warps
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warp 18, 9, 1, POKEMON_TOWER_5F
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warp 9, 16, 0, POKEMON_TOWER_7F
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db 0 ; signs
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db 5 ; objects
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object SPRITE_MEDIUM, 12, 10, STAY, RIGHT, 1, OPP_CHANNELER, 19
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object SPRITE_MEDIUM, 9, 5, STAY, DOWN, 2, OPP_CHANNELER, 20
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object SPRITE_MEDIUM, 16, 5, STAY, LEFT, 3, OPP_CHANNELER, 21
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object SPRITE_BALL, 6, 8, STAY, NONE, 4, RARE_CANDY
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object SPRITE_BALL, 14, 14, STAY, NONE, 5, X_ACCURACY
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; warp-to
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warp_to 18, 9, POKEMON_TOWER_6F_WIDTH ; POKEMON_TOWER_5F
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warp_to 9, 16, POKEMON_TOWER_6F_WIDTH ; POKEMON_TOWER_7F
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