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Rename map files, labels, and constants to be consistent and work with Polished Map
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90430e6dee
commit
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1398 changed files with 6631 additions and 6166 deletions
23
data/mapObjects/VictoryRoad1F.asm
Executable file
23
data/mapObjects/VictoryRoad1F.asm
Executable file
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@ -0,0 +1,23 @@
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VictoryRoad1F_Object:
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db $7d ; border block
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db 3 ; warps
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warp 8, 17, 2, -1
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warp 9, 17, 2, -1
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warp 1, 1, 0, VICTORY_ROAD_2F
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db 0 ; signs
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db 7 ; objects
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object SPRITE_LASS, 7, 5, STAY, RIGHT, 1, OPP_COOLTRAINER_F, 5
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object SPRITE_BLACK_HAIR_BOY_1, 3, 2, STAY, DOWN, 2, OPP_COOLTRAINER_M, 5
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object SPRITE_BALL, 11, 0, STAY, NONE, 3, TM_43
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object SPRITE_BALL, 9, 2, STAY, NONE, 4, RARE_CANDY
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object SPRITE_BOULDER, 5, 15, STAY, BOULDER_MOVEMENT_BYTE_2, 5 ; person
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object SPRITE_BOULDER, 14, 2, STAY, BOULDER_MOVEMENT_BYTE_2, 6 ; person
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object SPRITE_BOULDER, 2, 10, STAY, BOULDER_MOVEMENT_BYTE_2, 7 ; person
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; warp-to
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warp_to 8, 17, VICTORY_ROAD_1F_WIDTH
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warp_to 9, 17, VICTORY_ROAD_1F_WIDTH
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warp_to 1, 1, VICTORY_ROAD_1F_WIDTH ; VICTORY_ROAD_2F
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